Example #1
0
    private void FixedUpdate()
    {
        if (isTravelling)
        {
            rb.velocity = travelDirection * speed;
        }

        Collider[] hitColliders = Physics.OverlapSphere(transform.position - (Vector3.up / 2), .05f);
        int        i            = 0;

        while (i < hitColliders.Length)
        {
            GroundPiece ground = hitColliders[i].transform.GetComponent <GroundPiece>();

            if (ground && !ground.isColored)
            {
                ground.Colored(selectedColor);
                if (ground.GetComponentInChildren <DustparticleSystem>() == null)
                {
                    return;
                }

                ground.GetComponentInChildren <DustparticleSystem>().PlayDust();
            }
            if (ground && isTravelling)
            {
                if (ground.GetComponentInChildren <DustparticleSystem>() == null)
                {
                    return;
                }
                ground.GetComponentInChildren <DustparticleSystem>().PlayDust();
            }
            //if (GameManager.singleton.levelClear)
            //{
            //    if (ground.GetComponentInChildren<DustparticleSystem>() != null)
            //        ground.GetComponentInChildren<DustparticleSystem>().PlayDust();
            //}


            i++;
        }



        if (nextCollPos != Vector3.zero)
        {
            if (Vector3.Distance(transform.position, nextCollPos) < 1)
            {
                isTravelling    = false;
                travelDirection = Vector3.zero;
                nextCollPos     = Vector3.zero;
            }
        }

        if (isTravelling)
        {
            return;
        }

        if (Input.GetMouseButton(0) && isGameStarted)
        {
            swipePosCurrentframe = new Vector2(Input.mousePosition.x, Input.mousePosition.y);

            if (swipePosLastframe != Vector2.zero)
            {
                currentSwipe = swipePosCurrentframe - swipePosLastframe;

                if (currentSwipe.sqrMagnitude < minSwipeRecognition)
                {
                    return;
                }
                currentSwipe.Normalize();

                if (currentSwipe.x > -.5f && currentSwipe.x < .5f)
                {
                    SetDestination(currentSwipe.y > 0 ? Vector3.forward : Vector3.back);
                }
                if (currentSwipe.y > -.5f && currentSwipe.y < .5f)
                {
                    SetDestination(currentSwipe.x > 0 ? Vector3.right : Vector3.left);
                }
            }

            swipePosLastframe = swipePosCurrentframe;
        }

        if (Input.GetMouseButtonUp(0))
        {
            swipePosLastframe = Vector2.zero;
            currentSwipe      = Vector2.zero;
        }
    }