// Creates GraphicsArray wrapper private GraphicsArray CreateItem( // Fields of GraphicsArray table Guid GraphicsArrayId, bool WriteOn1, MemoryOnStart OnStart, int DataBitWidth, int BitsPerPixel, int Width, int Height, string Note // Fields of Circuit table ) { TableSnapshot <CircuitData> tableCircuit = (TableSnapshot <CircuitData>) this.CircuitProject.Table("Circuit"); CircuitData dataCircuit = new CircuitData() { CircuitId = GraphicsArrayId }; RowId rowIdCircuit = tableCircuit.Insert(ref dataCircuit); GraphicsArrayData dataGraphicsArray = new GraphicsArrayData() { GraphicsArrayId = GraphicsArrayId, WriteOn1 = WriteOn1, OnStart = OnStart, DataBitWidth = DataBitWidth, BitsPerPixel = BitsPerPixel, Width = Width, Height = Height, Note = Note, }; return(this.Create(this.Table.Insert(ref dataGraphicsArray), rowIdCircuit)); }
// Constructor public GraphicsArraySet(CircuitProject store) { ITableSnapshot table = store.Table("GraphicsArray"); if (table != null) { Debug.Assert(store.IsFrozen, "The store should be frozen"); this.Table = (TableSnapshot <GraphicsArrayData>)table; } else { Debug.Assert(!store.IsFrozen, "In order to create table, the store should not be frozen"); this.Table = GraphicsArrayData.CreateTable(store); } this.InitializeGraphicsArraySet(); }