private void Excute(string str) { bool flag = true; Goods_goods.GoodData goodData = Goods_goods.GetGoodData(str); switch (goodData.goodType) { case "CallID": this.partid = (int)goodData.value; break; case "Time": this.time = ((float)goodData.value) / 1000f; break; case "Weight": this.weight = (int)goodData.value; break; default: flag = false; break; } if (!flag) { this.mAttrs.Add(goodData); } }
protected override void OnInstall() { if (base.m_SkillData.Args.Length != 2) { object[] args = new object[] { base.m_SkillData.SkillID, base.m_SkillData.Args.Length }; SdkManager.Bugly_Report("SkillAlone1084", Utils.FormatString("SkillID:{0} args.length:{1} != 2", args)); } else if (!float.TryParse(base.m_SkillData.Args[0], out this.time)) { object[] args = new object[] { base.m_SkillData.SkillID }; SdkManager.Bugly_Report("SkillAlone1084", Utils.FormatString("SkillID:{0} args[0] is not a float type.", args)); } else if (string.IsNullOrEmpty(base.m_SkillData.Args[1])) { object[] args = new object[] { base.m_SkillData.SkillID }; SdkManager.Bugly_Report("SkillAlone1084", Utils.FormatString("SkillID:{0} args[1] is null.", args)); } else { this.att = base.m_SkillData.Args[1]; this.mAdd = Goods_goods.GetGoodData(this.att); this.mRemove = Goods_goods.GetGoodData(this.att); this.mRemove.value *= -1L; ReleaseModeManager mode = GameLogic.Release.Mode; mode.OnGotoNextRoom = (Action <RoomGenerateBase.Room>)Delegate.Combine(mode.OnGotoNextRoom, new Action <RoomGenerateBase.Room>(this.OnGotoNextRoom)); } }
protected override void OnInstall() { if (base.m_SkillData.Args.Length != 2) { object[] args = new object[] { base.m_SkillData.SkillID, base.m_SkillData.Args.Length }; SdkManager.Bugly_Report("SkillAlone1081", Utils.FormatString("SkillID:{0} args.length:{1} != 2", args)); } else if (!float.TryParse(base.m_SkillData.Args[0], out this.hppercent)) { object[] args = new object[] { base.m_SkillData.SkillID }; SdkManager.Bugly_Report("SkillAlone1081", Utils.FormatString("SkillID:{0} args[0] is not a float type.", args)); } else { this.hppercent /= 100f; this.addatt = base.m_SkillData.Args[1]; try { this.data_add = Goods_goods.GetGoodData(this.addatt); this.data_remove = Goods_goods.GetGoodData(this.addatt); this.data_remove.value *= -1L; base.m_Entity.OnChangeHPAction = (Action <long, long, float, long>)Delegate.Combine(base.m_Entity.OnChangeHPAction, new Action <long, long, float, long>(this.OnChangeHP)); this.bInit = true; } catch { object[] args = new object[] { base.m_SkillData.SkillID }; SdkManager.Bugly_Report("SkillAlone1081", Utils.FormatString("SkillID:{0} args[1] is invalid.", args)); } } }
private void InitUI() { GameLogic.Hold.Sound.PlayUI(0xf4244); this.buttonok.onClick = new Action(this.OnClickOK); this.buttoncancel.onClick = new Action(this.OnClickCanccel); GameLogic.SetPause(true); bool flag = GameLogic.Random(0, 100) < 40; Room_eventdemontext2lose _eventdemontextlose = null; int randomID = GameLogic.Release.Form.GetRandomID("DemonSkill"); this.mFormid = randomID; Room_eventdemontext2skill beanById = LocalModelManager.Instance.Room_eventdemontext2skill.GetBeanById(randomID); int index = GameLogic.Random(0, beanById.Loses.Length); int num4 = beanById.Loses[index]; _eventdemontextlose = LocalModelManager.Instance.Room_eventdemontext2lose.GetBeanById(beanById.Loses[index]); this.mGetid = beanById.GetID; object[] args = new object[] { GameLogic.Hold.Language.GetLanguageByTID("获得技能", Array.Empty <object>()), GameLogic.Hold.Language.GetSkillName(this.mGetid) }; this.text_content2.text = Utils.FormatString("{0} : {1}", args); int skillIcon = LocalModelManager.Instance.Skill_skill.GetBeanById(this.mGetid).SkillIcon; this.image_2.set_sprite(SpriteManager.GetSkillIcon(skillIcon)); this.image_2.GetComponent <RectTransform>().sizeDelta = new Vector2(120f, 120f); this.mLoseid = _eventdemontextlose.LoseID; Goods_goods.GoodData goodData = Goods_goods.GetGoodData(LocalModelManager.Instance.Goods_food.GetBeanById(this.mLoseid).Values[0]); string str = MathDxx.Abs((long)(((float)(GameLogic.Self.m_EntityData.attribute.HPValue.ValueLong * goodData.value)) / 10000f)).ToString(); object[] objArray2 = new object[] { GameLogic.Hold.Language.GetLanguageByTID("失去", Array.Empty <object>()), str, GameLogic.Hold.Language.GetLanguageByTID(_eventdemontextlose.Content1, Array.Empty <object>()) }; this.text_content1.text = Utils.FormatString("{0} {1} {2}", objArray2); }
public void Excute(string att) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(att); if ((!this.Excute(goodData.goodType, goodData.value) && !this.attribute.Excute(goodData)) && att.Contains("LevelUp:")) { this.levelups.Add(att); } }
private void UpdateAttributes(int symbol) { int index = 0; int length = this.m_Data.Attributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(this.m_Data.Attributes[index]); this.m_Entity.m_EntityData.ExcuteAttributes(goodData.goodType, goodData.value * symbol); index++; } }
private void ExcuteAttributes() { string[] attributes = this.m_Data.Attributes; int index = 0; int length = attributes.Length; while (index < length) { this.list.Add(Goods_goods.GetGoodData(attributes[index])); index++; } }
private void ExcuteAttributes() { string[] attributes = this.buff_data.Attributes; int index = 0; int length = attributes.Length; while (index < length) { string str = attributes[index]; this.attrList.Add(Goods_goods.GetGoodData(str)); Goods_goods.GetAttribute(this.m_Entity, str); index++; } }
private bool ContainsArrow(string[] attrs) { int index = 0; int length = attrs.Length; while (index < length) { string goodType = Goods_goods.GetGoodData(attrs[index]).goodType; if ((goodType != null) && ((((goodType == "BulletForward") || (goodType == "BulletBackward")) || ((goodType == "BulletContinue") || (goodType == "BulletForSide"))) || (goodType == "BulletSide"))) { return(true); } index++; } return(false); }
public void UpdateUI(LocalSave.CardOne data, int index) { this.mData = data; string typeName = this.mData.GetTypeName(index); if (this.mData.data.BaseAttributes[0].Contains("Global_HarvestLevel")) { this.Text_Value.text = typeName; } else { string currentAttribute = this.mData.GetCurrentAttribute(index); string str3 = (Goods_goods.GetGoodData(this.mData.data.BaseAttributes[index]).value <= 0L) ? "-" : "+"; object[] args = new object[] { typeName, str3, currentAttribute }; this.Text_Value.text = Utils.FormatString("{0} {1} {2}", args); } }
public static long GetMaxHP(int entityid) { EntityAttributeBase base2 = new EntityAttributeBase(entityid); string[] monsterTmxAttributes = Hold.BattleData.mModeData.GetMonsterTmxAttributes(); if ((monsterTmxAttributes != null) && (monsterTmxAttributes.Length > 0)) { int index = 0; int length = monsterTmxAttributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(monsterTmxAttributes[index]); base2.Excute(goodData); index++; } } return(base2.HPValue.Value); }
protected override void OnInstall(object[] args) { base.mBabyID = int.Parse(base.m_SkillData.Args[0]); base.OnInstall(); this.mParent = base.baby.GetParent(); if (this.mParent != null) { this.mParent.m_EntityData.attribute.OnAttackUpdate = (Action <long>)Delegate.Combine(this.mParent.m_EntityData.attribute.OnAttackUpdate, new Action <long>(this.OnAttackUpdate)); if (this.mParent.m_EntityData.attribute.BabyCountAttack.Value > 0f) { this.mParent.m_EntityData.ExcuteAttributes("Attack%", this.mParent.m_EntityData.attribute.BabyCountAttack.ValueLong); } if (this.mParent.m_EntityData.attribute.BabyCountAttackSpeed.Value > 0f) { this.mParent.m_EntityData.ExcuteAttributes("AttackSpeed%", this.mParent.m_EntityData.attribute.BabyCountAttackSpeed.ValueLong); } } for (int i = 1; i < base.m_SkillData.Args.Length; i++) { string str = base.m_SkillData.Args[i]; Goods_goods.GoodData goodData = Goods_goods.GetGoodData(str); if (goodData.goodType == "AttackParentAttack%") { this.attackparentatt = str; } base.baby.m_EntityData.ExcuteAttributes(goodData); } if (((args.Length == 1) && (args[0] != null)) && (args[0] is LocalSave.EquipOne)) { LocalSave.EquipOne one = args[0] as LocalSave.EquipOne; List <Goods_goods.GoodData> babyAttributes = one.GetBabyAttributes(); for (int j = 0; j < babyAttributes.Count; j++) { base.baby.m_EntityData.ExcuteAttributes(babyAttributes[j]); } List <int> babySkills = one.GetBabySkills(); for (int k = 0; k < babySkills.Count; k++) { base.baby.AddSkillBaby(babySkills[k], Array.Empty <object>()); } } }
private void ExcuteSoldierUp() { if (GameLogic.Hold.BattleData.mModeData != null) { string[] monsterTmxAttributes = GameLogic.Hold.BattleData.mModeData.GetMonsterTmxAttributes(); int index = 0; int length = monsterTmxAttributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(monsterTmxAttributes[index]); if (base.IsElite && (goodData.goodType == "HPMax%")) { goodData.value *= 2L; goodData.value += 0x2710L; } base.m_EntityData.ExcuteAttributes(goodData); index++; } } }
private void AddAttributes() { int index = 0; int length = this.attributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(this.attributes[index]); switch (goodData.goodType) { case "HPAdd%": this.HPAddPercent.UpdateValuePercent(goodData.value); break; case "TrapHit%": this.TrapHit.UpdateValuePercent(goodData.value); break; } index++; } }
public void UpdateUI(LocalSave.EquipOne mBefore, LocalSave.EquipOne mAfter, int index) { this.mAfter = mAfter; this.mBefore = mBefore; this.baseatt.SetActive(false); this.skills.SetActive(false); if (index < mBefore.data.Attributes.Length) { this.type = 0; this.baseatt.SetActive(true); string attName = mAfter.GetAttName(index); string currentAttributeString = mBefore.GetCurrentAttributeString(index); string str3 = mAfter.GetCurrentAttributeString(index); this.Text_Name.text = attName; object[] args = new object[] { currentAttributeString }; this.Text_Before.text = Utils.FormatString("{0}", args); object[] objArray2 = new object[] { str3 }; this.Text_After.text = Utils.FormatString("{0}", objArray2); } else if (mAfter.data.AdditionSkills.Length > mBefore.data.AdditionSkills.Length) { this.skills.SetActive(true); this.type = 1; this.Text_Before.text = string.Empty; this.Text_After.text = string.Empty; string s = mAfter.data.AdditionSkills[mAfter.data.AdditionSkills.Length - 1]; this.Text_Name.text = GameLogic.Hold.Language.GetLanguageByTID("equip_combine_unlock_newatt", Array.Empty <object>()); if (!int.TryParse(s, out int num)) { this.Text_Down.text = Goods_goods.GetGoodShowData(s).ToString(); } else { object[] args = new object[] { num }; string languageByTID = GameLogic.Hold.Language.GetLanguageByTID(Utils.FormatString("技能描述{0}", args), Array.Empty <object>()); this.Text_Down.text = languageByTID; } } }
public static long GetAttack(EntityBase entity, string att) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(att); return(GetAttack(entity, goodData)); }
private void Excute_Thunder() { this.thunder_range = 0f; this.thunder_otherhit = 0f; this.thunder_selfhit = 0f; int index = 0; int length = this.buff_data.FirstEffects.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(this.buff_data.FirstEffects[index]); string goodType = goodData.goodType; if (goodType != null) { if (goodType != "SelfAttack%") { if (goodType == "OtherAttack%") { goto Label_00E6; } if (goodType == "SelfFixedDamage") { goto Label_0121; } if (goodType == "OtherFixedDamage") { goto Label_0133; } if (goodType == "Range") { goto Label_0145; } } else if (this.m_Target != null) { this.thunder_selfhit = (((float)goodData.value) / 10000f) * this.m_Target.m_EntityData.GetAttackBase(); } } goto Label_015E; Label_00E6: if (this.m_Target != null) { this.thunder_otherhit = (((float)goodData.value) / 10000f) * this.m_Target.m_EntityData.GetAttackBase(); } goto Label_015E; Label_0121: this.thunder_selfhit = goodData.value; goto Label_015E; Label_0133: this.thunder_otherhit = goodData.value; goto Label_015E; Label_0145: this.thunder_range += goodData.value; Label_015E: index++; } float num3 = 1f; if (this.args.Length > 0f) { num3 *= this.args[0]; } this.thunder_selfhit *= num3; this.thunder_otherhit *= num3; if (this.thunder_selfhit != 0f) { this.m_Entity.m_EntityData.ExcuteBuffs(this.m_Target, this.buff_data.BuffID, this.buff_data.Attribute, this.thunder_selfhit); } List <EntityBase> list = GameLogic.Release.Entity.GetRoundEntities(this.m_Entity, this.thunder_range, false); int num4 = 0; int count = list.Count; while (num4 < count) { EntityBase to = list[num4]; to.m_EntityData.ExcuteBuffs(this.m_Target, this.buff_data.BuffID, this.buff_data.Attribute, this.thunder_otherhit); GameLogic.EffectGet("Effect/Attributes/ThunderLine").GetComponent <ThunderLineCtrl>().UpdateEntity(this.m_Entity, to); num4++; } if (list.Count > 0) { GameLogic.Hold.Sound.PlayBattleSpecial(0x4c4b4a, this.m_Entity.position); } }