public void Draw(SpriteBatch spriteBatch) { if (exist) { GetSprite.Draw(Texture2DStorage.GetTriforceSpriteSheet(), spriteBatch, Position); } }
public void Draw(SpriteBatch spriteBatch) { if (exist) { GetSprite.Draw(spriteBatch, Position); } }
public void Draw(SpriteBatch spriteBatch) { if (exist) { GetSprite.Draw(Texture2DStorage.GetHeartContainerSpriteSheet(), spriteBatch, Position); } }
public void Draw(SpriteBatch spriteBatch) { GetSprite.Draw(Texture2DStorage.GetDownUseItemLinkSpriteSheet(), spriteBatch, GlobalDefinitions.Position); if (Link.Item == 1) { this.game.ProjectileFactory.AddArrow(GlobalDefinitions.Position, new Vector2(0, 1)); } if (Link.Item == 2) { this.game.ProjectileFactory.AddBomb(GlobalDefinitions.Position, new Vector2(0, 1)); } if (Link.Item == 3) { this.game.ProjectileFactory.AddBoomer(GlobalDefinitions.Position, new Vector2(0, 1)); } }
public void Draw(SpriteBatch spriteBatch) { if (exist) { if (Direction.X == (float)1) { GetSprite.Draw(Texture2DStorage.GetRightWoodenArrowSpriteSheet(), spriteBatch, Position); } else if (Direction.X == (float)-1) { GetSprite.Draw(Texture2DStorage.GetLeftWoodenArrowSpriteSheet(), spriteBatch, Position); } else if (Direction.Y == (float)1) { GetSprite.Draw(Texture2DStorage.GetDownWoodenArrowSpriteSheet(), spriteBatch, Position); } else if (Direction.Y == (float)-1) { GetSprite.Draw(Texture2DStorage.GetUpWoodenArrowSpriteSheet(), spriteBatch, Position); } } }