public void InitGeometries() { meshTextured = GeometryGenerator.Sphere(1f, 4, 4); meshPure = GeometryGenerator.Sphere(0.1f, 3, 3); // meshPlane = GeometryGenerator.Plane(0.2f, 0.2f, 2, 2); meshPlane = GeometryGenerator.Plane(0.2f, 0.2f, 2, 2); }