private IEnumerator LoadJSON(string txt) { //Debug.Log("Enter LoadJSON"); Collection = GeoJSONObject.Deserialize(txt); yield return(loadedJSON = true); //Debug.Log("Exit LoadJSON"); }
/// <summary> /// Called when the "Import" button is clicked /// </summary> private void OnWizardCreate() { GameObject parentGameObject = new GameObject(); parentGameObject.name = this.ParentName; try { FeatureCollection features = GeoJSONObject.Deserialize(this.GeoJSONSource.text); MapBounds bounds = features.bbox; bounds.ProjectToWebMercator(); bounds.SetScale(this.HorizontalScale); this.UpdateCameraParameters(bounds.Center.ToVector3(), this.HorizontalScale, this.VerticalScale); foreach (FeatureObject ftr in features.features) { MapFeature feature = new MapFeature(ftr.properties[this.ObjectIDFieldName]); List <Vertex> vertices = ftr.geometry.AllPositions().ConvertAll((v) => new Vertex(v.latitude, v.longitude, 0.0)); feature.SetAttributes(ftr.properties); feature.SetGeometry(EnumGeometryType.Polygon, vertices); if (feature.Geometry.IsEmpty) { continue; } feature.Geometry.ProjectToWebMercator(); feature.Geometry.SetScale(this.HorizontalScale); Vector3 cityOrigin = feature.Geometry.GetCentroid(); GameObject go = feature.ToGameObject(); go.transform.position = cityOrigin - bounds.Center.ToVector3(); go.transform.parent = parentGameObject.transform; Material material = new Material(Shader.Find("Standard")); material.color = Color.gray;// UnityEngine.Random.ColorHSV(); go.GetComponent <Renderer>().material = material; if (this.Extrude) { float height = feature.Attributes.Get <float>(this.ExtrudeField); if (height > 0) { height = height * this.ExtrudeFactor; MeshExtrusion.Extrude(go, height, this.InvertFaces); } } } } catch (Exception ex) { Debug.Log(ex); } }
public override void Load() { if (Data == null) { return; } // Load the geoJSON file FeatureCollection collection = GeoJSONObject.Deserialize(Data.text); // Create a list of lists that we will be populating with our fortified shape data List <List <string> > geoData = new List <List <string> >(); for (int i = 0; i < 5; i++) { geoData.Add(new List <string>()); } // Create another dictionary of lists that will contain the properties that are encoded within the geoJSON file Dictionary <string, List <string> > propertyData = new Dictionary <string, List <string> >(); foreach (string property in collection.features[0].properties.Keys) { propertyData[property] = new List <string>(); } for (int i = 0; i < collection.features.Count; i++) { FeatureObject feature = collection.features[i]; int order = 0; if (feature.geometry.type == "Polygon") { PolygonGeometryObject geometry = (PolygonGeometryObject)feature.geometry; for (int j = 0; j < geometry.coordinates.Count; j++) { List <PositionObject> positionObjects = geometry.coordinates[j]; for (int k = 0; k < positionObjects.Count - 1; k++) // Ignore last coordinate { PositionObject point = positionObjects[k]; geoData[0].Add(point.longitude.ToString()); geoData[1].Add(point.latitude.ToString()); geoData[2].Add(order.ToString()); geoData[3].Add(i.ToString()); geoData[4].Add(j.ToString()); foreach (var property in feature.properties) { propertyData[property.Key].Add(property.Value); } order++; } } } else if (feature.geometry.type == "MultiPolygon") { MultiPolygonGeometryObject geometry = (MultiPolygonGeometryObject)feature.geometry; for (int j = 0; j < geometry.coordinates.Count; j++) { List <List <PositionObject> > polygon = geometry.coordinates[j]; for (int k = 0; k < polygon.Count; k++) { List <PositionObject> positionObjects = polygon[k]; for (int l = 0; l < positionObjects.Count - 1; l++) // Ignore last coordinate { PositionObject point = positionObjects[l]; geoData[0].Add(point.longitude.ToString()); geoData[1].Add(point.latitude.ToString()); geoData[2].Add(order.ToString()); geoData[3].Add(i.ToString()); geoData[4].Add(j.ToString()); foreach (var property in feature.properties) { propertyData[property.Key].Add(property.Value); } order++; } } } } } // Populate data structures originalData = new List <string[]>(); attributes = new List <DataAttribute>(); foreach (var list in geoData) { originalData.Add(list.ToArray()); } attributes.Add(new DataAttribute("Longitude", IATKDataType.Numeric, originalData[0].ToArray())); attributes.Add(new DataAttribute("Latitude", IATKDataType.Numeric, originalData[1].ToArray())); attributes.Add(new DataAttribute("Order", IATKDataType.Numeric, originalData[2].ToArray())); attributes.Add(new DataAttribute("Group", IATKDataType.Factor, originalData[3].ToArray())); attributes.Add(new DataAttribute("Piece", IATKDataType.Factor, originalData[4].ToArray())); foreach (var property in propertyData) { string[] array = property.Value.ToArray(); IATKDataType dataType = DataTypesExtension.InferFromString(array[0]); originalData.Add(array); attributes.Add(new DataAttribute(property.Key, dataType, array)); } DataCount = attributes[0].Length; }