public void Start() { if (!configured) { configured = true; Genome.ConfigureGenome(gameObject); } else { foreach (var v in toConfigure) { Genome[v].Processor.ConfigureSlimeTrait(Genome[v], gameObject); } } Genome.ApplyGenome(gameObject); }
public void Start() { if (!configured) { configured = true; Genome.ConfigureGenome(gameObject); } else { foreach (var v in toConfigure) { Genome[v].Processor.ConfigureSlimeTrait(Genome[v], gameObject); } } Genome.ApplyGenome(gameObject); }