public GeneralEditor(GeneralElements templates, GeneralActions buttons)
 {
     InitializeComponent();
      this.Templates = templates;
      this.Buttons = buttons;
      this.Unloaded += GeneralEditor_Unloaded;
 }
 void GeneralEditor_Unloaded(object sender, RoutedEventArgs e)
 {
     this.Unloaded -= GeneralEditor_Unloaded;
      Templates.Clear();
      Templates = null;
      Buttons.Clear();
      Buttons = null;
      GC.Collect();
 }
Example #3
0
 public static GameObject GetGeneralElements(GeneralElements G)
 {
     return(Resources.Load <GameObject>("DamageView/" + G.ToString()));
 }