public static void Seed(GearsOfWarContext context)
        {
            var deltaSquad = new Squad
            {
                Name    = "Delta",
                Members = new List <Gear>()
            };

            context.Squads.Add(deltaSquad);
            context.SaveChanges();

            var kiloSquad = new Squad
            {
                Name    = "Kilo",
                Members = new List <Gear>()
            };

            context.Squads.Add(kiloSquad);
            context.SaveChanges();

            var jacinto = new City
            {
                Location = "Jacinto's location",
                Name     = "Jacinto"
            };

            var ephyra = new City
            {
                Location = "Ephyra's location",
                Name     = "Ephyra"
            };

            var hanover = new City
            {
                Location = "Hanover's location",
                Name     = "Hanover"
            };

            var unknown = new City
            {
                Location = "Unknown",
                Name     = "Unknown"
            };

            context.Cities.Add(jacinto);
            context.Cities.Add(ephyra);
            context.Cities.Add(hanover);
            context.Cities.Add(unknown);

            context.SaveChanges();

            var marcusLancer = new Weapon
            {
                Name           = "Marcus' Lancer",
                AmmunitionType = AmmunitionType.Cartridge,
                IsAutomatic    = true
            };

            var marcusGnasher = new Weapon
            {
                Name           = "Marcus' Gnasher",
                AmmunitionType = AmmunitionType.Shell,
                IsAutomatic    = false,
                SynergyWith    = marcusLancer
            };

            var domsHammerburst = new Weapon
            {
                Name           = "Dom's Hammerburst",
                AmmunitionType = AmmunitionType.Cartridge,
                IsAutomatic    = false
            };

            var domsGnasher = new Weapon
            {
                Name           = "Dom's Gnasher",
                AmmunitionType = AmmunitionType.Shell,
                IsAutomatic    = false
            };

            var colesGnasher = new Weapon
            {
                Name           = "Cole's Gnasher",
                AmmunitionType = AmmunitionType.Shell,
                IsAutomatic    = false
            };

            var colesMulcher = new Weapon
            {
                Name           = "Cole's Mulcher",
                AmmunitionType = AmmunitionType.Cartridge,
                IsAutomatic    = true
            };

            var bairdsLancer = new Weapon
            {
                Name           = "Baird's Lancer",
                AmmunitionType = AmmunitionType.Cartridge,
                IsAutomatic    = true
            };

            var bairdsGnasher = new Weapon
            {
                Name           = "Baird's Gnasher",
                AmmunitionType = AmmunitionType.Shell,
                IsAutomatic    = false
            };

            var paduksMarkza = new Weapon
            {
                Name           = "Paduk's Markza",
                AmmunitionType = AmmunitionType.Cartridge,
                IsAutomatic    = false
            };

            var maulersFlail = new Weapon
            {
                Name        = "Mauler's Flail",
                IsAutomatic = false
            };

            context.Weapons.Add(marcusLancer);
            context.Weapons.Add(marcusGnasher);
            context.Weapons.Add(domsHammerburst);
            context.Weapons.Add(domsGnasher);
            context.Weapons.Add(colesGnasher);
            context.Weapons.Add(colesMulcher);
            context.Weapons.Add(bairdsLancer);
            context.Weapons.Add(bairdsGnasher);
            context.Weapons.Add(paduksMarkza);
            context.Weapons.Add(maulersFlail);
            context.SaveChanges();

            var marcusTag = new CogTag
            {
                Id   = Guid.NewGuid(),
                Note = "Marcus's Tag"
            };

            var domsTag = new CogTag
            {
                Id   = Guid.NewGuid(),
                Note = "Dom's Tag"
            };

            var colesTag = new CogTag
            {
                Id   = Guid.NewGuid(),
                Note = "Cole's Tag"
            };

            var bairdsTag = new CogTag
            {
                Id   = Guid.NewGuid(),
                Note = "Bairds's Tag"
            };

            var paduksTag = new CogTag
            {
                Id   = Guid.NewGuid(),
                Note = "Paduk's Tag"
            };

            var kiaTag = new CogTag
            {
                Id   = Guid.NewGuid(),
                Note = "K.I.A."
            };

            context.Tags.Add(marcusTag);
            context.Tags.Add(domsTag);
            context.Tags.Add(colesTag);
            context.Tags.Add(bairdsTag);
            context.Tags.Add(paduksTag);
            context.Tags.Add(kiaTag);
            context.SaveChanges();

            var dom = new Gear
            {
                Nickname        = "Dom",
                FullName        = "Dominic Santiago",
                SquadId         = deltaSquad.Id,
                Rank            = MilitaryRank.Corporal,
                AssignedCity    = ephyra,
                CityOrBirthName = ephyra.Name,
                Tag             = domsTag,
                Weapons         = new List <Weapon> {
                    domsHammerburst, domsGnasher
                }
            };

            var cole = new Gear
            {
                Nickname        = "Cole Train",
                FullName        = "Augustus Cole",
                SquadId         = deltaSquad.Id,
                Rank            = MilitaryRank.Private,
                CityOrBirthName = hanover.Name,
                AssignedCity    = jacinto,
                Tag             = colesTag,
                Weapons         = new List <Weapon> {
                    colesGnasher, colesMulcher
                }
            };

            var paduk = new Gear
            {
                Nickname        = "Paduk",
                FullName        = "Garron Paduk",
                SquadId         = kiloSquad.Id,
                Rank            = MilitaryRank.Private,
                CityOrBirthName = unknown.Name,
                Tag             = paduksTag,
                Weapons         = new List <Weapon> {
                    paduksMarkza
                }
            };

            var baird = new Officer
            {
                Nickname        = "Baird",
                FullName        = "Damon Baird",
                SquadId         = deltaSquad.Id,
                Rank            = MilitaryRank.Corporal,
                CityOrBirthName = unknown.Name,
                AssignedCity    = jacinto,
                Tag             = bairdsTag,
                Reports         = new List <Gear> {
                    paduk
                },
                Weapons = new List <Weapon> {
                    bairdsLancer, bairdsGnasher
                }
            };

            var marcus = new Officer
            {
                Nickname        = "Marcus",
                FullName        = "Marcus Fenix",
                SquadId         = deltaSquad.Id,
                Rank            = MilitaryRank.Sergeant,
                CityOrBirthName = jacinto.Name,
                Tag             = marcusTag,
                Reports         = new List <Gear> {
                    dom, cole, baird
                },
                Weapons = new List <Weapon> {
                    marcusLancer, marcusGnasher
                }
            };

            context.Gears.Add(marcus);
            context.Gears.Add(dom);
            context.Gears.Add(cole);
            context.Gears.Add(baird);
            context.Gears.Add(paduk);

            context.SaveChanges();
        }