public long DownLoadFile(string FileName, out bool IsSuccess, out string Message, out System.IO.Stream FileStream) { GameSystem.fs.DownFile inValue = new GameSystem.fs.DownFile(); inValue.FileName = FileName; GameSystem.fs.DownFileResult retVal = ((GameSystem.fs.IUploadFile)(this)).DownLoadFile(inValue); IsSuccess = retVal.IsSuccess; Message = retVal.Message; FileStream = retVal.FileStream; return(retVal.FileSize); }
public System.Threading.Tasks.Task <GameSystem.fs.DownFileResult> DownLoadFileAsync(string FileName) { GameSystem.fs.DownFile inValue = new GameSystem.fs.DownFile(); inValue.FileName = FileName; return(((GameSystem.fs.IUploadFile)(this)).DownLoadFileAsync(inValue)); }
System.Threading.Tasks.Task <GameSystem.fs.DownFileResult> GameSystem.fs.IUploadFile.DownLoadFileAsync(GameSystem.fs.DownFile request) { return(base.Channel.DownLoadFileAsync(request)); }
GameSystem.fs.DownFileResult GameSystem.fs.IUploadFile.DownLoadFile(GameSystem.fs.DownFile request) { return(base.Channel.DownLoadFile(request)); }