Example #1
0
 /// <summary>
 /// Show range using Help Hex Cells on the board, while hovering over button.
 /// </summary>
 /// <param name="button">Show range after hovering over this button</param>
 /// <param name="ability">Get range from this ability</param>
 private static void SetRangeHelpTriggers(GameObject button, Ability ability)
 {
     button.AddTrigger(EventTriggerType.PointerEnter, e =>
     {
         Game.Active.HelpHexCells = ability.GetRangeCells();
         ability.GetTargetsInRange().ForEach(c => c.AddHighlight(Highlights.BlackTransparent));
     });
     button.AddTrigger(EventTriggerType.PointerExit, e =>
     {
         Game.Active.HelpHexCells = null;
         HexMapDrawer.Instance.RemoveHighlightsOfColor(Highlights.BlackTransparent);
     });
 }
Example #2
0
        private void CreateAbilityButton(Character character, Ability ability)
        {
            GameObject button = Instantiate(AbilityButtonPrefab, transform);

            button.name = character.Abilities.IndexOf(ability).ToString();             //we do that to be able to UpdateButtonData

            button.AddSetTooltipEvent("<b>" + ability.Name + "</b>\n" + ability.GetDescription(), Tooltip.CharacterPosition);
            button.AddRemoveTooltipEvent();

            SetButtonSprite(button, ability);
            if (ability is IClickable)
            {
                button.AddTrigger(EventTriggerType.PointerClick, e =>
                {
                    if (ability.CanBeUsed)
                    {
                        ((IClickable)ability).Click();
                        Console.GameLog($"ABILITY CLICK: {ability.ID}");
                    }
                });
//                button.GetComponent<Button>().onClick.AddListener(()=>
//                {
//                    if(ability.CanBeUsed) ((IClickable) ability).ImageClick();
//                  ability.TryPrepare();
//                }); //try to prepare an ability on click
            }
            SetRangeHelpTriggers(button, ability);

            Buttons.Add(button);
        }
Example #3
0
        public static GameObject CreateTysonGO(ContentManager manager, GraphicsDevice gd, PlayerScript playerScript)
        {
            if (tysonSprite == null)
            {
                tysonSprite = manager.Load <Texture2D>("Characters/MikeTyson");
            }

            GameObject tyson = new GameObject();

            tyson.AddTransform();
            tyson.AddAnimation(tysonSprite, new Vector2(60f, 119f));
            tyson.Animation.AddAnimation("Idle", 0, 4);
            tyson.Animation.AddAnimation("Die", 1, 3, false);
            tyson.Animation.Play("Idle");
            tyson.AddRenderer(gd, SpriteTransparency.Transparent);
            tyson.AddTrigger(new Vector2(80f, 119f));
            tyson.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            ShankTargetScript tysonScript = new ShankTargetScript(tyson, playerScript);

            tyson.AddScript(tysonScript);
            tyson.Trigger.OnEnter += new FarseerPhysics.Dynamics.OnCollisionEventHandler(tysonScript.OnEnter);
            tyson.Trigger.OnStay  += new FarseerPhysics.Dynamics.OnSeparationEventHandler(tysonScript.OnStay);

            return(tyson);
        }
Example #4
0
        private void CreateServerInfo(string serverName, string ip)
        {
            GameObject g = Instantiate(Stuff.Prefabs.Find(p => p.name == "Server Info"), Servers.transform);

            g.AddTrigger(EventTriggerType.PointerClick, () => SelectedIP = ip);
            g.transform.Find("Name").GetComponent <Text>().text          = serverName;
            g.transform.Find("IP").GetComponent <Text>().text            = ip;
        }
Example #5
0
//TODO: Find a way to load RNG before action
        private void Awake() => PlayNextButton.AddTrigger(EventTriggerType.PointerClick, e =>
        {
            if (Actions.Count == 0)
            {
                return;
            }
            Debug.Log(string.Join(": ", Actions.Peek()));
            PlayNextAction();
        });
Example #6
0
 public void Init()
 {
     Stats.Instance.Init();
     Tooltip.Instance.Init();
     _spriteSelect = SpriteSelect.Instance;
     EndTurnImage.AddTrigger(EventTriggerType.PointerClick, e => EndTurnImageClick());
     CancelButton.AddTrigger(EventTriggerType.PointerClick, e => Game.Active.Cancel());
     HourglassImage.AddTrigger(EventTriggerType.PointerClick, e => HourglassImageClick());
     ActivePlayerText.gameObject.AddSetTooltipEvent("Nazwa aktywnego gracza");
     ActivePlayerText.gameObject.AddRemoveTooltipEvent();
     ActivePhaseText.gameObject.AddSetTooltipEvent("Numer fazy");
     ActivePhaseText.gameObject.AddRemoveTooltipEvent();
 }
Example #7
0
        public static GameObject CreateDialogueAreaGO(List <string> dialogue, List <string> character, Vector2 size)
        {
            GameObject dialogueGO = new GameObject();

            dialogueGO.AddTransform();
            dialogueGO.AddTrigger(size);
            DialogueBoxScript script = new DialogueBoxScript(dialogueGO, dialogue, character);

            dialogueGO.AddScript(script);
            dialogueGO.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            dialogueGO.Trigger.OnEnter     += new FarseerPhysics.Dynamics.OnCollisionEventHandler(script.OnEnter);
            dialogueGO.Trigger.OnExit      += new FarseerPhysics.Dynamics.OnSeparationEventHandler(script.OnExit);

            return(dialogueGO);
        }
        public static GameObject CreateTeleporterGO(ContentManager content, PlayerScript player, Vector2 destination, bool toVents)
        {
            GameObject teleporter = new GameObject();

            teleporter.AddTransform();
            teleporter.AddAudio();
            teleporter.Audio.AddSFX("Enter", content.Load <SoundEffect>("Sounds/Enter"));
            TeleporterScript tpScript = new TeleporterScript(teleporter, player, destination, toVents);

            teleporter.AddScript(tpScript);
            teleporter.AddTrigger(new Vector2(16f, 16f));
            teleporter.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            teleporter.Trigger.OnEnter     += new FarseerPhysics.Dynamics.OnCollisionEventHandler(tpScript.OnEnter);

            return(teleporter);
        }
        public static GameObject CreateShankGO(ContentManager content, GraphicsDevice gd, PlayerScript playerScript)
        {
            if (shankTexture == null)
            {
                shankTexture = content.Load<Texture2D>("Pickups/Shank");
            }

            GameObject shank = new GameObject();

            shank.AddTransform();
            shank.AddStaticSprite(shankTexture);
            shank.AddRenderer(gd, SpriteTransparency.Transparent);
            shank.AddDynamicRigidBody(new Vector2(10f, 12f));
            shank.RigidBody.Body.CollidesWith = CollisionCats.WorldCategory;
            ShankScript script = new ShankScript(shank, playerScript);
            shank.AddScript(new ShankScript (shank, playerScript));
            shank.AddTrigger(new Vector2(10f, 12f));
            shank.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            shank.Trigger.OnEnter += new FarseerPhysics.Dynamics.OnCollisionEventHandler(script.OnEnter);

            return shank;
        }
        public static GameObject CreateShankGO(ContentManager content, GraphicsDevice gd, PlayerScript playerScript)
        {
            if (shankTexture == null)
            {
                shankTexture = content.Load <Texture2D>("Pickups/Shank");
            }

            GameObject shank = new GameObject();

            shank.AddTransform();
            shank.AddStaticSprite(shankTexture);
            shank.AddRenderer(gd, SpriteTransparency.Transparent);
            shank.AddDynamicRigidBody(new Vector2(10f, 12f));
            shank.RigidBody.Body.CollidesWith = CollisionCats.WorldCategory;
            ShankScript script = new ShankScript(shank, playerScript);

            shank.AddScript(new ShankScript(shank, playerScript));
            shank.AddTrigger(new Vector2(10f, 12f));
            shank.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            shank.Trigger.OnEnter     += new FarseerPhysics.Dynamics.OnCollisionEventHandler(script.OnEnter);

            return(shank);
        }
        public static GameObject CreateLaserGO(ContentManager content, GraphicsDevice gd)
        {
            if (laserSprite == null)
            {
                laserSprite = content.Load <Texture2D>("Obstacles/Laser");
            }

            GameObject laser = new GameObject();

            laser.AddTransform();
            laser.AddAnimation(laserSprite, new Vector2(32f, 16f));
            laser.Animation.AddAnimation("Off", 0, 1);
            laser.Animation.AddAnimation("On", 1, 1);
            laser.Animation.Play("On");
            laser.AddRenderer(gd, SpriteTransparency.Transparent);
            laser.AddTrigger(new Vector2(32f, 16f));
            laser.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            LaserScript laserScript = new LaserScript(laser);

            laser.AddScript(laserScript);
            laser.Trigger.OnEnter += new FarseerPhysics.Dynamics.OnCollisionEventHandler(laserScript.TriggerEnter);

            return(laser);
        }
        public static GameObject CreateFanGO(ContentManager manager, GraphicsDevice gd)
        {
            if (fanSprite == null)
            {
                fanSprite = manager.Load <Texture2D>("Obstacles/Fan");
            }

            GameObject fan = new GameObject();

            fan.AddTransform();
            fan.AddAnimation(fanSprite, new Vector2(62f, 58f));
            fan.Animation.AddAnimation("Idle", 0, 1);
            fan.Animation.AddAnimation("Spin", 0, 2);
            fan.Animation.Play("Spin");
            fan.AddRenderer(gd, SpriteTransparency.Opaque);
            fan.AddTrigger(new Vector2(62f, 58f));
            fan.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            FanScript fanScript = new FanScript(fan);

            fan.AddScript(fanScript);
            fan.Trigger.OnEnter += new FarseerPhysics.Dynamics.OnCollisionEventHandler(fanScript.TriggerEnter);

            return(fan);
        }
        public static GameObject CreateTysonGO(ContentManager manager, GraphicsDevice gd, PlayerScript playerScript)
        {
            if (tysonSprite == null)
            {
                tysonSprite = manager.Load<Texture2D>("Characters/MikeTyson");
            }

            GameObject tyson = new GameObject();

            tyson.AddTransform();
            tyson.AddAnimation(tysonSprite, new Vector2(60f, 119f));
            tyson.Animation.AddAnimation("Idle", 0, 4);
            tyson.Animation.AddAnimation("Die", 1, 3, false);
            tyson.Animation.Play("Idle");
            tyson.AddRenderer(gd, SpriteTransparency.Transparent);
            tyson.AddTrigger(new Vector2(80f, 119f));
            tyson.Trigger.CollidesWith = CollisionCats.PlayerCategory;
            ShankTargetScript tysonScript = new ShankTargetScript(tyson, playerScript);
            tyson.AddScript(tysonScript);
            tyson.Trigger.OnEnter += new FarseerPhysics.Dynamics.OnCollisionEventHandler(tysonScript.OnEnter);
            tyson.Trigger.OnStay += new FarseerPhysics.Dynamics.OnSeparationEventHandler(tysonScript.OnStay);

            return tyson;
        }
Example #14
0
 private void SetMoveHelpTriggers()
 {
     SpeedObject.AddTrigger(EventTriggerType.PointerEnter, e => Game.Active.HelpHexCells = Game.Active.CharacterOnMap.GetBasicMoveCells());
     SpeedObject.AddTrigger(EventTriggerType.PointerExit, e => Game.Active.HelpHexCells  = null);
 }
Example #15
0
 private void SetAttackHelpTriggers()
 {
     RangeObject.AddTrigger(EventTriggerType.PointerEnter, e => Game.Active.HelpHexCells = Game.Active.CharacterOnMap.GetBasicAttackCells());
     RangeObject.AddTrigger(EventTriggerType.PointerExit, e => Game.Active.HelpHexCells  = null);
 }
Example #16
0
 public static void AddTrigger(this GameObject gameObject, EventTriggerType eventTriggerType, UnityAction onTrigger) =>
 gameObject.AddTrigger(eventTriggerType, e => onTrigger());
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;

            RigidBody.DebugLoadContent(GraphicsDevice, Content);
            DialogueRenderer.Instance.Initialize(Content, GraphicsDevice);

            manager = new GameObjectManager();

            GameObject camera = new GameObject();
            camera.AddTransform();
            //camera.Transform.Parent = player.Transform;
            camera.Transform.Position = new Vector2(0f, 30f);
            camera.Transform.Z = 80f;
            camera.AddCamera(GraphicsDevice.Viewport, true);
            camera.AddScript(new CameraScript(camera));
            manager.AddGameObject(camera);

            GameObject splash = SplashScript.CreateSplashGO(Content, GraphicsDevice);
            splash.Transform.Translate(new Vector3(-3000f, 0f, 10));
            manager.AddGameObject(splash);

            //GameObject cameraBounds = GameObject.CreateStaticGO(GraphicsDevice, Content.Load<Texture2D>("DebugCameraBounds"), SpriteTransparency.Transparent);
            //cameraBounds.Transform.Z = 0f;
            //cameraBounds.Transform.Parent = camera.Transform;
            //manager.AddGameObject(cameraBounds);

            // Main area
            GameObject mainLevel = WorldGen.CreateWorldGO(GraphicsDevice, Content, "Levels/LevelMainMid", "Levels/LevelMain");
            mainLevel.RigidBody.Body.Friction = 4f;
            manager.AddGameObject(mainLevel);
            GameObject mainLevelBack = GameObject.CreateStaticGO(GraphicsDevice, Content.Load<Texture2D>("Levels/LevelMainBack"), SpriteTransparency.Opaque);
            mainLevelBack.Transform.Z -= 25f;
            manager.AddGameObject(mainLevelBack);
            GameObject mainLevelFront = GameObject.CreateStaticGO(GraphicsDevice, Content.Load<Texture2D>("Levels/LevelMainFront"), SpriteTransparency.Transparent);
            mainLevelFront.Transform.Z = 5f;
            manager.AddGameObject(mainLevelFront);

            // Vent area
            GameObject vents = WorldGen.CreateWorldGO(GraphicsDevice, Content, "Levels/VentsMid", "Levels/Vents");
            vents.RigidBody.Body.Friction = 0f;
            vents.Transform.Position = new Vector2(2000f, 0f);
            manager.AddGameObject(vents);
            GameObject ventsTop1 = GameObject.CreateStaticGO(GraphicsDevice, Content.Load<Texture2D>("Levels/VentsTop1"), SpriteTransparency.Transparent);
            ventsTop1.Transform.Translate(new Vector3(2000f, 0f, 40f));
            manager.AddGameObject(ventsTop1);
            GameObject ventsTop2 = GameObject.CreateStaticGO(GraphicsDevice, Content.Load<Texture2D>("Levels/VentsTop2"), SpriteTransparency.Transparent);
            ventsTop2.Transform.Translate(new Vector3(2000f, 0f, 30f));
            manager.AddGameObject(ventsTop2);

            // Fans
            GameObject fan1 = FanScript.CreateFanGO(Content, GraphicsDevice);
            manager.AddGameObject(fan1);
            fan1.Transform.Translate(new Vector3(1855f, 180f, 0f));
            GameObject fan2 = FanScript.CreateFanGO(Content, GraphicsDevice);
            manager.AddGameObject(fan2);
            fan2.Transform.Translate(new Vector3(2272f, 256f, 0f));
            GameObject fan3 = FanScript.CreateFanGO(Content, GraphicsDevice);
            manager.AddGameObject(fan3);
            fan3.Transform.Translate(new Vector3(2016f, -208f, 0f));

            GameObject player = PlayerScript.CreatePlayerGO(Content, GraphicsDevice);
            player.Transform.Translate(new Vector3(-200f, -40f, 1f));
            //player.Transform.Translate(new Vector3(2385f, -420f, 1f));
            manager.AddGameObject(player);
            camera.Transform.Parent = player.Transform;

            PlayerScript playerScript = player.GetComponent<PlayerScript>();
            GameObject teleporter1 = TeleporterScript.CreateTeleporterGO(Content, playerScript, new Vector2(1604f, -332f), true);
            teleporter1.Transform.Translate(new Vector2(250f, -230f));
            manager.AddGameObject(teleporter1);
            GameObject teleporter2 = TeleporterScript.CreateTeleporterGO(Content, playerScript, new Vector2(-400f, 140f), false);
            teleporter2.Transform.Translate(new Vector2(1746f, 396f));
            manager.AddGameObject(teleporter2);
            GameObject teleporter3 = TeleporterScript.CreateTeleporterGO(Content, playerScript, new Vector2(2140f, 120f), true);
            teleporter3.Transform.Translate(new Vector2(330f, 140f));
            manager.AddGameObject(teleporter3);
            GameObject teleporter4 = TeleporterScript.CreateTeleporterGO(Content, playerScript, new Vector2(600f, 140f), false);
            teleporter4.Transform.Translate(new Vector2(2450f, 340f));
            manager.AddGameObject(teleporter4);
            GameObject teleporter5 = TeleporterScript.CreateTeleporterGO(Content, playerScript, new Vector2(1604f, -332f), true);
            teleporter5.Transform.Translate(new Vector2(800f, 140f));
            manager.AddGameObject(teleporter5);
            GameObject teleporter6 = TeleporterScript.CreateTeleporterGO(Content, playerScript, new Vector2(600f, -230f), false);
            teleporter6.Transform.Translate(new Vector2(2385f, -420f));
            manager.AddGameObject(teleporter6);

            GameObject tyson = ShankTargetScript.CreateTysonGO(Content, GraphicsDevice, playerScript);
            tyson.Transform.Translate(new Vector2(775f, 180f));
            manager.AddGameObject(tyson);

            //GameObject laser = LaserScript.CreateLaserGO(Content, GraphicsDevice);
            //manager.AddGameObject(laser);
            //laser.Transform.Translate(new Vector3(400f, 30f, 0f));

            //List<Vector2> patrolPoints = GuardScript.CreatePatrolPoints(200f, -50f, 300f, -50f, 400f, -50f, 500f, -50f);
            //GameObject guard = GuardScript.CreateGuardGO(Content, GraphicsDevice, patrolPoints);
            //guard.Transform.Translate(new Vector2(-300f, -50f));
            //manager.AddGameObject(guard);

            GameObject shank = ShankScript.CreateShankGO(Content, GraphicsDevice, (PlayerScript)player.GetComponent<PlayerScript>());
            manager.AddGameObject(shank);

            GameObject superStar = new GameObject();
            superStar.AddTransform();
            superStar.AddAudio();
            superStar.Audio.AddMusic(Content.Load<Song>("Sounds/Music/GuileTheme"));
            superStar.Transform.Translate(new Vector2(692f, -200f));
            superStar.AddAnimation(Content.Load<Texture2D>("Pickups/Superstar"), new Vector2(14f, 20f));
            superStar.Animation.AddAnimation("Idle", 0, 4);
            superStar.Animation.Play("Idle");
            superStar.AddRenderer(GraphicsDevice, SpriteTransparency.Transparent);
            superStar.AddTrigger(new Vector2(100f, 100f));
            superStar.AddScript(new EndScript(superStar));
            manager.AddGameObject(superStar);

            List<string> kkDi1 = new List<string>(11);
            kkDi1.Add("Who's out there?");
            kkDi1.Add("Just a man looking for his place in this cesspool.");
            kkDi1.Add("Well, this ain't no zoo so unless you gots anything for me then scram.");
            kkDi1.Add("What could an oversized turtle want in prison?");
            kkDi1.Add("Turtle!? When I have my koopas catch yo -");
            kkDi1.Add("You're minions couldn't catch a fat 3 foot tall plumber, even if they had wings.");
            kkDi1.Add("If my flying koopas in here hadn't had their wings pulled off by that damn Donkey Kong I'd have you before getting out of this cell.");
            kkDi1.Add("Ripping their wings off? Why'd he do that?");
            kkDi1.Add("That damn monkey was trying to muscle in on my woman. After Pauline disappeared he went after my princess before coming here. I put a hit on him but the damn monkey's too tough for my troopas. But when I'm out of this cell not only is he a dead chimp but I'll be busting out of here real soon.");
            kkDi1.Add("How do you intend on escaping the prison?");
            kkDi1.Add("None of your business. But if you bring me that primates head I might let you in on the plan.");
            List<string> kkCh1 = new List<string>(11);
            kkCh1.Add("Bowser");
            kkCh1.Add("Player");
            kkCh1.Add("Bowser");
            kkCh1.Add("Player");
            kkCh1.Add("Bowser");
            kkCh1.Add("Player");
            kkCh1.Add("Bowser");
            kkCh1.Add("Player");
            kkCh1.Add("Bowser");
            kkCh1.Add("Player");
            kkCh1.Add("Bowser");
            GameObject kkDGO1 = DialogueBoxScript.CreateDialogueAreaGO(kkDi1, kkCh1, new Vector2(96f, 64f));
            kkDGO1.Transform.Position = new Vector2(-415f, -220f);
            manager.AddGameObject(kkDGO1);

            List<string> gDi1 = new List<string>(11);
            gDi1.Add("Who dares to disturb me?");
            gDi1.Add("What exactly am I disturbing you from? You're alone in an empty cell.");
            gDi1.Add("Insolence! Once I escape from this cell I'll get you and Mike Tyson.");
            gDi1.Add("Mike Tyson? What's he got to do with you?");
            gDi1.Add("That Neanderthal has been trying to eat my ear.");
            gDi1.Add("Typical.");
            gDi1.Add("Once he's out of the way I'll be making my escape from this abysmal pit.");
            gDi1.Add("You know of a way to get out of this place?");
            gDi1.Add("Indeed. Once Mike Tyson is out of my way I'll make my glorious return to Hyrule.");
            gDi1.Add("How do you intend on escaping?");
            gDi1.Add("Lowly creature! If you do not have anything to offer me then why would I tell you? Kill Mike Tyson and I may divulge my plans to you.");
            List<string> gCh1 = new List<string>(11);
            gCh1.Add("Ganon");
            gCh1.Add("Player");
            gCh1.Add("Ganon");
            gCh1.Add("Player");
            gCh1.Add("Ganon");
            gCh1.Add("Player");
            gCh1.Add("Ganon");
            gCh1.Add("Player");
            gCh1.Add("Ganon");
            gCh1.Add("Player");
            gCh1.Add("Ganon");
            GameObject gDGO1 = DialogueBoxScript.CreateDialogueAreaGO(gDi1, gCh1, new Vector2(96f, 64f));
            gDGO1.Transform.Position = new Vector2(-190f, -220f);
            manager.AddGameObject(gDGO1);

            List<string> mbDi1 = new List<string>(14);
            mbDi1.Add("What the hell am I looking at?");
            mbDi1.Add("This one may be useful to me.");
            mbDi1.Add("I'm hearing voices in my head. That plumber hit me harder than I thought.");
            mbDi1.Add("I am Mother Brain, leader of the space pirates.");
            mbDi1.Add("I'm not really comfortable with people being in my head.");
            mbDi1.Add("My apologies, I do not have vocal cords or orifice to amplify sound vibrations in or-");
            mbDi1.Add("Please stop talking, it's hurting my brain.");
            mbDi1.Add("I only wish to make a proposition.");
            mbDi1.Add("Go on then?");
            mbDi1.Add("There is a man by the name of Doctor Wily who has challenged my pirates against his robot masters. I only seek his departure from this universe.");
            mbDi1.Add("You want him dead? What's in it for me?");
            mbDi1.Add("I can offer you freedom.");
            mbDi1.Add("How?");
            mbDi1.Add("Once this task is complete I will reveal the means of escape.");
            List<string> mbCh1 = new List<string>(14);
            mbCh1.Add("Player");
            mbCh1.Add("MotherBrain");
            mbCh1.Add("Player");
            mbCh1.Add("MotherBrain");
            mbCh1.Add("Player");
            mbCh1.Add("MotherBrain");
            mbCh1.Add("Player");
            mbCh1.Add("MotherBrain");
            mbCh1.Add("Player");
            mbCh1.Add("MotherBrain");
            mbCh1.Add("Player");
            mbCh1.Add("MotherBrain");
            mbCh1.Add("Player");
            mbCh1.Add("MotherBrain");
            GameObject mbDGO1 = DialogueBoxScript.CreateDialogueAreaGO(mbDi1, mbCh1, new Vector2(96f, 64f));
            mbDGO1.Transform.Position = new Vector2(45f, -220f);
            manager.AddGameObject(mbDGO1);

            List<string> dkDi = new List<string>(7);
            dkDi.Add("oooOOOAAHH!");
            dkDi.Add("Got you now Kong.");
            dkDi.Add("What is the meaning of this?");
            dkDi.Add("The monkey can talk?");
            dkDi.Add("Sir, this is an outrageous breach of my personal space. And, I'll have you know that I am of the Hominoidea family, therefore, I am an ape, not a monkey.");
            dkDi.Add("King Koopa sends his regards.");
            dkDi.Add("“Have at thee.");
            List<string> dkCh = new List<string>(7);
            dkCh.Add("DK");
            dkCh.Add("Player");
            dkCh.Add("DK");
            dkCh.Add("Player");
            dkCh.Add("DK");
            dkCh.Add("Player");
            dkCh.Add("DK");
            GameObject dkDGO = DialogueBoxScript.CreateDialogueAreaGO(dkDi, dkCh, new Vector2(240f, 112f));
            dkDGO.Transform.Position = new Vector2(700f, 170f);
            dkDGO.Trigger.Enabled = false;
            manager.AddGameObject(dkDGO);

            List<string> mtDi = new List<string>(5);
            mtDi.Add("Hey, what's going on here?");
            mtDi.Add("Your time has come champ.");
            mtDi.Add("Quit trying to scrutinize with my brain. I'm going to kick your ass.");
            mtDi.Add("You couldn't beat that punk ass Little Mac who was half your size.");
            mtDi.Add("I'ma eat your children son.");
            List<string> mtCh = new List<string>(5);
            mtCh.Add("Tyson");
            mtCh.Add("Player");
            mtCh.Add("Tyson");
            mtCh.Add("Player");
            mtCh.Add("Tyson");
            GameObject mtDGO = DialogueBoxScript.CreateDialogueAreaGO(mtDi, mtCh, new Vector2(50f, 112f));
            mtDGO.Transform.Position = new Vector2(620f, 170f);
            manager.AddGameObject(mtDGO);

            List<string> wDi = new List<string>(4);
            wDi.Add("What's going on here?");
            wDi.Add("Dr. Wily, your license's been revoked.");
            wDi.Add("License? I'm not a medical doctor.");
            wDi.Add("Shut it and die egghead.");
            List<string> wCh = new List<string>();
            wCh.Add("Wily");
            wCh.Add("Player");
            wCh.Add("Wily");
            wCh.Add("Player");
            GameObject wDGO = DialogueBoxScript.CreateDialogueAreaGO(wDi, wCh, new Vector2(240f, 112f));
            wDGO.Transform.Position = new Vector2(700f, 170f);
            wDGO.Trigger.Enabled = false;
            manager.AddGameObject(wDGO);
        }