public override void SendMessage(IGameMessage _IGameMessage, GameMessageImportance _Importance)
        {
            NetOutgoingMessage om = netServer.CreateMessage();
            om.Write((byte)_IGameMessage.MessageType);
            _IGameMessage.Encode(om);

            netServer.SendToAll(om, _Importance == GameMessageImportance.VeryImportant ? NetDeliveryMethod.ReliableOrdered : NetDeliveryMethod.Unreliable); // ReliableUnordered
        }
Example #2
0
        public override void SendMessage(IGameMessage gameMessage, GameMessageImportance _Importance)
        {
            NetOutgoingMessage om = netClient.CreateMessage();

            om.Write((byte)gameMessage.MessageType);
            gameMessage.Encode(om);

            netClient.SendMessage(om, _Importance == GameMessageImportance.VeryImportant ? NetDeliveryMethod.ReliableOrdered : NetDeliveryMethod.Unreliable); // ReliableUnordered
        }
Example #3
0
 public virtual void addEvent(IGameMessage _IGameMessage, GameMessageImportance _GameMessageImportance)
 {
     Event var_Event = new Event(_IGameMessage, _GameMessageImportance);
     if (this.LastIndex < this.LastIndexMax)
     {
         this.EventList[this.LastIndex] = var_Event;
         this.LastIndex += 1;
     }
 }
Example #4
0
        public virtual void addEvent(IGameMessage _IGameMessage, GameMessageImportance _GameMessageImportance)
        {
            Event var_Event = new Event(_IGameMessage, _GameMessageImportance);

            if (this.LastIndex < this.LastIndexMax)
            {
                this.EventList[this.LastIndex] = var_Event;
                this.LastIndex += 1;
            }
        }
        //TODO: Position des Objektes fehlt natürich noch ;D
        private void sendMessageToClientsInRange(IGameMessage _IGameMessage, GameMessageImportance _GameMessageImportance)
        {
            int var_Range = 500;

            foreach (Client var_Client in this.serverClients)
            {
                if (var_Client.PlayerObject != null)
                {
                    int var_Distance = (int)Math.Sqrt(Math.Pow(var_Client.PlayerObject.Position.X, 2) + Math.Pow(var_Client.PlayerObject.Position.Y, 2));
                    if (var_Distance <= var_Range)
                    {
                        this.SendMessageToClient(_IGameMessage, var_Client);
                    }
                }
            }
        }
Example #6
0
        public virtual void UpdateSendingEvents()
        {
            for (int i = 0; i < this.LastIndex; i++)
            {
                //if (EventList[i] != null)
                //{
                IGameMessage          var_IGameMessage = EventList[i].IGameMessage;
                GameMessageImportance var_Importance   = EventList[i].Importance;

                SendMessage(var_IGameMessage, var_Importance);
                //}
                //Event.EventList.Remove(EventList[i]);
                //i -= 1;
            }
            this.LastIndex = 0;
        }
        public override void UpdateSendingEvents()
        {
            for (int i = 0; i < this.LastIndex; i++)
            {
                //if (EventList[i] != null)
                //{
                IGameMessage          var_IGameMessage = EventList[i].IGameMessage;
                GameMessageImportance var_Importance   = EventList[i].Importance;

                SendMessage(var_IGameMessage, var_Importance);

                //TODO: Position des Objektes fehlt natürich noch ;D
                //this.sendMessageToClientsInRange(var_IGameMessage, var_Importance);

                //}
                //Event.EventList.Remove(EventList[i]);
                //i -= 1;
            }
            this.LastIndex = 0;
        }
Example #8
0
 public Event(IGameMessage _IGameMessage, GameMessageImportance _GameMessageImportance)
 {
     this.IGameMessage = _IGameMessage;
     this.Importance   = _GameMessageImportance;
 }
Example #9
0
 public Event(IGameMessage _IGameMessage, GameMessageImportance _GameMessageImportance)
 {
     this.IGameMessage = _IGameMessage;
     this.Importance = _GameMessageImportance;
 }
Example #10
0
 public virtual void SendMessage(IGameMessage _IGameMessage, GameMessageImportance _Importance)
 {
 }
Example #11
0
        //TODO: Position des Objektes fehlt natürich noch ;D
        private void sendMessageToClientsInRange(IGameMessage _IGameMessage, GameMessageImportance _GameMessageImportance)
        {
            int var_Range = 500;

            foreach (Client var_Client in this.serverClients)
            {
                if (var_Client.PlayerObject != null)
                {
                    int var_Distance = (int) Math.Sqrt(Math.Pow(var_Client.PlayerObject.Position.X, 2) + Math.Pow(var_Client.PlayerObject.Position.Y, 2));
                    if (var_Distance <= var_Range)
                    {
                        this.SendMessageToClient(_IGameMessage, var_Client);
                    }
                }
            }
        }
Example #12
0
 public virtual void SendMessage(IGameMessage _IGameMessage, GameMessageImportance _Importance)
 {
 }