void Start( ) { gameState = GameState.Instance; currentLevel = gameState.currentLevel; instance = this; }
void Start() { playerName = PlayerPrefs.GetString("playerName"); if(playerName == ""){ playerName = "player " + Random.Range(100, 999); } gameTypeName = "swingX_" + Application.unityVersion + "_server"; Debug.Log (gameTypeName); gameManager = GetComponent<GameManager_mp>(); isAlive = false; gameHasStarted = false; Instance = this; StartCoroutine ("RefreshHostList"); playerManager = GetComponent<PlayerManager_mp>(); }