Example #1
0
    void Start( )
    {
        gameState 		= GameState.Instance;

        currentLevel 	= gameState.currentLevel;

        instance = this;
    }
Example #2
0
 void Start()
 {
     playerName = PlayerPrefs.GetString("playerName");
     if(playerName == ""){
         playerName = "player " + Random.Range(100, 999);
     }
     gameTypeName = "swingX_" + Application.unityVersion + "_server";
     Debug.Log (gameTypeName);
     gameManager = GetComponent<GameManager_mp>();
     isAlive = false;
     gameHasStarted = false;
     Instance = this;
     StartCoroutine ("RefreshHostList");
     playerManager = GetComponent<PlayerManager_mp>();
 }