Example #1
0
        private void GameLoaded(object sender, GameLoadedEventArgs e)
        {
            //_model = new TicTacToeGameModel(new TextFilePersistence(), e.datas);
            _model._tableSize     = e.datas.tableSize;
            _size                 = _model._tableSize;
            _model._tableMatrix   = new int[_size, _size];
            _model._tableMatrix   = e.datas.table;
            _model._currentPlayer = e.datas.currentPlayer;
            _model._placed        = e.datas.placed;
            _model._xTime         = e.datas.xTime;
            _model._oTime         = e.datas.oTime;
            _model._timerOn       = true;

            _panel.Refresh();
        }
Example #2
0
 private void Model_GameLoaded(object sender, GameLoadedEventArgs e)
 {
     _model._tableSize     = e.datas.tableSize;
     _model._currentPlayer = e.datas.currentPlayer;
     _model._oTime         = e.datas.oTime;
     _model._xTime         = e.datas.xTime;
     _model._placed        = e.datas.placed;
     _model._tableMatrix   = new int[_model._tableSize, _model._tableSize];
     for (int i = 0; i < _model._tableSize; ++i)
     {
         for (int j = 0; j < _model._tableSize; j++)
         {
             _model._tableMatrix[i, j] = e.datas.table[i, j];
         }
     }
     Refresh();
 }
            private void OnGameLoaded(System.Object o,
						   GameLoadedEventArgs args)
            {
                ChessGame game = new ChessGame (args.Game);
                if (GameViewer.GameDb == null)
                    games.Add (game);
                else
                  {
                      ChessGame dbgame;
                      if (!GameViewer.GameDb.
                          GetGameDetails (game,
                                  out dbgame))
                        {	// not found in the db
                            dbgame = game;
                        }
                      games.Add (dbgame);
                  }

                viewer.ProgressBar.Text =
                    Catalog.GetString ("Loaded ") +
                    games.Count +
                    Catalog.GetString (" games");
                viewer.ProgressBar.Pulse ();
                while (Gtk.Application.EventsPending ())
                    Gtk.Application.RunIteration ();
            }
            private void OnGameLoaded(object o,
						   GameLoadedEventArgs args)
            {
                PGNChessGame game = args.Game;
                Opening opening = new Opening ();
                opening.ecoName =
                    game.GetTagValue ("Site", null);
                opening.name =
                    game.GetTagValue ("White", null);
                opening.variation =
                    game.GetTagValue ("Black", null);
                opening.moves = game.Moves;
                if (opening.ecoName != null
                    && opening.name != null)
                    db.AddOpening (opening);
                else
                    Console.WriteLine
                        (Catalog.
                         GetString
                         ("skipping this opening. econame = [{0}], name = [{1}]"),
                         opening.ecoName,
                         opening.name);
            }