void Start()
 {
     game = GameObject.Find ("Jupong_Player").GetComponent<GameJupong> ();
     Input.gyro.enabled = true;
     Screen.sleepTimeout = SleepTimeout.NeverSleep;
     Network.sendRate = 25;
 }
 void Start()
 {
     game = GameObject.Find ("Jupong_Player").GetComponent<GameJupong> ();
     _rb = GetComponent<Rigidbody2D> ();
     Input.gyro.enabled = true;
     Screen.sleepTimeout = SleepTimeout.NeverSleep;
 }