public TimeSettingDialog(GameExecutionInfo g)
 {
     game = g;
     bgame =(GameExecutionInfo) g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     tc.DataContext = bgame;
 }
Example #2
0
 public TimeSettingDialog(GameExecutionInfo g)
 {
     game             = g;
     bgame            = (GameExecutionInfo)g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     tc.DataContext = bgame;
 }
 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game = _game;
     bgame =(GameExecutionInfo) _game.Clone();
     updating = false;
     InitializeComponent();
     this.DataContext = bgame;
 }
 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game     = _game;
     bgame    = (GameExecutionInfo)_game.Clone();
     updating = false;
     InitializeComponent();
     this.DataContext = bgame;
 }
Example #5
0
 public GameComment(GameExecutionInfo g)
 {
     InitializeComponent();
     game = g;
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     this.DataContext = game;
 }
Example #6
0
 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game     = _game;
     bgame    = (GameExecutionInfo)_game.Clone();
     updating = false;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     this.DataContext = bgame;
 }
 public GamePropertyDialog(GameExecutionInfo _game)
 {
     game = _game;
     bgame =(GameExecutionInfo) _game.Clone();
     updating = false;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     this.DataContext = bgame;
 }
 public TimeSettingDialog(GameExecutionInfo g)
 {
     game = g;
     bgame =(GameExecutionInfo) g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     tc.DataContext = bgame;
 }
 public TimeSettingDialog(GameExecutionInfo g)
 {
     game             = g;
     bgame            = (GameExecutionInfo)g.Clone();
     this.DataContext = bgame;
     InitializeComponent();
     if (Properties.Settings.Default.disableGlowBrush)
     {
         this.GlowBrush = null;
     }
     tc.DataContext = bgame;
 }