protected void raise_GameDataReceived(byte[] value0, int value1, IPEndPoint value2) { // TODO [vicent] current stub implementation //GameDataReceived gameDataReceived = this.<backing_store>GameDataReceived; GameDataReceived gameDataReceived = this.GameDataReceived; if (gameDataReceived != null) { gameDataReceived(value0, value1, value2); } }
protected virtual void OnGameDataReceived(GameDataReceivedEventArgs e) { GameDataReceived?.Invoke(this, e); }