Example #1
0
 /// <summary>
 /// Unity's method called right after the object is created.
 /// </summary>
 protected void Awake()
 {
     // Retrieves the desired components
     _transform = transform;
     _helpController = GameObject.FindGameObjectWithTag(Tags.GameController).GetComponent<GameControllerHelp>();
     _gcic = _helpController.GetComponent<GameControllerIndependentControl>();
     helpObjects = GetComponentsInChildren<HelpItem>();
 }
    void Start()
    {
        // Retrives the independent control component
        _switcher = GetComponent<GameControllerIndependentControl>();
        //_mainCameraController = GetComponentInChildren<MainCameraController>();
        _helpController = GetComponent<GameControllerHelp>();

        _ui = GameObject.FindGameObjectWithTag(Tags.Menus).GetComponent<MenuNavigator>();
        _enabled = true;
    }