using UnityEngine; using UnityEngine.InputSystem; public class PlayerController : MonoBehaviour { private GameController gameController; void Start() { // Get a reference to the GameController instance gameController = new GameController(); } void Update() { // Check if the jump button is pressed if (gameController.jumpButton.isPressed) { Jump(); } } void Jump() { // Perform jump logic } }
using UnityEngine; using UnityEngine.InputSystem; public class PlayerController : MonoBehaviour { private GameController gameController; void Start() { // Get a reference to the GameController instance gameController = new GameController(); } void Update() { // Read joystick input Vector2 joystickInput = gameController.leftStick.ReadValue(); // Use joystick input to move player Move(joystickInput); } void Move(Vector2 direction) { // Move player in specified direction } }This example demonstrates how to use the GameController's joystick input functionality to move the player. The left analog stick's input is read every frame and used to move the player in the specified direction. Package Library: UnityEngine.InputSystem.