public void Move()
    {
        if (Vector2.Distance(rt.anchoredPosition, targetPos) > 1f)
        {
            if (rt.anchoredPosition.y >= targetPos.y)
            {
                transform.Translate(Vector3.down * speed * Time.deltaTime);
            }
            if (rt.anchoredPosition.y < targetPos.y)
            {
                transform.Translate(Vector3.up * speed * Time.deltaTime);
            }
            if (rt.anchoredPosition.x >= targetPos.x)
            {
                transform.Translate(Vector3.left * speed * Time.deltaTime);
            }
            if (rt.anchoredPosition.x < targetPos.x)
            {
                transform.Translate(Vector3.right * speed * Time.deltaTime);
            }
            gc.travellerDic[travellerID].x = rt.anchoredPosition.x;
            gc.travellerDic[travellerID].y = rt.anchoredPosition.y;
        }
        else
        {
            rt.anchoredPosition = targetPos;
            if (nowPointIndex == pathPointList.Count - 1)
            {
                Stop();
                gameObject.GetComponent <Image>().sprite = walk_DownFrames[2];
                //MessagePanel.Instance.AddMessage("到达了");

                gameObject.transform.localScale = Vector2.zero;
                AreaMapPanel.Instance.travellerGoPool.Add(gameObject);

                if (gc.travellerDic[travellerID].heroList.Count > 0)//玩家的
                {
                    if (gc.travellerDic[travellerID].endType == "District")
                    {
                        if (gc.travellerDic[travellerID].team == -1)
                        {
                            gc.TransferDone(travellerID);
                        }
                        else
                        {
                            gc.AdventureBackDone(travellerID);
                        }
                    }
                    else if (gc.travellerDic[travellerID].endType == "Dungeon")
                    {
                        gc.AdventureSendDone(travellerID);
                    }
                }
                else//非玩家的
                {
                    if (gc.travellerDic[travellerID].endType == "District")
                    {
                        gc.DistrictGetTaxPass(gc.travellerDic[travellerID].endDistrictOrDungeonID, gc.travellerDic[travellerID].personNum);
                    }
                    else if (gc.travellerDic[travellerID].endType == "Dungeon")
                    {
                        gc.DistrictGetLogistics(gc.travellerDic[travellerID].startDistrictOrDungeonID, gc.travellerDic[travellerID].personNum);
                    }
                }

                gc.travellerDic.Remove(travellerID);
            }
            else
            {
                nowPointIndex++;
                gc.travellerDic[travellerID].nowPointIndex = nowPointIndex;
                //  Debug.Log("nowPointIndex=" + nowPointIndex);
                targetPos = new Vector2(DataManager.mAreaPathPointDict[pathPointList[nowPointIndex]].X, DataManager.mAreaPathPointDict[pathPointList[nowPointIndex]].Y);
                //  Debug.Log("nowPointIndex=" + nowPointIndex+ " targetPos="+ targetPos);
                SetFaceTo(rt.anchoredPosition, targetPos);
                gc.travellerDic[travellerID].x = rt.anchoredPosition.x;
                gc.travellerDic[travellerID].y = rt.anchoredPosition.y;
            }
        }
    }