private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.name.Equals("Rock(Clone)"))
        {
            audioControl.ImpactRock();
            collideRock = true;
            animator.Play("NonMoveFront");
        }

        if (other.gameObject.name.Equals("Monster(Clone)"))
        {
            audioControl.LargeExplosion();
            gameControl.LivesNum();
        }
        if (other.gameObject.name.Equals("Life(Clone)"))
        {
            audioControl.AmmoUp();
            gameControl.AddLives();
            Destroy(other.gameObject);
        }
        if (other.gameObject.name.Equals("Ammo(Clone)"))
        {
            audioControl.AmmoUp();
            gameControl.AddAmmo();
            Destroy(other.gameObject);
        }
    }