public Portrait(string name, string image, GameConstants.eGender gender, GameConstants.eArchetype archetype) { this.name = name; this.image = image; this.gender = gender; this.archetype = archetype; }
public static void CreateCharacter( AsyncRPGDataContext context, int account_id, string name, GameConstants.eGender gender, GameConstants.eArchetype archetype, int picture_id) { Characters newCharacter = new Characters { AccountID = account_id, GameID = -1, RoomX = 0, RoomY = 0, RoomZ = 0, LastPingTime = DateTime.Now, LastSentEventID = -1, NewEventsPosted = false, X = 0.0f, Y = 0.0f, Z = 0.0f, Angle = 0.0f, Name = name, Gender = (gender == GameConstants.eGender.Male), Archetype = (int)archetype, PictureID = picture_id, PowerLevel = 1, Energy = 0 }; context.Characters.InsertOnSubmit(newCharacter); context.SubmitChanges(); }
public CharacterCreateRequestProcessor( int account_id, string name, GameConstants.eGender gender, GameConstants.eArchetype archetype, int picture_id) { m_account_id = account_id; m_name = name; m_gender = gender; m_archetype = archetype; m_picture_id = picture_id; }
public Player() { m_character_id = -1; m_character_name = ""; m_archetype = GameConstants.eArchetype.warrior; m_gender = GameConstants.eGender.Female; m_picture_id = -1; m_power_level = 0; m_energy = 0; m_health = 0; m_room_key = new RoomKey(); m_position = new Point3d(); m_energy = 0; }
public CharacterData() { character_id = -1; character_name = ""; archetype = GameConstants.eArchetype.warrior; gender = GameConstants.eGender.Female; picture_id = -1; power_level = 1; game_id = -1; game_name = ""; room_x = 0; room_y = 0; room_z = 0; x = 0; y = 0; z = 0; angle = 0; energy = 0; }
public CharacterData() { character_id= -1; character_name= ""; archetype= GameConstants.eArchetype.warrior; gender= GameConstants.eGender.Female; picture_id= -1; power_level = 1; game_id = -1; game_name = ""; room_x= 0; room_y= 0; room_z= 0; x= 0; y= 0; z= 0; angle = 0; energy = 0; }