Example #1
0
    public void Show(GameAnswerValidationResponse error)
    {
        base.Show();

        switch (error)
        {
        case GameAnswerValidationResponse.None:
            Hide();
            break;

        case GameAnswerValidationResponse.MatchesPrompt:
            Label.text = Strings.AnswerMatchesPrompt;
            break;

        case GameAnswerValidationResponse.AlreadyExists:
            Label.text = Strings.AnswerMatchesExisting;
            break;

        case GameAnswerValidationResponse.Empty:
            Label.text = Strings.AnswerEmpty;
            break;

        default:
            break;
        }
    }
Example #2
0
    public void Show(GameAnswerValidationResponse error)
    {
        base.Show();

        switch (error)
        {
            case GameAnswerValidationResponse.None:
                Hide();
                break;
            case GameAnswerValidationResponse.MatchesPrompt:
                Label.text = Strings.AnswerMatchesPrompt;
                break;
            case GameAnswerValidationResponse.AlreadyExists:
                Label.text = Strings.AnswerMatchesExisting;
                break;
            case GameAnswerValidationResponse.Empty:
                Label.text = Strings.AnswerEmpty;
                break;
            default:
                break;
        }
    }
Example #3
0
        public void SendAnswerValidation(GameAnswerValidationResponse error)
        {
            var message = new ServerMessage.Game.SendAnswerValidation(error);

            Socket.Send(message.AsJson());
        }
Example #4
0
 public SendAnswerValidation(GameAnswerValidationResponse response)
 {
     Response = response;
 }
Example #5
0
 public SendAnswerValidation(GameAnswerValidationResponse response)
 {
     Response = response;
 }
Example #6
0
 public void SendAnswerValidation(GameAnswerValidationResponse error)
 {
     var message = new ServerMessage.Game.SendAnswerValidation(error);
     Socket.Send(message.AsJson());
 }