using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI () { if (GUILayout.Button("Click Me")) { Debug.Log("Button Clicked!"); } } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Texture2D buttonTexture; void OnGUI () { if (GUILayout.Button(buttonTexture)) { Debug.Log("Button Clicked!"); } } }This code will display a button in the game scene with a custom image provided by the "buttonTexture" variable. When the button is clicked, the code will print a message to the console ("Button Clicked!"). This code also uses the "UnityEngine" package library.