Example #1
0
        protected bool CheckForElementUpdate()
        {
            bool result = false;

            if (_baseWindow != null)
            {
                bool update = false;
                foreach (var baseElement in _baseWindow.controlList)
                {
                    if (!_controlList.Contains(baseElement))
                    {
                        _controlList.Add(baseElement);
                        update = true;
                    }
                }
                for (int i = 0; i < _controlList.Count; i++)
                {
                    var baseElement = _controlList[i];
                    if (!_baseWindow.controlList.Contains(baseElement))
                    {
                        _controlList.Remove(baseElement);
                        update = true;
                    }
                }

                if (update)
                {
                    GenerateElements();
                    result = true;
                }
            }
            return(result);
        }
Example #2
0
 /// <summary>
 /// Performs a base init of the window. This includes the following tasks
 /// - Setting the reference to the window in MP
 /// - Setting the reference to the control list of the MP window
 /// </summary>
 protected override void BaseInit()
 {
     _dialogWindow = GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_DIALOG_MENU) as GUIDialogMenu;
       _baseWindow = _dialogWindow;
       if (_dialogWindow != null)
       {
     _controlList = new GUIControlCollection();
     foreach (var baseElement in _dialogWindow.controlList)
     {
       _controlList.Add(baseElement);
     }
       }
 }
Example #3
0
 /// <summary>
 /// Performs a base init of the window. This includes the following tasks
 /// - Setting the reference to the window in MP
 /// - Setting the reference to the control list of the MP window
 /// </summary>
 protected override void BaseInit()
 {
     _dialogWindow = GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_DIALOG_MENU) as GUIDialogMenu;
     _baseWindow   = _dialogWindow;
     if (_dialogWindow != null)
     {
         _controlList = new GUIControlCollection();
         foreach (var baseElement in _dialogWindow.controlList)
         {
             _controlList.Add(baseElement);
         }
     }
 }