public GUIButtonList(Rect area, params GUIButtonData[] data) : this(area) { GUIButtonBase button; foreach(GUIButtonData item in data) { button = new GUIButtonBase(item); elements.Add(button, new GUIElementSettings(this,button)); } }
void TryClick(GUIButtonBase btn) { string pin = m_Lock.GetPin(); // Debug.Log("Try " + pin); (m_Controller as WinGameplayController).SendTryUnlock(pin); }
void StartClick(GUIButtonBase btn) { (m_Controller as WinMenuController).SendStart(); }
public void DoAction(GUIButtonBase button) { ResourceTileSelection selection = InputManager.use.resourceTileSelection; if (selection.Count() <= 0) return; Messenger.Broadcast("Clear Current Tiles"); DoIt(selection); InputManager.use.ClearResourceTileSelection(); }
private void AddSelectable(GUIButtonBase obj) { SetSelected(true); }