/// <summary> /// Remove Object packet (for NPCs /// </summary> /// <param name="npc"></param> /// <returns></returns> public static byte[] BuildRemoveNpcUdp(GameNPC npc) { var oType = npc.IsAlive ? 1 : 0; var pak = new GSUDPPacketOut((byte)ePackets.RemoveObject, 4); pak.WriteShort((ushort)npc.ObjectID); pak.WriteShort((ushort)oType); pak.WritePacketLength(); return(pak.GetBuffer()); }
/// <summary> /// Builds a SpellEffectAnimation packet /// </summary> /// <returns>byte[] for packetProcessor.Send()</returns> public static byte[] SpellEffectAnimationUDP(GameObject spellCaster, GameObject spellTarget, ushort spellid, ushort boltTime, bool noSound, byte success) { var pak = new GSUDPPacketOut((byte)ePackets.SpellEffectAnimation, 10); pak.WriteShort((ushort)spellCaster.ObjectID); pak.WriteShort(spellid); pak.WriteShort((ushort)(spellTarget == null ? 0 : spellTarget.ObjectID)); pak.WriteShort(boltTime); pak.WriteByte((byte)(noSound ? 1 : 0)); pak.WriteByte(success); //Get the packet buffer pak.WritePacketLength(); return(pak.GetBuffer()); //packet.WritePacketLength sets the Capacity }
public void HandlePacket(GameClient client, GSPacketIn packet) { if (client == null || client.Player == null) { return; } if (client.Player.ObjectState != GameObject.eObjectState.Active) { return; } ushort sessionId = packet.ReadShort(); // session ID if (client.SessionID != sessionId) { // GameServer.BanAccount(client, 120, "Hack sessionId", string.Format("Wrong sessionId:0x{0} in 0xBA packet (SessionID:{1})", sessionId, client.SessionID)); return; // client hack } ushort head = packet.ReadShort(); client.Player.Heading = (ushort)(head & 0xFFF); packet.Skip(1); // unknown int flags = packet.ReadByte(); // client.Player.PetInView = ((flags & 0x04) != 0); // TODO client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.TargetInView = ((flags & 0x10) != 0); byte[] con = packet.ToArray(); con[0] = (byte)(client.SessionID >> 8); con[1] = (byte)(client.SessionID & 0xff); if (!client.Player.IsAlive) { con[9] = 5; // set dead state } else if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; con[9] = 6; // Set ride state con[7] = (byte)(client.Player.Steed.RiderSlot(client.Player)); // there rider slot this player con[2] = (byte)(client.Player.Steed.ObjectID >> 8); //heading = steed ID con[3] = (byte)(client.Player.Steed.ObjectID & 0xFF); } con[5] &= 0xC0; //11 00 00 00 = 0x80(Torch) + 0x40(Unknown), all other in view check's not need send anyone if (client.Player.IsWireframe) { con[5] |= 0x01; } //stealth is set here if (client.Player.IsStealthed) { con[5] |= 0x02; } con[8] = (byte)((con[8] & 0x80) | client.Player.HealthPercent); GSUDPPacketOut outpak = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); //Now copy the whole content of the packet outpak.Write(con, 0, /*con.Length*/ 10); outpak.WritePacketLength(); GSUDPPacketOut outpak190 = null; // byte[] outp = outpak.GetBuffer(); // outpak = null; foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player != null && player != client.Player) { if (player.Client.Version >= GameClient.eClientVersion.Version190) { if (outpak190 == null) { outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); byte[] con190 = (byte[])con.Clone(); //Now copy the whole content of the packet outpak190.Write(con190, 0, /*con190.Lenght*/ 10); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.WritePacketLength(); // byte[] outp190 = outpak190.GetBuffer(); // outpak190 = null;// ? } player.Out.SendUDPRaw(outpak190); } else { player.Out.SendUDPRaw(outpak); } } } }
public void HandlePacket(GameClient client, GSPacketIn packet) { if (client?.Player == null) { return; } if (client.Player.ObjectState != GameObject.eObjectState.Active) { return; } ushort sessionId = packet.ReadShort(); // session ID ushort currentTarget = 0; if (client.SessionID != sessionId) { // GameServer.BanAccount(client, 120, "Hack sessionId", string.Format("Wrong sessionId:0x{0} in 0xBA packet (SessionID:{1})", sessionId, client.SessionID)); return; // client hack } if (client.Version >= GameClient.eClientVersion.Version1127) { currentTarget = packet.ReadShort(); } ushort head = packet.ReadShort(); var unk1 = (byte)packet.ReadByte(); // unknown var flags = (byte)packet.ReadByte(); var steedSlot = (byte)packet.ReadByte(); var ridingFlag = (byte)packet.ReadByte(); client.Player.Heading = (ushort)(head & 0xFFF); // client.Player.PetInView = ((flags & 0x04) != 0); // TODO client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.TargetInView = ((flags & 0x10) != 0); byte state = 0; if (!client.Player.IsAlive) { state = 5; // set dead state } else if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; state = 6; // Set ride state steedSlot = (byte)client.Player.Steed.RiderSlot(client.Player); // there rider slot this player head = (ushort)client.Player.Steed.ObjectID; // heading = steed ID } else { if (client.Player.IsSwimming) { state = 1; } if (client.Player.IsClimbing) { state = 7; } if (client.Player.IsSitting) { state = 4; } if (client.Player.IsStrafing) { state |= 8; } } byte flagcontent = 0; if (client.Player.IsWireframe) { flagcontent |= 0x01; } if (client.Player.IsStealthed) { flagcontent |= 0x02; } if (client.Player.IsDiving) { flagcontent |= 0x04; } if (client.Player.IsTorchLighted) { flagcontent |= 0x80; } GSUDPPacketOut outpak1127 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); outpak1127.WriteShort((ushort)client.SessionID); outpak1127.WriteShort(currentTarget); // 1127 outpak1127.WriteShort(client.Player.Heading); outpak1127.WriteByte(steedSlot); outpak1127.WriteByte((byte)flags); outpak1127.WriteByte(0); outpak1127.WriteByte(ridingFlag); outpak1127.WriteByte(client.Player.HealthPercent); outpak1127.WriteByte(client.Player.ManaPercent); outpak1127.WriteByte(client.Player.EndurancePercent); outpak1127.WriteByte(0); outpak1127.WritePacketLength(); GSUDPPacketOut outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); outpak190.WriteShort((ushort)client.SessionID); outpak190.WriteShort(head); outpak190.WriteByte(unk1); // unknown outpak190.WriteByte(flagcontent); outpak190.WriteByte(steedSlot); outpak190.WriteByte(ridingFlag); outpak190.WriteByte((byte)(client.Player.HealthPercent + (client.Player.AttackState ? 0x80 : 0))); outpak190.WriteByte(state); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.WritePacketLength(); GSUDPPacketOut outpak = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); outpak.WriteShort((ushort)client.SessionID); outpak.WriteShort(head); outpak.WriteByte(steedSlot); outpak.WriteByte(flagcontent); outpak.WriteByte(0); outpak.WriteByte(ridingFlag); outpak.WriteByte((byte)(client.Player.HealthPercent + (client.Player.AttackState ? 0x80 : 0))); outpak.WriteByte(client.Player.ManaPercent); outpak.WriteByte(client.Player.EndurancePercent); outpak.WriteByte(0); // unknown outpak.WritePacketLength(); foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player != null && player != client.Player) { if (player.Client.Version == GameClient.eClientVersion.Version1127) { player.Out.SendUDPRaw(outpak1127); } else if (player.Client.Version >= GameClient.eClientVersion.Version1124) { player.Out.SendUDP(outpak); } else { player.Out.SendUDP(outpak190); } } } }
/// <summary> /// Builds a NPC update packet for a normal player. /// NOTE: Will not work with realm Peace npcs. /// NOTE: Will not work for gm chars /// len=24 /// </summary> /// <returns>byte[] for packetProcessor.Send()</returns> public static byte[] BuildNPCUpdateUDP(GameNPC npc) { var zone = npc.Zone; if (zone == null) { if (log.IsWarnEnabled) { log.Warn("SendNPCUpdate: npc zone == null. npcID:" + npc.InternalID); } return(null); } var pos = npc.Position; var currentZonePos = zone.GlobalToLocalPos(pos); var targetZonePos = Vector3.Zero; var speed = 0; ushort targetZone = 0; var flags = (byte)(GameServer.ServerRules.GetLivingRealm(null, npc) << 6); // no name only if normal player if (npc.Flags.HasFlag(eClientNPCFlags.CANTTARGET)) { flags |= 0x01; } if (npc.Flags.HasFlag(eClientNPCFlags.DONTSHOWNAME)) { flags |= 0x02; } if (npc.IsUnderwater) { flags |= 0x10; } if (npc.Flags.HasFlag(eClientNPCFlags.FLYING)) { flags |= 0x20; } if (npc.IsMoving && !npc.IsOnTarget()) { if (!npc.ClientTarget.IsZero) { var tz = npc.Region.GetZone(npc.ClientTarget); if (tz != null) { targetZone = tz.ClientID; targetZonePos = tz.GlobalToLocalPos(npc.ClientTarget); } } } var velocity = npc.Velocity; var backward = npc.CurrentSpeed < 0; speed = Math.Abs((int)new Vector3(velocity.X, velocity.Y, 0).Magnitude); speed = Math.Min(speed, 0x7ff); if (backward) { speed |= 0x800; } var zspeed = (int)(velocity.Z / 4); if (zspeed < 0) { zspeed = -zspeed; speed |= 0x8000; } speed |= (zspeed & 0x70) << 8; PacketOut pak = new GSUDPPacketOut((byte)ePackets.NPCUpdate, 24 + 5); pak.WriteShorts((ushort)speed, (ushort)(((zspeed & 0x0f) << 12) | (npc.Heading & 0xFFF)), (ushort)currentZonePos.X, (ushort)targetZonePos.X, (ushort)currentZonePos.Y, (ushort)targetZonePos.Y, (ushort)currentZonePos.Z, (ushort)targetZonePos.Z, (ushort)npc.ObjectID); var target = npc.CurrentFollowTarget; if (npc.AttackState && target != null && target.ObjectState == GameObject.eObjectState.Active && !npc.IsTurningDisabled) { pak.WriteShort((ushort)target.ObjectID); } else { pak.WriteShort(0x00); } pak.WriteByte(npc.HealthPercent); flags |= (byte)(((zone.ClientID & 0x100) >> 6) | ((targetZone & 0x100) >> 5)); pak.WriteByte(flags); pak.WriteByte((byte)zone.ClientID); pak.WriteByte((byte)targetZone); //Get the packet buffer pak.WritePacketLength(); return(pak.GetBuffer()); //packet.WritePacketLength sets the Capacity }
//static int lastZ=int.MinValue; public void HandlePacket(GameClient client, GSPacketIn packet) { //Tiv: in very rare cases client send 0xA9 packet before sending S<=C 0xE8 player world initialize if ((client.Player.ObjectState != GameObject.eObjectState.Active) || (client.ClientState != GameClient.eClientState.Playing)) { return; } int environmentTick = Environment.TickCount; int packetVersion; if (client.Version > GameClient.eClientVersion.Version171) { packetVersion = 172; } else { packetVersion = 168; } int oldSpeed = client.Player.CurrentSpeed; //read the state of the player packet.Skip(2); //PID ushort data = packet.ReadShort(); int speed = (data & 0x1FF); // if(!GameServer.ServerRules.IsAllowedDebugMode(client) // && (speed > client.Player.MaxSpeed + SPEED_TOL)) if ((data & 0x200) != 0) { speed = -speed; } if (client.Player.IsMezzed || client.Player.IsStunned) { // Nidel: updating client.Player.CurrentSpeed instead of speed client.Player.CurrentSpeed = 0; } else { client.Player.CurrentSpeed = (short)speed; } client.Player.IsStrafing = ((data & 0xe000) != 0); int realZ = packet.ReadShort(); ushort xOffsetInZone = packet.ReadShort(); ushort yOffsetInZone = packet.ReadShort(); ushort currentZoneID; if (packetVersion == 168) { currentZoneID = (ushort)packet.ReadByte(); packet.Skip(1); //0x00 padding for zoneID } else { currentZoneID = packet.ReadShort(); } //Dinberg - Instance considerations. //Now this gets complicated, so listen up! We have told the client a lie when it comes to the zoneID. //As a result, every movement update, they are sending a lie back to us. Two liars could get confusing! //BUT, the lie we sent has a truth to it - the geometry and layout of the zone. As a result, the zones //x and y offsets will still actually be relevant to our current zone. And for the clones to have been //created, there must have been a real zone to begin with, of id == instanceZone.SkinID. //So, although our client is lying to us, and thinks its in another zone, that zone happens to coincide //exactly with the zone we are instancing - and so all the positions still ring true. //Philosophically speaking, its like looking in a mirror and saying 'Am I a reflected, or reflector?' //What it boils down to has no bearing whatsoever on the result of anything, so long as someone sitting //outside of the unvierse knows not to listen to whether you say which you are, and knows the truth to the //answer. Then, he need only know what you are doing ;) Zone newZone = WorldMgr.GetZone(currentZoneID); if (newZone == null) { if (client.Player == null) { return; } if (!client.Player.TempProperties.getProperty("isbeingbanned", false)) { if (log.IsErrorEnabled) { log.Error(client.Player.Name + "'s position in unknown zone! => " + currentZoneID); } GamePlayer player = client.Player; player.TempProperties.setProperty("isbeingbanned", true); player.MoveToBind(); } return; // TODO: what should we do? player lost in space } // move to bind if player fell through the floor if (realZ == 0) { client.Player.MoveTo( (ushort)client.Player.BindRegion, client.Player.BindXpos, client.Player.BindYpos, (ushort)client.Player.BindZpos, (ushort)client.Player.BindHeading ); return; } int realX = newZone.XOffset + xOffsetInZone; int realY = newZone.YOffset + yOffsetInZone; bool zoneChange = newZone != client.Player.LastPositionUpdateZone; if (zoneChange) { //If the region changes -> make sure we don't take any falling damage if (client.Player.LastPositionUpdateZone != null && newZone.ZoneRegion.ID != client.Player.LastPositionUpdateZone.ZoneRegion.ID) { client.Player.MaxLastZ = int.MinValue; } // Update water level and diving flag for the new zone client.Out.SendPlayerPositionAndObjectID(); zoneChange = true; /* * "You have entered Burial Tomb." * "Burial Tomb" * "Current area is adjusted for one level 1 player." * "Current area has a 50% instance bonus." */ string description = newZone.Description; string screenDescription = description; var translation = client.GetTranslation(newZone) as DBLanguageZone; if (translation != null) { if (!Util.IsEmpty(translation.Description)) { description = translation.Description; } if (!Util.IsEmpty(translation.ScreenDescription)) { screenDescription = translation.ScreenDescription; } } client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "PlayerPositionUpdateHandler.Entered", description), eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(screenDescription, eChatType.CT_ScreenCenterSmaller, eChatLoc.CL_SystemWindow); client.Player.LastPositionUpdateZone = newZone; } int coordsPerSec = 0; int jumpDetect = 0; int timediff = Environment.TickCount - client.Player.LastPositionUpdateTick; int distance = 0; if (timediff > 0) { distance = client.Player.LastPositionUpdatePoint.GetDistanceTo(new Point3D(realX, realY, realZ)); coordsPerSec = distance * 1000 / timediff; if (distance < 100 && client.Player.LastPositionUpdatePoint.Z > 0) { jumpDetect = realZ - client.Player.LastPositionUpdatePoint.Z; } } #region DEBUG #if OUTPUT_DEBUG_INFO if (client.Player.LastPositionUpdatePoint.X != 0 && client.Player.LastPositionUpdatePoint.Y != 0) { log.Debug(client.Player.Name + ": distance = " + distance + ", speed = " + oldSpeed + ", coords/sec=" + coordsPerSec); } if (jumpDetect > 0) { log.Debug(client.Player.Name + ": jumpdetect = " + jumpDetect); } #endif #endregion DEBUG client.Player.LastPositionUpdateTick = Environment.TickCount; client.Player.LastPositionUpdatePoint.X = realX; client.Player.LastPositionUpdatePoint.Y = realY; client.Player.LastPositionUpdatePoint.Z = realZ; int tolerance = ServerProperties.Properties.CPS_TOLERANCE; if (client.Player.Steed != null && client.Player.Steed.MaxSpeed > 0) { tolerance += client.Player.Steed.MaxSpeed; } else if (client.Player.MaxSpeed > 0) { tolerance += client.Player.MaxSpeed; } if (client.Player.IsJumping) { coordsPerSec = 0; jumpDetect = 0; client.Player.IsJumping = false; } if (client.Player.IsAllowedToFly == false && (coordsPerSec > tolerance || jumpDetect > ServerProperties.Properties.JUMP_TOLERANCE)) { bool isHackDetected = true; if (coordsPerSec > tolerance) { // check to see if CPS time tolerance is exceeded int lastCPSTick = client.Player.TempProperties.getProperty <int>(LASTCPSTICK, 0); if (environmentTick - lastCPSTick > ServerProperties.Properties.CPS_TIME_TOLERANCE) { isHackDetected = false; } } if (isHackDetected) { StringBuilder builder = new StringBuilder(); builder.Append("MOVEHACK_DETECT"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); builder.Append(" CPS:="); builder.Append(coordsPerSec); builder.Append(" JT="); builder.Append(jumpDetect); ChatUtil.SendDebugMessage(client, builder.ToString()); if (client.Account.PrivLevel == 1) { GameServer.Instance.LogCheatAction(builder.ToString()); if (ServerProperties.Properties.ENABLE_MOVEDETECT) { if (ServerProperties.Properties.BAN_HACKERS && false) // banning disabled until this technique is proven accurate { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban MOVEHACK:(CPS:{0}, JT:{1}) on player:{2}", coordsPerSec, jumpDetect, client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); string message = ""; message = "You have been auto kicked and banned due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } else { string message = ""; message = "You have been auto kicked due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } client.Disconnect(); return; } } } client.Player.TempProperties.setProperty(LASTCPSTICK, environmentTick); } ushort headingflag = packet.ReadShort(); client.Player.Heading = (ushort)(headingflag & 0xFFF); ushort flyingflag = packet.ReadShort(); byte flags = (byte)packet.ReadByte(); if (client.Player.X != realX || client.Player.Y != realY) { client.Player.TempProperties.setProperty(LASTMOVEMENTTICK, client.Player.CurrentRegion.Time); } client.Player.X = realX; client.Player.Y = realY; client.Player.Z = realZ; if (zoneChange) { // update client zone information for waterlevel and diving client.Out.SendPlayerPositionAndObjectID(); } // used to predict current position, should be before // any calculation (like fall damage) client.Player.MovementStartTick = Environment.TickCount; // Begin ---------- New Area System ----------- if (client.Player.CurrentRegion.Time > client.Player.AreaUpdateTick) // check if update is needed { var oldAreas = client.Player.CurrentAreas; // Because we may be in an instance we need to do the area check from the current region // rather than relying on the zone which is in the skinned region. - Tolakram var newAreas = client.Player.CurrentRegion.GetAreasOfZone(newZone, client.Player); // Check for left areas if (oldAreas != null) { foreach (IArea area in oldAreas) { if (!newAreas.Contains(area)) { area.OnPlayerLeave(client.Player); } } } // Check for entered areas foreach (IArea area in newAreas) { if (oldAreas == null || !oldAreas.Contains(area)) { area.OnPlayerEnter(client.Player); } } // set current areas to new one... client.Player.CurrentAreas = newAreas; client.Player.AreaUpdateTick = client.Player.CurrentRegion.Time + 2000; // update every 2 seconds } // End ---------- New Area System ----------- client.Player.TargetInView = ((flags & 0x10) != 0); client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.IsTorchLighted = ((flags & 0x80) != 0); //7 6 5 4 3 2 1 0 //15 14 13 12 11 10 9 8 // 1 1 const string SHLASTUPDATETICK = "SHPLAYERPOSITION_LASTUPDATETICK"; const string SHLASTFLY = "SHLASTFLY_STRING"; const string SHLASTSTATUS = "SHLASTSTATUS_STRING"; int SHlastTick = client.Player.TempProperties.getProperty <int>(SHLASTUPDATETICK); int SHlastFly = client.Player.TempProperties.getProperty <int>(SHLASTFLY); int SHlastStatus = client.Player.TempProperties.getProperty <int>(SHLASTSTATUS); int SHcount = client.Player.TempProperties.getProperty <int>(SHSPEEDCOUNTER); int status = (data & 0x1FF ^ data) >> 8; int fly = (flyingflag & 0x1FF ^ flyingflag) >> 8; if (client.Player.IsJumping) { SHcount = 0; } if (SHlastTick != 0 && SHlastTick != environmentTick) { if (((SHlastStatus == status || (status & 0x8) == 0)) && ((fly & 0x80) != 0x80) && (SHlastFly == fly || (SHlastFly & 0x10) == (fly & 0x10) || !((((SHlastFly & 0x10) == 0x10) && ((fly & 0x10) == 0x0) && (flyingflag & 0x7FF) > 0)))) { if ((environmentTick - SHlastTick) < 400) { SHcount++; if (SHcount > 1 && client.Account.PrivLevel > 1) { //Apo: ?? no idea how to name the first parameter for language translation: 1: ??, 2: {detected} ?, 3: {count} ? client.Out.SendMessage(string.Format("SH: ({0}) detected: {1}, count {2}", 500 / (environmentTick - SHlastTick), environmentTick - SHlastTick, SHcount), eChatType.CT_Staff, eChatLoc.CL_SystemWindow); } if (SHcount % 5 == 0) { StringBuilder builder = new StringBuilder(); builder.Append("TEST_SH_DETECT["); builder.Append(SHcount); builder.Append("] ("); builder.Append(environmentTick - SHlastTick); builder.Append("): CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); GameServer.Instance.LogCheatAction(builder.ToString()); if (client.Account.PrivLevel > 1) { client.Out.SendMessage("SH: Logging SH cheat.", eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); if (SHcount >= ServerProperties.Properties.SPEEDHACK_TOLERANCE) { client.Out.SendMessage("SH: Player would have been banned!", eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); } } if ((client.Account.PrivLevel == 1) && SHcount >= ServerProperties.Properties.SPEEDHACK_TOLERANCE) { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban SH:({0},{1}) on player:{2}", SHcount, environmentTick - SHlastTick, client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); string message = ""; message = "You have been auto kicked and banned for speed hacking!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } else { string message = ""; message = "You have been auto kicked for speed hacking!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } client.Disconnect(); return; } } } else { SHcount = 0; } SHlastTick = environmentTick; } } else { SHlastTick = environmentTick; } int state = ((data >> 10) & 7); client.Player.IsClimbing = (state == 7); client.Player.IsSwimming = (state == 1); if (state == 3 && client.Player.TempProperties.getProperty <bool>(GamePlayer.DEBUG_MODE_PROPERTY, false) == false && client.Player.IsAllowedToFly == false) //debugFly on, but player not do /debug on (hack) { StringBuilder builder = new StringBuilder(); builder.Append("HACK_FLY"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); GameServer.Instance.LogCheatAction(builder.ToString()); { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban flying hack: on player:{0}", client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); } string message = ""; message = "Client Hack Detected!"; for (int i = 0; i < 6; i++) { client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Disconnect(); return; } } SHlastFly = fly; SHlastStatus = status; client.Player.TempProperties.setProperty(SHLASTUPDATETICK, SHlastTick); client.Player.TempProperties.setProperty(SHLASTFLY, SHlastFly); client.Player.TempProperties.setProperty(SHLASTSTATUS, SHlastStatus); client.Player.TempProperties.setProperty(SHSPEEDCOUNTER, SHcount); lock (client.Player.LastUniqueLocations) { GameLocation[] locations = client.Player.LastUniqueLocations; GameLocation loc = locations[0]; if (loc.X != realX || loc.Y != realY || loc.Z != realZ || loc.RegionID != client.Player.CurrentRegionID) { loc = locations[locations.Length - 1]; Array.Copy(locations, 0, locations, 1, locations.Length - 1); locations[0] = loc; loc.X = realX; loc.Y = realY; loc.Z = realZ; loc.Heading = client.Player.Heading; loc.RegionID = client.Player.CurrentRegionID; } } //**************// //FALLING DAMAGE// //**************// if (GameServer.ServerRules.CanTakeFallDamage(client.Player) && client.Player.IsSwimming == false) { int maxLastZ = client.Player.MaxLastZ; /* Are we on the ground? */ if ((flyingflag >> 15) != 0) { int safeFallLevel = client.Player.GetAbilityLevel(Abilities.SafeFall); int fallSpeed = (flyingflag & 0xFFF) - 100 * safeFallLevel; // 0x7FF fall speed and 0x800 bit = fall speed overcaped int fallMinSpeed = 400; int fallDivide = 6; if (client.Version >= GameClient.eClientVersion.Version188) { fallMinSpeed = 500; fallDivide = 15; } int fallPercent = Math.Min(99, (fallSpeed - (fallMinSpeed + 1)) / fallDivide); if (fallSpeed > fallMinSpeed) { client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "PlayerPositionUpdateHandler.FallingDamage"), eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); client.Player.CalcFallDamage(fallPercent); } client.Player.MaxLastZ = client.Player.Z; } else { // always set Z if on the ground if (flyingflag == 0) { client.Player.MaxLastZ = client.Player.Z; } // set Z if in air and higher than old Z else if (maxLastZ < client.Player.Z) { client.Player.MaxLastZ = client.Player.Z; } } } //**************// byte[] con168 = packet.ToArray(); //Riding is set here! if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; con168[2] = 0x18; // Set ride flag 00011000 con168[3] = 0; // player speed = 0 while ride con168[12] = (byte)(client.Player.Steed.ObjectID >> 8); //heading = steed ID con168[13] = (byte)(client.Player.Steed.ObjectID & 0xFF); con168[14] = (byte)0; con168[15] = (byte)(client.Player.Steed.RiderSlot(client.Player)); // there rider slot this player } else if (!client.Player.IsAlive) { con168[2] &= 0xE3; //11100011 con168[2] |= 0x14; //Set dead flag 00010100 } //diving is set here con168[16] &= 0xFB; //11 11 10 11 if ((con168[16] & 0x02) != 0x00) { client.Player.IsDiving = true; con168[16] |= 0x04; } else { client.Player.IsDiving = false; } con168[16] &= 0xFC; //11 11 11 00 cleared Wireframe & Stealth bits if (client.Player.IsWireframe) { con168[16] |= 0x01; } //stealth is set here if (client.Player.IsStealthed) { con168[16] |= 0x02; } con168[17] = (byte)((con168[17] & 0x80) | client.Player.HealthPercent); // zone ID has changed in 1.72, fix bytes 11 and 12 byte[] con172 = (byte[])con168.Clone(); if (packetVersion == 168) { // client sent v168 pos update packet, fix 172 version con172[10] = 0; con172[11] = con168[10]; } else { // client sent v172 pos update packet, fix 168 version con168[10] = con172[11]; con168[11] = 0; } GSUDPPacketOut outpak168 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); //Now copy the whole content of the packet outpak168.Write(con168, 0, 18 /*con168.Length*/); outpak168.WritePacketLength(); GSUDPPacketOut outpak172 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); //Now copy the whole content of the packet outpak172.Write(con172, 0, 18 /*con172.Length*/); outpak172.WritePacketLength(); // byte[] pak168 = outpak168.GetBuffer(); // byte[] pak172 = outpak172.GetBuffer(); // outpak168 = null; // outpak172 = null; GSUDPPacketOut outpak190 = null; GSUDPPacketOut outpak1112 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); outpak1112.Write(con172, 0, 18 /*con172.Length*/); outpak1112.WriteByte(client.Player.ManaPercent); outpak1112.WriteByte(client.Player.EndurancePercent); outpak1112.WriteByte((byte)(client.Player.RPFlag ? 1 : 0)); outpak1112.WriteByte(0); //outpak1112.WriteByte((con168.Length == 22) ? con168[21] : (byte)0); outpak1112.WritePacketLength(); foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player == null) { continue; } //No position updates for ourselves if (player == client.Player) { // Update Player Cache (Client sending Packet is admitting he's already having it) player.Client.GameObjectUpdateArray[new Tuple <ushort, ushort>(client.Player.CurrentRegionID, (ushort)client.Player.ObjectID)] = GameTimer.GetTickCount(); continue; } //no position updates in different houses if ((client.Player.InHouse || player.InHouse) && player.CurrentHouse != client.Player.CurrentHouse) { continue; } if (client.Player.MinotaurRelic != null) { MinotaurRelic relic = client.Player.MinotaurRelic; if (!relic.Playerlist.Contains(player) && player != client.Player) { relic.Playerlist.Add(player); player.Out.SendMinotaurRelicWindow(client.Player, client.Player.MinotaurRelic.Effect, true); } } if (!client.Player.IsStealthed || player.CanDetect(client.Player)) { // Update Player Cache player.Client.GameObjectUpdateArray[new Tuple <ushort, ushort>(client.Player.CurrentRegionID, (ushort)client.Player.ObjectID)] = GameTimer.GetTickCount(); //forward the position packet like normal! if (player.Client.Version >= GameClient.eClientVersion.Version1112) { player.Out.SendUDPRaw(outpak1112); } else if (player.Client.Version >= GameClient.eClientVersion.Version190) { if (outpak190 == null) { outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); outpak190.Write(con172, 0, 18 /*con172.Length*/); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.FillString(client.Player.CharacterClass.Name, 32); // roleplay flag, if == 1, show name (RP) with gray color if (client.Player.RPFlag) { outpak190.WriteByte(1); } else { outpak190.WriteByte(0); } outpak190.WriteByte((con168.Length == 54) ? con168[53] : (byte)0); // send last byte for 190+ packets outpak190.WritePacketLength(); } player.Out.SendUDPRaw(outpak190); } else if (player.Client.Version >= GameClient.eClientVersion.Version172) { player.Out.SendUDPRaw(outpak172); } else { player.Out.SendUDPRaw(outpak168); } } else { player.Out.SendObjectDelete(client.Player); //remove the stealthed player from view } } if (client.Player.CharacterClass.ID == (int)eCharacterClass.Warlock) { //Send Chamber effect client.Player.Out.SendWarlockChamberEffect(client.Player); } //handle closing of windows //trade window if (client.Player.TradeWindow != null) { if (client.Player.TradeWindow.Partner != null) { if (!client.Player.IsWithinRadius(client.Player.TradeWindow.Partner, WorldMgr.GIVE_ITEM_DISTANCE)) { client.Player.TradeWindow.CloseTrade(); } } } }
public void HandlePacket(GameClient client, GSPacketIn packet) { if (client == null || client.Player == null) return; if (client.Player.ObjectState != GameObject.eObjectState.Active) return; ushort sessionId = packet.ReadShort(); // session ID if (client.SessionID != sessionId) { // GameServer.BanAccount(client, 120, "Hack sessionId", string.Format("Wrong sessionId:0x{0} in 0xBA packet (SessionID:{1})", sessionId, client.SessionID)); return; // client hack } ushort head = packet.ReadShort(); client.Player.Heading = (ushort)(head & 0xFFF); packet.Skip(1); // unknown int flags = packet.ReadByte(); // client.Player.PetInView = ((flags & 0x04) != 0); // TODO client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.TargetInView = ((flags & 0x10) != 0); byte[] con = packet.ToArray(); if (!client.Player.IsAlive) { con[9] = 5; // set dead state } else if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; con[9] = 6; // Set ride state con[7] = (byte)(client.Player.Steed.RiderSlot(client.Player)); // there rider slot this player con[2] = (byte)(client.Player.Steed.ObjectID >> 8); //heading = steed ID con[3] = (byte)(client.Player.Steed.ObjectID & 0xFF); } con[5] &= 0xC0; //11 00 00 00 = 0x80(Torch) + 0x40(Unknown), all other in view check's not need send anyone if (client.Player.IsWireframe) { con[5] |= 0x01; } //stealth is set here if (client.Player.IsStealthed) { con[5] |= 0x02; } con[8] = (byte)((con[8] & 0x80) | client.Player.HealthPercent); GSUDPPacketOut outpak = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); //Now copy the whole content of the packet outpak.Write(con, 0, /*con.Length*/10); outpak.WritePacketLength(); GSUDPPacketOut outpak190 = null; // byte[] outp = outpak.GetBuffer(); // outpak = null; foreach(GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if(player != null && player != client.Player) { if (player.Client.Version >= GameClient.eClientVersion.Version190) { if (outpak190 == null) { outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); byte[] con190 = (byte[]) con.Clone(); //Now copy the whole content of the packet outpak190.Write(con190, 0, /*con190.Lenght*/10); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.WritePacketLength(); // byte[] outp190 = outpak190.GetBuffer(); // outpak190 = null;// ? } player.Out.SendUDPRaw(outpak190); } else player.Out.SendUDPRaw(outpak); } } }
public void SendUDP(GSUDPPacketOut packet) { }
//static int lastZ=int.MinValue; public void HandlePacket(GameClient client, GSPacketIn packet) { //Tiv: in very rare cases client send 0xA9 packet before sending S<=C 0xE8 player world initialize if ((client.Player.ObjectState != GameObject.eObjectState.Active) || (client.ClientState != GameClient.eClientState.Playing)) return; int environmentTick = Environment.TickCount; int packetVersion; if (client.Version > GameClient.eClientVersion.Version171) { packetVersion = 172; } else { packetVersion = 168; } int oldSpeed = client.Player.CurrentSpeed; //read the state of the player packet.Skip(2); //PID ushort data = packet.ReadShort(); int speed = (data & 0x1FF); // if(!GameServer.ServerRules.IsAllowedDebugMode(client) // && (speed > client.Player.MaxSpeed + SPEED_TOL)) if ((data & 0x200) != 0) speed = -speed; if (client.Player.IsMezzed || client.Player.IsStunned) { // Nidel: updating client.Player.CurrentSpeed instead of speed client.Player.CurrentSpeed = 0; } else { client.Player.CurrentSpeed = (short)speed; } client.Player.IsStrafing = ((data & 0xe000) != 0); int realZ = packet.ReadShort(); ushort xOffsetInZone = packet.ReadShort(); ushort yOffsetInZone = packet.ReadShort(); ushort currentZoneID; if (packetVersion == 168) { currentZoneID = (ushort)packet.ReadByte(); packet.Skip(1); //0x00 padding for zoneID } else { currentZoneID = packet.ReadShort(); } //Dinberg - Instance considerations. //Now this gets complicated, so listen up! We have told the client a lie when it comes to the zoneID. //As a result, every movement update, they are sending a lie back to us. Two liars could get confusing! //BUT, the lie we sent has a truth to it - the geometry and layout of the zone. As a result, the zones //x and y offsets will still actually be relevant to our current zone. And for the clones to have been //created, there must have been a real zone to begin with, of id == instanceZone.SkinID. //So, although our client is lying to us, and thinks its in another zone, that zone happens to coincide //exactly with the zone we are instancing - and so all the positions still ring true. //Philosophically speaking, its like looking in a mirror and saying 'Am I a reflected, or reflector?' //What it boils down to has no bearing whatsoever on the result of anything, so long as someone sitting //outside of the unvierse knows not to listen to whether you say which you are, and knows the truth to the //answer. Then, he need only know what you are doing ;) Zone newZone = WorldMgr.GetZone(currentZoneID); if (newZone == null) { if (client.Player == null) return; if (!client.Player.TempProperties.getProperty("isbeingbanned", false)) { if (log.IsErrorEnabled) log.Error(client.Player.Name + "'s position in unknown zone! => " + currentZoneID); GamePlayer player = client.Player; player.TempProperties.setProperty("isbeingbanned", true); player.MoveToBind(); } return; // TODO: what should we do? player lost in space } // move to bind if player fell through the floor if (realZ == 0) { client.Player.MoveTo( (ushort)client.Player.DBCharacter.BindRegion, client.Player.DBCharacter.BindXpos, client.Player.DBCharacter.BindYpos, (ushort)client.Player.DBCharacter.BindZpos, (ushort)client.Player.DBCharacter.BindHeading ); return; } int realX = newZone.XOffset + xOffsetInZone; int realY = newZone.YOffset + yOffsetInZone; bool zoneChange = newZone != client.Player.LastPositionUpdateZone; if (zoneChange) { //If the region changes -> make sure we don't take any falling damage if (client.Player.LastPositionUpdateZone != null && newZone.ZoneRegion.ID != client.Player.LastPositionUpdateZone.ZoneRegion.ID) client.Player.MaxLastZ = int.MinValue; // Update water level and diving flag for the new zone client.Out.SendPlayerPositionAndObjectID(); zoneChange = true; /* * "You have entered Burial Tomb." * "Burial Tomb" * "Current area is adjusted for one level 1 player." * "Current area has a 50% instance bonus." */ string description = newZone.Description; string screenDescription = description; DataObject translation = LanguageMgr.GetTranslation(client, newZone); if (translation != null) { if (!Util.IsEmpty(((DBLanguageZone)translation).Description)) description = ((DBLanguageZone)translation).Description; if (!Util.IsEmpty(((DBLanguageZone)translation).ScreenDescription)) screenDescription = ((DBLanguageZone)translation).ScreenDescription; } client.Out.SendMessage(LanguageMgr.GetTranslation(client, "PlayerPositionUpdateHandler.Entered", description), eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(screenDescription, eChatType.CT_ScreenCenterSmaller, eChatLoc.CL_SystemWindow); client.Player.LastPositionUpdateZone = newZone; } int coordsPerSec = 0; int jumpDetect = 0; int timediff = Environment.TickCount - client.Player.LastPositionUpdateTick; int distance = 0; if (timediff > 0) { distance = client.Player.LastPositionUpdatePoint.GetDistanceTo(new Point3D(realX, realY, realZ)); coordsPerSec = distance * 1000 / timediff; if (distance < 100 && client.Player.LastPositionUpdatePoint.Z > 0) { jumpDetect = realZ - client.Player.LastPositionUpdatePoint.Z; } } #region DEBUG #if OUTPUT_DEBUG_INFO if (client.Player.LastPositionUpdatePoint.X != 0 && client.Player.LastPositionUpdatePoint.Y != 0) { log.Debug(client.Player.Name + ": distance = " + distance + ", speed = " + oldSpeed + ", coords/sec=" + coordsPerSec); } if (jumpDetect > 0) { log.Debug(client.Player.Name + ": jumpdetect = " + jumpDetect); } #endif #endregion DEBUG client.Player.LastPositionUpdateTick = Environment.TickCount; client.Player.LastPositionUpdatePoint.X = realX; client.Player.LastPositionUpdatePoint.Y = realY; client.Player.LastPositionUpdatePoint.Z = realZ; int tolerance = ServerProperties.Properties.CPS_TOLERANCE; if (client.Player.Steed != null && client.Player.Steed.MaxSpeed > 0) { tolerance += client.Player.Steed.MaxSpeed; } else if (client.Player.MaxSpeed > 0) { tolerance += client.Player.MaxSpeed; } if (client.Player.IsJumping) { coordsPerSec = 0; jumpDetect = 0; client.Player.IsJumping = false; } if (client.Player.CanFly == false && (coordsPerSec > tolerance || jumpDetect > ServerProperties.Properties.JUMP_TOLERANCE)) { bool isHackDetected = true; if (coordsPerSec > tolerance) { // check to see if CPS time tolerance is exceeded int lastCPSTick = client.Player.TempProperties.getProperty<int>(LASTCPSTICK, 0); if (environmentTick - lastCPSTick > ServerProperties.Properties.CPS_TIME_TOLERANCE) { isHackDetected = false; } } if (isHackDetected) { StringBuilder builder = new StringBuilder(); builder.Append("MOVEHACK_DETECT"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); builder.Append(" CPS:="); builder.Append(coordsPerSec); builder.Append(" JT="); builder.Append(jumpDetect); ChatUtil.SendDebugMessage(client, builder.ToString()); if (client.Account.PrivLevel == 1) { GameServer.Instance.LogCheatAction(builder.ToString()); if (ServerProperties.Properties.ENABLE_MOVEDETECT) { if (ServerProperties.Properties.BAN_HACKERS && false) // banning disabled until this technique is proven accurate { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban MOVEHACK:(CPS:{0}, JT:{1}) on player:{2}", coordsPerSec, jumpDetect, client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); string message = ""; message = "You have been auto kicked and banned due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } else { string message = ""; message = "You have been auto kicked due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } client.Disconnect(); return; } } } client.Player.TempProperties.setProperty(LASTCPSTICK, environmentTick); } ushort headingflag = packet.ReadShort(); client.Player.Heading = (ushort)(headingflag & 0xFFF); ushort flyingflag = packet.ReadShort(); byte flags = (byte)packet.ReadByte(); if (client.Player.X != realX || client.Player.Y != realY) { client.Player.TempProperties.setProperty(LASTMOVEMENTTICK, client.Player.CurrentRegion.Time); } client.Player.X = realX; client.Player.Y = realY; client.Player.Z = realZ; if (zoneChange) { // update client zone information for waterlevel and diving client.Out.SendPlayerPositionAndObjectID(); } // used to predict current position, should be before // any calculation (like fall damage) client.Player.MovementStartTick = Environment.TickCount; // Begin ---------- New Area System ----------- if (client.Player.CurrentRegion.Time > client.Player.AreaUpdateTick) // check if update is needed { IList oldAreas = client.Player.CurrentAreas; // Because we may be in an instance we need to do the area check from the current region // rather than relying on the zone which is in the skinned region. - Tolakram IList newAreas = client.Player.CurrentRegion.GetAreasOfZone(newZone, client.Player); // Check for left areas if (oldAreas != null) { foreach (IArea area in oldAreas) { if (!newAreas.Contains(area)) { area.OnPlayerLeave(client.Player); } } } // Check for entered areas foreach (IArea area in newAreas) { if (oldAreas == null || !oldAreas.Contains(area)) { area.OnPlayerEnter(client.Player); } } // set current areas to new one... client.Player.CurrentAreas = newAreas; client.Player.AreaUpdateTick = client.Player.CurrentRegion.Time + 2000; // update every 2 seconds } // End ---------- New Area System ----------- client.Player.TargetInView = ((flags & 0x10) != 0); client.Player.GroundTargetInView = ((flags & 0x08) != 0); //7 6 5 4 3 2 1 0 //15 14 13 12 11 10 9 8 // 1 1 const string SHLASTUPDATETICK = "SHPLAYERPOSITION_LASTUPDATETICK"; const string SHLASTFLY = "SHLASTFLY_STRING"; const string SHLASTSTATUS = "SHLASTSTATUS_STRING"; int SHlastTick = client.Player.TempProperties.getProperty<int>(SHLASTUPDATETICK); int SHlastFly = client.Player.TempProperties.getProperty<int>(SHLASTFLY); int SHlastStatus = client.Player.TempProperties.getProperty<int>(SHLASTSTATUS); int SHcount = client.Player.TempProperties.getProperty<int>(SHSPEEDCOUNTER); int status = (data & 0x1FF ^ data) >> 8; int fly = (flyingflag & 0x1FF ^ flyingflag) >> 8; if (client.Player.IsJumping) { SHcount = 0; } if (SHlastTick != 0 && SHlastTick != environmentTick) { if (((SHlastStatus == status || (status & 0x8) == 0)) && ((fly & 0x80) != 0x80) && (SHlastFly == fly || (SHlastFly & 0x10) == (fly & 0x10) || !((((SHlastFly & 0x10) == 0x10) && ((fly & 0x10) == 0x0) && (flyingflag & 0x7FF) > 0)))) { if ((environmentTick - SHlastTick) < 400) { SHcount++; if (SHcount > 1 && client.Account.PrivLevel > 1) { //Apo: ?? no idea how to name the first parameter for language translation: 1: ??, 2: {detected} ?, 3: {count} ? client.Out.SendMessage(string.Format("SH: ({0}) detected: {1}, count {2}", 500 / (environmentTick - SHlastTick), environmentTick - SHlastTick, SHcount), eChatType.CT_Staff, eChatLoc.CL_SystemWindow); } if (SHcount % 5 == 0) { StringBuilder builder = new StringBuilder(); builder.Append("TEST_SH_DETECT["); builder.Append(SHcount); builder.Append("] ("); builder.Append(environmentTick - SHlastTick); builder.Append("): CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); GameServer.Instance.LogCheatAction(builder.ToString()); if (client.Account.PrivLevel > 1) { client.Out.SendMessage("SH: Logging SH cheat.", eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); if (SHcount >= ServerProperties.Properties.SPEEDHACK_TOLERANCE) client.Out.SendMessage("SH: Player would have been banned!", eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); } if ((client.Account.PrivLevel == 1) && SHcount >= ServerProperties.Properties.SPEEDHACK_TOLERANCE) { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban SH:({0},{1}) on player:{2}", SHcount, environmentTick - SHlastTick, client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); string message = ""; message = "You have been auto kicked and banned for speed hacking!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } else { string message = ""; message = "You have been auto kicked for speed hacking!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } client.Disconnect(); return; } } } else { SHcount = 0; } SHlastTick = environmentTick; } } else { SHlastTick = environmentTick; } int state = ((data >> 10) & 7); client.Player.IsClimbing = (state == 7); client.Player.IsSwimming = (state == 1); if (state == 3 && client.Player.TempProperties.getProperty<object>(GamePlayer.DEBUG_MODE_PROPERTY, null) == null && !client.Player.CanFly) //debugFly on, but player not do /debug on (hack) { StringBuilder builder = new StringBuilder(); builder.Append("HACK_FLY"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); GameServer.Instance.LogCheatAction(builder.ToString()); { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban flying hack: on player:{0}", client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); } string message = ""; message = "Client Hack Detected!"; for (int i = 0; i < 6; i++) { client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Disconnect(); return; } } SHlastFly = fly; SHlastStatus = status; client.Player.TempProperties.setProperty(SHLASTUPDATETICK, SHlastTick); client.Player.TempProperties.setProperty(SHLASTFLY, SHlastFly); client.Player.TempProperties.setProperty(SHLASTSTATUS, SHlastStatus); client.Player.TempProperties.setProperty(SHSPEEDCOUNTER, SHcount); lock (client.Player.LastUniqueLocations) { GameLocation[] locations = client.Player.LastUniqueLocations; GameLocation loc = locations[0]; if (loc.X != realX || loc.Y != realY || loc.Z != realZ || loc.RegionID != client.Player.CurrentRegionID) { loc = locations[locations.Length - 1]; Array.Copy(locations, 0, locations, 1, locations.Length - 1); locations[0] = loc; loc.X = realX; loc.Y = realY; loc.Z = realZ; loc.Heading = client.Player.Heading; loc.RegionID = client.Player.CurrentRegionID; } } //**************// //FALLING DAMAGE// //**************// if (GameServer.ServerRules.CanTakeFallDamage(client.Player) && client.Player.IsSwimming == false) { int maxLastZ = client.Player.MaxLastZ; /* Are we on the ground? */ if ((flyingflag >> 15) != 0) { int safeFallLevel = client.Player.GetAbilityLevel(Abilities.SafeFall); int fallSpeed = (flyingflag & 0xFFF) - 100 * safeFallLevel; // 0x7FF fall speed and 0x800 bit = fall speed overcaped int fallMinSpeed = 400; int fallDivide = 6; if (client.Version >= GameClient.eClientVersion.Version188) { fallMinSpeed = 500; fallDivide = 15; } int fallPercent = Math.Min(99, (fallSpeed - (fallMinSpeed + 1)) / fallDivide); if (fallSpeed > fallMinSpeed) { client.Out.SendMessage(LanguageMgr.GetTranslation(client, "PlayerPositionUpdateHandler.FallingDamage"), eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); client.Player.CalcFallDamage(fallPercent); } client.Player.MaxLastZ = client.Player.Z; } else { // always set Z if on the ground if (flyingflag == 0) client.Player.MaxLastZ = client.Player.Z; // set Z if in air and higher than old Z else if (maxLastZ < client.Player.Z) client.Player.MaxLastZ = client.Player.Z; } } //**************// byte[] con168 = packet.ToArray(); //Riding is set here! if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; con168[2] = 0x18; // Set ride flag 00011000 con168[3] = 0; // player speed = 0 while ride con168[12] = (byte)(client.Player.Steed.ObjectID >> 8); //heading = steed ID con168[13] = (byte)(client.Player.Steed.ObjectID & 0xFF); con168[14] = (byte)0; con168[15] = (byte)(client.Player.Steed.RiderSlot(client.Player)); // there rider slot this player } else if (!client.Player.IsAlive) { con168[2] &= 0xE3; //11100011 con168[2] |= 0x14; //Set dead flag 00010100 } //diving is set here con168[16] &= 0xFB; //11 11 10 11 if ((con168[16] & 0x02) != 0x00) { client.Player.IsDiving = true; con168[16] |= 0x04; } else client.Player.IsDiving = false; con168[16] &= 0xFC; //11 11 11 00 cleared Wireframe & Stealth bits if (client.Player.IsWireframe) { con168[16] |= 0x01; } //stealth is set here if (client.Player.IsStealthed) { con168[16] |= 0x02; } con168[17] = (byte)((con168[17] & 0x80) | client.Player.HealthPercent); // zone ID has changed in 1.72, fix bytes 11 and 12 byte[] con172 = (byte[])con168.Clone(); if (packetVersion == 168) { // client sent v168 pos update packet, fix 172 version con172[10] = 0; con172[11] = con168[10]; } else { // client sent v172 pos update packet, fix 168 version con168[10] = con172[11]; con168[11] = 0; } GSUDPPacketOut outpak168 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); //Now copy the whole content of the packet outpak168.Write(con168, 0, 18/*con168.Length*/); outpak168.WritePacketLength(); GSUDPPacketOut outpak172 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); //Now copy the whole content of the packet outpak172.Write(con172, 0, 18/*con172.Length*/); outpak172.WritePacketLength(); // byte[] pak168 = outpak168.GetBuffer(); // byte[] pak172 = outpak172.GetBuffer(); // outpak168 = null; // outpak172 = null; GSUDPPacketOut outpak190 = null; foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player == null) continue; //No position updates for ourselves if (player == client.Player) continue; //no position updates in different houses if ((client.Player.InHouse || player.InHouse) && player.CurrentHouse != client.Player.CurrentHouse) continue; if (client.Player.MinotaurRelic != null) { MinotaurRelic relic = client.Player.MinotaurRelic; if (!relic.Playerlist.Contains(player) && player != client.Player) { relic.Playerlist.Add(player); player.Out.SendMinotaurRelicWindow(client.Player, client.Player.MinotaurRelic.Effect, true); } } if (!client.Player.IsStealthed || player.CanDetect(client.Player)) { //forward the position packet like normal! if (player.Client.Version >= GameClient.eClientVersion.Version190) { if (outpak190 == null) { outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); outpak190.Write(con172, 0, 18/*con172.Length*/); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.FillString(client.Player.CharacterClass.Name, 32); // roleplay flag, if == 1, show name (RP) with gray color if (client.Player.RPFlag) outpak190.WriteByte(1); else outpak190.WriteByte(0); outpak190.WriteByte((con168.Length == 54) ? con168[53] : (byte)0); // send last byte for 190+ packets outpak190.WritePacketLength(); } player.Out.SendUDPRaw(outpak190); } else if (player.Client.Version >= GameClient.eClientVersion.Version172) player.Out.SendUDPRaw(outpak172); else player.Out.SendUDPRaw(outpak168); } else player.Out.SendObjectDelete(client.Player); //remove the stealthed player from view } if (client.Player.CharacterClass.ID == (int)eCharacterClass.Warlock) { //Send Chamber effect client.Player.Out.SendWarlockChamberEffect(client.Player); } //handle closing of windows //trade window if (client.Player.TradeWindow != null) { if (client.Player.TradeWindow.Partner != null) { if (!client.Player.IsWithinRadius(client.Player.TradeWindow.Partner, WorldMgr.GIVE_ITEM_DISTANCE)) client.Player.TradeWindow.CloseTrade(); } } }
//static int lastZ=int.MinValue; public void HandlePacket(GameClient client, GSPacketIn packet) { //Tiv: in very rare cases client send 0xA9 packet before sending S<=C 0xE8 player world initialize if ((client.Player.ObjectState != GameObject.eObjectState.Active) || (client.ClientState != GameClient.eClientState.Playing)) { return; } int environmentTick = Environment.TickCount; int oldSpeed = client.Player.CurrentSpeed; int newPlayerX = (int)packet.ReadFloatLowEndian(); int newPlayerY = (int)packet.ReadFloatLowEndian(); int newPlayerZ = (int)packet.ReadFloatLowEndian(); int newPlayerSpeed = (int)packet.ReadFloatLowEndian(); int newPlayerZSpeed = (int)packet.ReadFloatLowEndian(); ushort sessionID = packet.ReadShort(); ushort currentZoneID = packet.ReadShort(); ushort playerState = packet.ReadShort(); ushort fallingDMG = packet.ReadShort(); ushort newHeading = packet.ReadShort(); byte playerAction = (byte)packet.ReadByte(); packet.Skip(2); // unknown bytes x2 byte playerHealth = (byte)packet.ReadByte(); // two trailing bytes, no data //int speed = (newPlayerSpeed & 0x1FF); //Flags1 = (eFlags1)playerState; //Flags2 = (eFlags2)playerAction; if (client.Player.IsMezzed || client.Player.IsStunned) { // Nidel: updating client.Player.CurrentSpeed instead of speed client.Player.CurrentSpeed = 0; } else { client.Player.CurrentSpeed = (short)newPlayerSpeed; } /* * client.Player.IsStrafing = Flags1 == eFlags1.STRAFELEFT || Flags1 == eFlags1.STRAFERIGHT; * client.Player.IsDiving = Flags2 == eFlags2.DIVING ? true : false; * client.Player.IsSwimming = Flags1 == eFlags1.SWIMMING ? true : false; * if (client.Player.IsRiding) * Flags1 = eFlags1.RIDING; * client.Player.IsClimbing = Flags1 == eFlags1.CLIMBING ? true : false; * if (!client.Player.IsAlive) * Flags1 = eFlags1.DEAD;*/ client.Player.IsJumping = ((playerAction & 0x40) != 0); client.Player.IsStrafing = ((playerState & 0xe000) != 0); Zone newZone = WorldMgr.GetZone(currentZoneID); if (newZone == null) { if (client.Player == null) { return; } if (!client.Player.TempProperties.getProperty("isbeingbanned", false)) { if (log.IsErrorEnabled) { log.Error(client.Player.Name + "'s position in unknown zone! => " + currentZoneID); } GamePlayer player = client.Player; player.TempProperties.setProperty("isbeingbanned", true); player.MoveToBind(); } return; // TODO: what should we do? player lost in space } // move to bind if player fell through the floor if (newPlayerZ == 0) { client.Player.MoveTo( (ushort)client.Player.BindRegion, client.Player.BindXpos, client.Player.BindYpos, (ushort)client.Player.BindZpos, (ushort)client.Player.BindHeading ); return; } //int realX = newPlayerX; //int realY = newPlayerY; //int realZ = newPlayerZ; bool zoneChange = newZone != client.Player.LastPositionUpdateZone; if (zoneChange) { //If the region changes -> make sure we don't take any falling damage if (client.Player.LastPositionUpdateZone != null && newZone.ZoneRegion.ID != client.Player.LastPositionUpdateZone.ZoneRegion.ID) { client.Player.MaxLastZ = int.MinValue; } // Update water level and diving flag for the new zone client.Out.SendPlayerPositionAndObjectID(); zoneChange = true; /* * "You have entered Burial Tomb." * "Burial Tomb" * "Current area is adjusted for one level 1 player." * "Current area has a 50% instance bonus." */ string description = newZone.Description; string screenDescription = description; var translation = client.GetTranslation(newZone) as DBLanguageZone; if (translation != null) { if (!Util.IsEmpty(translation.Description)) { description = translation.Description; } if (!Util.IsEmpty(translation.ScreenDescription)) { screenDescription = translation.ScreenDescription; } } client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "PlayerPositionUpdateHandler.Entered", description), eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(screenDescription, eChatType.CT_ScreenCenterSmaller, eChatLoc.CL_SystemWindow); client.Player.LastPositionUpdateZone = newZone; } int coordsPerSec = 0; int jumpDetect = 0; int timediff = Environment.TickCount - client.Player.LastPositionUpdateTick; int distance = 0; if (timediff > 0) { distance = client.Player.LastPositionUpdatePoint.GetDistanceTo(new Point3D(newPlayerX, newPlayerY, newPlayerZ)); coordsPerSec = distance * 1000 / timediff; if (distance < 100 && client.Player.LastPositionUpdatePoint.Z > 0) { jumpDetect = newPlayerZ - client.Player.LastPositionUpdatePoint.Z; } } client.Player.LastPositionUpdateTick = Environment.TickCount; client.Player.LastPositionUpdatePoint.X = newPlayerX; client.Player.LastPositionUpdatePoint.Y = newPlayerY; client.Player.LastPositionUpdatePoint.Z = newPlayerZ; int tolerance = ServerProperties.Properties.CPS_TOLERANCE; if (client.Player.Steed != null && client.Player.Steed.MaxSpeed > 0) { tolerance += client.Player.Steed.MaxSpeed; } else if (client.Player.MaxSpeed > 0) { tolerance += client.Player.MaxSpeed; } if (client.Player.IsJumping) { coordsPerSec = 0; jumpDetect = 0; client.Player.IsJumping = false; } if (!client.Player.IsAllowedToFly && (coordsPerSec > tolerance || jumpDetect > ServerProperties.Properties.JUMP_TOLERANCE)) { bool isHackDetected = true; if (coordsPerSec > tolerance) { // check to see if CPS time tolerance is exceeded int lastCPSTick = client.Player.TempProperties.getProperty <int>(LASTCPSTICK, 0); if (environmentTick - lastCPSTick > ServerProperties.Properties.CPS_TIME_TOLERANCE) { isHackDetected = false; } } if (isHackDetected) { StringBuilder builder = new StringBuilder(); builder.Append("MOVEHACK_DETECT"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); builder.Append(" CPS:="); builder.Append(coordsPerSec); builder.Append(" JT="); builder.Append(jumpDetect); ChatUtil.SendDebugMessage(client, builder.ToString()); if (client.Account.PrivLevel == 1) { GameServer.Instance.LogCheatAction(builder.ToString()); if (ServerProperties.Properties.ENABLE_MOVEDETECT) { if (ServerProperties.Properties.BAN_HACKERS && false) // banning disabled until this technique is proven accurate { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban MOVEHACK:(CPS:{0}, JT:{1}) on player:{2}", coordsPerSec, jumpDetect, client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); string message = ""; message = "You have been auto kicked and banned due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } else { string message = ""; message = "You have been auto kicked due to movement hack detection!"; for (int i = 0; i < 8; i++) { client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Player.SaveIntoDatabase(); client.Player.Quit(true); } client.Disconnect(); return; } } } client.Player.TempProperties.setProperty(LASTCPSTICK, environmentTick); } //client.Player.Heading = (ushort)(newHeading & 0xFFF); //patch 0024 expermental if (client.Player.X != newPlayerX || client.Player.Y != newPlayerY) { client.Player.TempProperties.setProperty(LASTMOVEMENTTICK, client.Player.CurrentRegion.Time); } //patch 0024 expermental //client.Player.X = realX; //client.Player.Y = realY; //client.Player.Z = realZ; client.Player.SetCoords(newPlayerX, newPlayerY, newPlayerZ, (ushort)(newHeading & 0xFFF)); //patch 0024 expermental if (zoneChange) { // update client zone information for waterlevel and diving client.Out.SendPlayerPositionAndObjectID(); } // used to predict current position, should be before // any calculation (like fall damage) //client.Player.MovementStartTick = Environment.TickCount; experimental 0024 // Begin ---------- New Area System ----------- if (client.Player.CurrentRegion.Time > client.Player.AreaUpdateTick) // check if update is needed { var oldAreas = client.Player.CurrentAreas; // Because we may be in an instance we need to do the area check from the current region // rather than relying on the zone which is in the skinned region. - Tolakram var newAreas = client.Player.CurrentRegion.GetAreasOfZone(newZone, client.Player); // Check for left areas if (oldAreas != null) { foreach (IArea area in oldAreas) { if (!newAreas.Contains(area)) { area.OnPlayerLeave(client.Player); } } } // Check for entered areas foreach (IArea area in newAreas) { if (oldAreas == null || !oldAreas.Contains(area)) { area.OnPlayerEnter(client.Player); } } // set current areas to new one... client.Player.CurrentAreas = newAreas; client.Player.AreaUpdateTick = client.Player.CurrentRegion.Time + 2000; // update every 2 seconds } // End ---------- New Area System ----------- //client.Player.TargetInView = ((flags & 0x10) != 0); //client.Player.IsDiving = ((playerAction & 0x02) != 0); client.Player.TargetInView = ((playerAction & 0x30) != 0); client.Player.GroundTargetInView = ((playerAction & 0x08) != 0); client.Player.IsTorchLighted = ((playerAction & 0x80) != 0); // patch 0069 player diving is 0x02, but will broadcast to other players as 0x04 // if player has a pet summoned, player action is sent by client as 0x04, but sending to other players this is skipped client.Player.IsDiving = ((playerAction & 0x02) != 0); int state = ((playerState >> 10) & 7); client.Player.IsClimbing = (state == 7); client.Player.IsSwimming = (state == 1); //int status = (data & 0x1FF ^ data) >> 8; //int fly = (flyingflag & 0x1FF ^ flyingflag) >> 8; if (state == 3 && client.Player.TempProperties.getProperty <bool>(GamePlayer.DEBUG_MODE_PROPERTY, false) == false && !client.Player.IsAllowedToFly) //debugFly on, but player not do /debug on (hack) { StringBuilder builder = new StringBuilder(); builder.Append("HACK_FLY"); builder.Append(": CharName="); builder.Append(client.Player.Name); builder.Append(" Account="); builder.Append(client.Account.Name); builder.Append(" IP="); builder.Append(client.TcpEndpointAddress); GameServer.Instance.LogCheatAction(builder.ToString()); { if (ServerProperties.Properties.BAN_HACKERS) { DBBannedAccount b = new DBBannedAccount(); b.Author = "SERVER"; b.Ip = client.TcpEndpointAddress; b.Account = client.Account.Name; b.DateBan = DateTime.Now; b.Type = "B"; b.Reason = string.Format("Autoban flying hack: on player:{0}", client.Player.Name); GameServer.Database.AddObject(b); GameServer.Database.SaveObject(b); } string message = ""; message = "Client Hack Detected!"; for (int i = 0; i < 6; i++) { client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_SystemWindow); client.Out.SendMessage(message, eChatType.CT_System, eChatLoc.CL_ChatWindow); } client.Out.SendPlayerQuit(true); client.Disconnect(); return; } } lock (client.Player.LastUniqueLocations) { GameLocation[] locations = client.Player.LastUniqueLocations; GameLocation loc = locations[0]; if (loc.X != newPlayerX || loc.Y != newPlayerY || loc.Z != newPlayerZ || loc.RegionID != client.Player.CurrentRegionID) { loc = locations[locations.Length - 1]; Array.Copy(locations, 0, locations, 1, locations.Length - 1); locations[0] = loc; loc.X = newPlayerX; loc.Y = newPlayerY; loc.Z = newPlayerZ; loc.Heading = client.Player.Heading; loc.RegionID = client.Player.CurrentRegionID; } } //FALLING DAMAGE if (GameServer.ServerRules.CanTakeFallDamage(client.Player) && !client.Player.IsSwimming) { try { int maxLastZ = client.Player.MaxLastZ; // Are we on the ground? if ((fallingDMG >> 15) != 0) { int safeFallLevel = client.Player.GetAbilityLevel(Abilities.SafeFall); int fallSpeed = (newPlayerZSpeed * -1) - (100 * safeFallLevel); int fallDivide = 15; int fallPercent = Math.Min(99, (fallSpeed - (501)) / fallDivide); if (fallSpeed > 500) { client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "PlayerPositionUpdateHandler.FallingDamage"), eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); client.Out.SendMessage(string.Format("You take {0}% of you max hits in damage.", fallPercent), eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); client.Out.SendMessage("You lose endurance", eChatType.CT_Damaged, eChatLoc.CL_SystemWindow); client.Player.CalcFallDamage(fallPercent); } client.Player.MaxLastZ = client.Player.Z; } else { if (maxLastZ < client.Player.Z || client.Player.IsRiding || newPlayerZSpeed > -150) // is riding, for dragonflys { client.Player.MaxLastZ = client.Player.Z; } } } catch { log.Warn("error when attempting to calculate fall damage"); } } if (client.Player.Steed != null && client.Player.Steed.ObjectState == GameObject.eObjectState.Active) { client.Player.Heading = client.Player.Steed.Heading; newHeading = (ushort)client.Player.Steed.ObjectID; // test patch 0064 //playerState |= 0x1800; } else if ((playerState >> 10) == 4) // patch 0062 fix bug on release preventing players from receiving res sickness { client.Player.IsSitting = true; } /*else if ((playerState & 0x1000) != 0) //player sitting when releasing on death, dead = 0x1400 * { * client.Player.IsSitting = true; * }*/ GSUDPPacketOut outpak = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerPosition)); //patch 0069 test to fix player swim out byte flag byte playerOutAction = 0x00; if (client.Player.IsDiving) { playerOutAction |= 0x04; } if (client.Player.TargetInView) { playerOutAction |= 0x30; } if (client.Player.GroundTargetInView) { playerOutAction |= 0x08; } if (client.Player.IsTorchLighted) { playerOutAction |= 0x80; } //stealth is set here if (client.Player.IsStealthed) { playerState |= 0x0200; } outpak.WriteFloatLowEndian(newPlayerX); outpak.WriteFloatLowEndian(newPlayerY); outpak.WriteFloatLowEndian(newPlayerZ); outpak.WriteFloatLowEndian(newPlayerSpeed); outpak.WriteFloatLowEndian(newPlayerZSpeed); outpak.WriteShort(sessionID); outpak.WriteShort(currentZoneID); outpak.WriteShort(playerState); outpak.WriteShort(0); // fall damage flag, dont need to send it outpak.WriteShort(newHeading); outpak.WriteByte(playerOutAction); outpak.WriteByte((byte)(client.Player.RPFlag ? 1 : 0)); outpak.WriteByte(0); outpak.WriteByte((byte)(client.Player.HealthPercent + (client.Player.AttackState ? 0x80 : 0))); outpak.WriteByte(client.Player.ManaPercent); outpak.WriteByte(client.Player.EndurancePercent); //Now copy the whole content of the packet //outpak1119.Write(pak1119, 0, 36); outpak.WritePacketLength(); foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player == null) { continue; } //No position updates for ourselves if (player == client.Player) { // Update Player Cache (Client sending Packet is admitting he's already having it) player.Client.GameObjectUpdateArray[new Tuple <ushort, ushort>(client.Player.CurrentRegionID, (ushort)client.Player.ObjectID)] = GameTimer.GetTickCount(); continue; } //no position updates in different houses if ((client.Player.InHouse || player.InHouse) && player.CurrentHouse != client.Player.CurrentHouse) { continue; } /* patch 0068 no minotaur logic * if (client.Player.MinotaurRelic != null) * { * MinotaurRelic relic = client.Player.MinotaurRelic; * if (!relic.Playerlist.Contains(player) && player != client.Player) * { * relic.Playerlist.Add(player); * player.Out.SendMinotaurRelicWindow(client.Player, client.Player.MinotaurRelic.Effect, true); * } * }*/ if (!client.Player.IsStealthed || player.CanDetect(client.Player)) { // Update Player Cache // test patch remove players in cache 0065 //player.Client.GameObjectUpdateArray[new Tuple<ushort, ushort>(client.Player.CurrentRegionID, (ushort)client.Player.ObjectID)] = GameTimer.GetTickCount(); player.Out.SendUDPRaw(outpak); } else { player.Out.SendObjectDelete(client.Player); //remove the stealthed player from view } } //handle closing of windows //trade window if (client.Player.TradeWindow != null) { if (client.Player.TradeWindow.Partner != null) { if (!client.Player.IsWithinRadius(client.Player.TradeWindow.Partner, WorldMgr.GIVE_ITEM_DISTANCE)) { client.Player.TradeWindow.CloseTrade(); } } } }
public void HandlePacket(GameClient client, GSPacketIn packet) { if (client == null || client.Player == null) { return; } if (client.Player.ObjectState != GameObject.eObjectState.Active) { return; } ushort sessionId = packet.ReadShort(); if (client.SessionID != sessionId) { // GameServer.BanAccount(client, 120, "Hack sessionId", string.Format("Wrong sessionId:0x{0} in 0xBA packet (SessionID:{1})", sessionId, client.SessionID)); return; // client hack } client.Player.Heading = packet.ReadShort(); packet.Skip(1); // unknown int flags = packet.ReadByte(); // client.Player.PetInView = ((flags & 0x04) != 0); // TODO client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.TargetInView = ((flags & 0x10) != 0); packet.Skip(1); byte ridingFlag = (byte)packet.ReadByte(); flags = 0; // reset flags, only some sent back out if (client.Player.IsWireframe) { flags |= 0x01; } if (client.Player.IsStealthed) { flags |= 0x02; } if (client.Player.IsDiving) { flags |= 0x04; } if (client.Player.IsTorchLighted) { flags |= 0x80; } byte steedSlot = (byte)client.Player.SteedSeatPosition; GSUDPPacketOut outpak = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); outpak.WriteShort((ushort)client.SessionID); outpak.WriteShort(client.Player.Heading); outpak.WriteByte(steedSlot); outpak.WriteByte((byte)flags); outpak.WriteByte(0); outpak.WriteByte(ridingFlag); outpak.WriteByte(client.Player.HealthPercent); outpak.WriteByte(client.Player.ManaPercent); outpak.WriteByte(client.Player.EndurancePercent); outpak.WriteByte(0); // null term? outpak.WritePacketLength(); foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player != null && player != client.Player) { player.Out.SendUDPRaw(outpak); } } }
public void HandlePacket(GameClient client, GSPacketIn packet) { if (client == null || client.Player == null) { return; } if (client.Player.ObjectState != GameObject.eObjectState.Active) { return; } ushort sessionId = packet.ReadShort(); // session ID if (client.SessionID != sessionId) { // GameServer.BanAccount(client, 120, "Hack sessionId", string.Format("Wrong sessionId:0x{0} in 0xBA packet (SessionID:{1})", sessionId, client.SessionID)); return; // client hack } //ushort head = packet.ReadShort(); //client.Player.Heading = (ushort)(head & 0xFFF); client.Player.Heading = packet.ReadShort(); packet.Skip(1); // unknown int flags = packet.ReadByte(); // client.Player.PetInView = ((flags & 0x04) != 0); // TODO client.Player.GroundTargetInView = ((flags & 0x08) != 0); client.Player.TargetInView = ((flags & 0x10) != 0); packet.Skip(1); byte ridingFlag = (byte)packet.ReadByte(); if (client.Player.IsWireframe) { flags |= 0x01; } //stealth is set here if (client.Player.IsStealthed) { flags |= 0x02; } GSUDPPacketOut outpak190 = new GSUDPPacketOut(client.Out.GetPacketCode(eServerPackets.PlayerHeading)); foreach (GamePlayer player in client.Player.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE)) { if (player != null && player != client.Player) { outpak190.WriteShort((ushort)client.SessionID); outpak190.WriteShort(client.Player.Heading); outpak190.WriteShort((ushort)flags); outpak190.WriteByte(0); //outpak190.WriteByte(0); outpak190.WriteByte(ridingFlag); outpak190.WriteByte(client.Player.HealthPercent); outpak190.WriteByte(client.Player.ManaPercent); outpak190.WriteByte(client.Player.EndurancePercent); outpak190.WriteByte(0);// unknown yet outpak190.WritePacketLength(); player.Out.SendUDPRaw(outpak190); } } }