public FullScreenWindow(ref GLRenderer renderer, ref GLCamera camera,
            ref AnimationController animationController,
            ref GLControl control,
            float fieldOfView, float nearPlane, float farPlane)
        {
            // Store references
            this.renderer = renderer;
            this.camera = camera;
            this.animationController = animationController;
            this.fieldOfView = fieldOfView;
            this.nearPlane = nearPlane;
            this.farPlane = farPlane;
            this.mainGLControl = control;

            InitializeComponent();

            //
            // Set up callbacks.
            //

            // GLControl Callbacks
            glControlMain.Load += new EventHandler(GLControlMainOnLoad);
            glControlMain.Resize += new EventHandler(GLControlMainOnResize);
            glControlMain.Paint += new PaintEventHandler(GLControlMainOnPaint);

            // Set mouse events
            glControlMain.MouseDown += new MouseEventHandler(GLControlOnMouseDown);
            glControlMain.MouseUp += new MouseEventHandler(GLControlOnMouseUp);
            glControlMain.MouseWheel += new MouseEventHandler(GLControlOnMouseWheel);
            glControlMain.MouseMove += new MouseEventHandler(GLControlOnMouseMove);

            // Set keyboard events
            glControlMain.KeyDown += new KeyEventHandler(GLControlMainOnKeyDown);
            glControlMain.KeyUp += new KeyEventHandler(GLControlMainOnKeyUp);
        }
        private void GenerateVideo(ISampleSource source)
        {
            Console.WriteLine("Initializing video writer...");
            using (var writer = new VideoWriter(options.OutputFile.FullName))
            {
                writer.Width           = 1920;
                writer.Height          = 1080;
                writer.Fps             = options.Fps;
                writer.AudioSampleRate = source.WaveFormat.SampleRate;
                writer.Open();

                double totalFrames = FrameMath.CalculateTotalFrames(source, options);

                Console.WriteLine("Initializing renderer...");
                using (var renderer = new GLRenderer(false))
                {
                    var wallpaper = Image.FromFile(options.WallpaperFile.FullName) as Bitmap;
                    wallpaperTexture = renderer.LoadTexture(wallpaper);
                    effectChain.Initialize(source.ToMono(), options);

                    Console.WriteLine("Generating video...");
                    float[] sampleBuffer = new float[writer.AudioSamplesPerFrame];

                    var frameNumber = 0;
                    while (true)
                    {
                        if (writer.WriteVideo)
                        {
                            renderer.Clear();
                            RenderFrame(renderer, new Frame(frameNumber, TimeSpan.FromSeconds(frameNumber / (double)options.Fps)));

                            var frame = renderer.Snapshot();
                            writer.WriteVideoFrame(frame);

                            if (frameNumber % 60 == 0)
                            {
                                ProgressHandler?.Invoke(Math.Round(frameNumber / totalFrames * 100.0, 2));
                            }

                            frameNumber++;
                        }
                        else
                        {
                            var read = source.Read(sampleBuffer, 0, sampleBuffer.Length);
                            if (read > 0)
                            {
                                writer.WriteAudioFrame(sampleBuffer);
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                    ProgressHandler?.Invoke(Math.Round(frameNumber / totalFrames * 100.0, 2));
                }
            }
        }
    void Start()
    {
        Application.runInBackground = true;

        RectTransform rectTransform = GetComponent <RectTransform>();
        Renderer      renderer      = GetComponent <Renderer>();

        videoWidth  = (int)rectTransform.rect.width;
        videoHeight = (int)rectTransform.rect.height;

        if (IsWebcam)
        {
            WebCamDevice[] devices = WebCamTexture.devices;
            webcamTexture = new WebCamTexture(devices[0].name, videoWidth, videoHeight, FPS);
            renderer.material.mainTexture = webcamTexture;
            webcamTexture.Play();

            texture = new Texture2D(webcamTexture.width, webcamTexture.height);
        }
        else
        {
            VideoPlayer videoPlayer = GetComponent <VideoPlayer>();
            videoTexture = new RenderTexture(videoWidth, videoHeight, 24);
            videoPlayer.targetTexture     = videoTexture;
            renderer.material.mainTexture = videoTexture;
            videoPlayer.Play();

            texture = new Texture2D(videoTexture.width, videoTexture.height);
        }
        scaleTexture       = new Texture2D(detectWidth, detectHeight, TextureFormat.ARGB32, true);
        scaleRenderTexture = new RenderTexture(detectWidth, detectHeight, 32);

        TextAsset graphModel = Resources.Load("frozen_model") as TextAsset;

        graph = new TFGraph();
        graph.Import(graphModel.bytes);
        session = new TFSession(graph);

        gl = GameObject.Find("GLRender").GetComponent <GLRenderer>();

        var vroid = GameObject.Find("VRoid");
        Dictionary <string, GameObject> tmp = new Dictionary <string, GameObject>();

        GetJoints(vroid, ref tmp);
        dst["hips"]       = tmp["J_Bip_C_Hips"];
        dst["spine"]      = tmp["J_Bip_C_Spine"];
        dst["chest"]      = tmp["J_Bip_C_Chest"];
        dst["upperChest"] = tmp["J_Bip_C_UpperChest"];
        dst["neck"]       = tmp["J_Bip_C_Neck"];
        dst["head"]       = tmp["J_Bip_C_Head"];
        dst["upperArmL"]  = tmp["J_Bip_L_UpperArm"];    dst["upperArmR"] = tmp["J_Bip_R_UpperArm"];
        dst["lowerArmL"]  = tmp["J_Bip_L_LowerArm"];    dst["lowerArmR"] = tmp["J_Bip_R_LowerArm"];
        dst["handL"]      = tmp["J_Bip_L_Hand"];                dst["handR"] = tmp["J_Bip_R_Hand"];
        dst["upperLegL"]  = tmp["J_Bip_L_UpperLeg"];    dst["upperLegR"] = tmp["J_Bip_R_UpperLeg"];
        dst["lowerLegL"]  = tmp["J_Bip_L_LowerLeg"];    dst["lowerLegR"] = tmp["J_Bip_R_LowerLeg"];
        dst["footL"]      = tmp["J_Bip_L_Foot"];                dst["footR"] = tmp["J_Bip_R_Foot"];
    }
Example #4
0
        public void Update(double delta_time, List <Entity> entities)
        {
            foreach (var entity in entities)
            {
                var transform = entity.GetComponent <Transform>();
                var player    = entity.GetComponent <Player>();
                var mob       = entity.GetComponent <Mob>();

                GLRenderer.DrawTexture(player.texture, new Rectangle(transform.postion, player.width, player.height));
            }
        }
Example #5
0
        private void Awake()
        {
            InitSplineMaterial();
            GLRenderer glRenderer = FindObjectOfType <GLRenderer>();

            if (glRenderer == null)
            {
                GameObject go = new GameObject();
                go.name = "GLRenderer";
                go.AddComponent <GLRenderer>();
            }
            m_spline = GetComponent <SplineBase>();
        }
        public void Update(double delta_time, List <Entity> entities)
        {
            var glyph_uv_offset = new Vector2(GLRenderer.GlyphSize, GLRenderer.GlyphSize);

            foreach (var entity in entities)
            {
                var gui_text  = entity.GetComponent <GUIText>();
                var transform = entity.GetComponent <Transform>();
                var pos       = transform.postion;
                pos.Z = -1;
                GLRenderer.DrawText(transform.postion, gui_text.CharSize, gui_text.Text);
            }
        }
Example #7
0
        public void Render(Matrix4 view, Matrix4 projection)
        {
            GLRenderer renderer = Engine.Renderer;

            uniforms.SetUniform("mvp", new Uniform(UniformType.Matrix4,
                                                   view * projection));

            renderer.PushDrawData(DrawType.Opaque, new GLDrawData
            {
                Mesh     = mesh,
                Shader   = shader,
                Uniforms = uniforms
            });
        }
Example #8
0
        public void Update(double delta_time, List <Entity> entities)
        {
            for (int i = 0; i < entities.Count; i++)
            {
                var transform = entities[i].GetComponent <Transform>();
                var cursor    = entities[i].GetComponent <Cursor>();

                GLRenderer.SetColor(cursor.Color);
                var pos = transform.postion;
                pos.Xy /= GLRenderer.Zoom;
                var rec = new Rectangle(pos, 0.05f, 0.05f);
                GLRenderer.FillRectangle(rec);
            }
        }
    // Use this for initialization
    void Start()
    {
        WebCamDevice[] devices = WebCamTexture.devices;
        webcamTexture = new WebCamTexture(devices[0].name, Width, Height, FPS);
        GetComponent <Renderer>().material.mainTexture = webcamTexture;
        webcamTexture.Play();

        TextAsset graphModel = Resources.Load("frozen_model") as TextAsset;

        graph = new TFGraph();
        graph.Import(graphModel.bytes);
        session = new TFSession(graph);

        gl = GameObject.Find("GLRender").GetComponent <GLRenderer>();
    }
    // Use this for initialization
    void Start()
    {
        var heatmap          = GetResourcesToFloats("heatmaps", 33, 33, 17);
        var offsets          = GetResourcesToFloats("offsets", 33, 33, 34);
        var displacementsFwd = GetResourcesToFloats("displacementsFwd", 33, 33, 32);
        var displacementsBwd = GetResourcesToFloats("displacementsBwd", 33, 33, 32);

        poses = posenet.DecodeMultiplePoses(
            heatmap, offsets,
            displacementsFwd,
            displacementsBwd,
            outputStride: 16, maxPoseDetections: 15,
            scoreThreshold: 0.5f, nmsRadius: 20);

        gl = glgo.GetComponent <GLRenderer>();
    }
Example #11
0
        public static int GLCheckInstallation(
            GLRenderer rendererToCheck,
            GLMode modeToCheck,
            out string glVendor,
            out string glRenderer,
            out string glVersion)
        {
            Logger.Info("Checking for GLRenderer: {0}, GLMode: {1}", (object)rendererToCheck, (object)modeToCheck);
            string str1 = "";
            string str2 = "";
            string str3 = "";

            glVendor   = str1;
            glRenderer = str2;
            glVersion  = str3;
            return(BlueStacksGL.Run(BlueStacksGL.BinaryPath, BlueStacksGL.GetArgs(rendererToCheck, modeToCheck), true, true, out glVendor, out glRenderer, out glVersion, 10000));
        }
    // Use this for initialization
    void Start()
    {
        _camera = GetComponent <Camera>();


        WebCamDevice[] devices = WebCamTexture.devices;

        if (devices.Length > 1)
        {
            webcamTexture = new WebCamTexture(devices[1].name, Screen.width, (Screen.height / 2), FPS);
        }
        else
        {
            webcamTexture = new WebCamTexture(devices[0].name, Screen.width, (Screen.height / 2), FPS);
        }

        if (posenet == null)
        {
            posenet        = new PoseNet();
            debugText.text = "Model Loaded";
        }

        //    GetComponent<Renderer>().material.mainTexture = webcamTexture;

        m_Display.material.mainTexture = webcamTexture;

        //    model = ModelLoader.LoadFromStreamingAssets(modelName + ".bytes");

        //   worker = BarracudaWorkerFactory.CreateWorker(BarracudaWorkerFactory.Type.Compute, model);

        webcamTexture.Play();

        //    gl = GameObject.Find("GLRenderer").GetComponent<GLRenderer>();

        gl = GameObject.FindGameObjectWithTag("GLRenderer").GetComponent <GLRenderer>();

        //    StartCoroutine(PoseUpdateFromStart());

        Debug.Log("Made it to the end of start");

        //    worker.Dispose();
    }
Example #13
0
    // Start is called before the first frame update
    void Start()
    {
        var model = ModelLoader.LoadFromStreamingAssets(modelName + ".bytes");

        var worker = BarracudaWorkerFactory.CreateWorker(BarracudaWorkerFactory.Type.Compute, model);

        foreach (var layer in model.layers)
        {
            Debug.Log("Layer " + layer.name + " does: " + layer.inputs);
        }

        var inputs = new Dictionary <string, Tensor>();

        Texture2D img = Resources.Load("tennis_in_crowd") as Texture2D;
        //    Texture2D img = testImage.mainTexture as Texture2D;

        var tensor = new Tensor(img, 3);

        inputs.Add("image", tensor);

        worker.ExecuteAndWaitForCompletion(inputs);
        var Heatmap = worker.Fetch("heatmap");
        var Offset  = worker.Fetch("offset_2");
        var Dis_fwd = worker.Fetch("displacement_fwd_2");
        var Dis_bwd = worker.Fetch("displacement_bwd_2");

        poses = posenet.DecodeMultiplePosesOG(Heatmap, Offset, Dis_fwd, Dis_bwd,
                                              outputStride: 16, maxPoseDetections: 2, scoreThreshold: 0.02f, nmsRadius: 20);

        gl = GameObject.Find("GLRenderer").GetComponent <GLRenderer>();

        Debug.Log(poses.Length);

//        Debug.Log(Heatmap.height);
        Heatmap.Dispose();
        Offset.Dispose();
        Dis_fwd.Dispose();
        Dis_bwd.Dispose();
        worker.Dispose();
    }
    void Start()
    {
        TextAsset graphModel = Resources.Load("frozen_model") as TextAsset;
        var       graph      = new TFGraph();

        graph.Import(graphModel.bytes);
        var session = new TFSession(graph);

        Texture2D image = Resources.Load("tennis_in_crowd") as Texture2D;

        image = scaled(image, ImageSize, ImageSize);
        var tensor = TransformInput(image.GetPixels32(), ImageSize, ImageSize);

        var runner = session.GetRunner();

        runner.AddInput(graph ["image"] [0], tensor);
        runner.Fetch(
            graph ["heatmap"] [0],
            graph ["offset_2"] [0],
            graph ["displacement_fwd_2"] [0],
            graph ["displacement_bwd_2"] [0]
            );
        var result           = runner.Run();
        var heatmap          = (float [, , , ])result [0].GetValue(jagged: false);
        var offsets          = (float [, , , ])result [1].GetValue(jagged: false);
        var displacementsFwd = (float [, , , ])result [2].GetValue(jagged: false);
        var displacementsBwd = (float [, , , ])result [3].GetValue(jagged: false);

        //Debug.Log(mean(heatmap));

        poses = posenet.DecodeMultiplePoses(
            heatmap, offsets,
            displacementsFwd,
            displacementsBwd,
            outputStride: 16, maxPoseDetections: 15,
            scoreThreshold: 0.5f, nmsRadius: 20);

        gl = glgo.GetComponent <GLRenderer>();
    }
Example #15
0
    public static void AddRenderDelegate(GL_RenderDelegate func)
    {
        if (glRenderer == null)
        {
            glRenderer = Camera.main.gameObject.AddComponent<GLRenderer>();
        }
        if (renderDelegates == null)
        {

            renderDelegates = new List<GL_RenderDelegate>();
        }
        if (!renderDelegates.Contains(func))
        {
            renderDelegates.Add(func);
        }
    }
Example #16
0
        public MainWindow()
        {
            logger = new Logger(DEFAULT_LOG_FILE); // Not checking result.
            logger.Event("Program Start.");

            isGLLoaded = false;
            timer      = new Stopwatch();

            camera = new GLCamera();
            camera.SetViewParameters(new Vector3(0.0f, 0.0f, 2.0f), Vector3.Zero);
            renderer = new GLRenderer();

            // Set up the reader and initialize its root to the value in 'lolviewer.dat' if
            // the file exists.
            {
                reader = new LOLDirectoryReader();

                bool       isFileOpen = false;
                FileStream file       = null;
                try
                {
                    FileInfo fileInfo = new FileInfo(DEFAULT_DATA_FILE);
                    if (fileInfo.Exists == true)
                    {
                        file       = new FileStream(fileInfo.FullName, FileMode.Open);
                        isFileOpen = true;
                    }
                    else
                    {
                        logger.Warning("Failed to locate " + DEFAULT_DATA_FILE + ".");
                    }
                }
                catch
                {
                    logger.Warning("Failed to open " + DEFAULT_DATA_FILE + ".");
                }

                if (isFileOpen == true)
                {
                    BinaryReader fileReader = null;
                    if (file != null)
                    {
                        try
                        {
                            logger.Event("Reading " + DEFAULT_DATA_FILE + ".");

                            fileReader  = new BinaryReader(file);
                            reader.Root = fileReader.ReadString();
                            fileReader.Close();
                        }
                        catch
                        {
                            logger.Warning("Failed to read " + DEFAULT_DATA_FILE + ".");
                            file.Close();
                        }
                    }
                }
            }

            InitializeComponent();

            mainWindowProgressBar.Style = ProgressBarStyle.Marquee;
            mainWindowProgressBar.Value = 100;

            lastSearch          = String.Empty;
            currentSearchSubset = new List <String>();

            // Main window Callbacks
            this.Shown += new EventHandler(OnMainWindowShown);

            // GLControl Callbacks
            glControlMain.Load     += new EventHandler(GLControlMainOnLoad);
            glControlMain.Resize   += new EventHandler(GLControlMainOnResize);
            glControlMain.Paint    += new PaintEventHandler(GLControlMainOnPaint);
            glControlMain.Disposed += new EventHandler(GLControlMainOnDispose);

            // Set mouse events
            glControlMain.MouseDown  += new MouseEventHandler(GLControlOnMouseDown);
            glControlMain.MouseUp    += new MouseEventHandler(GLControlOnMouseUp);
            glControlMain.MouseWheel += new MouseEventHandler(GLControlOnMouseWheel);
            glControlMain.MouseMove  += new MouseEventHandler(GLControlOnMouseMove);

            // Set keyboard events
            glControlMain.KeyDown += new KeyEventHandler(GLControlMainOnKeyDown);
            glControlMain.KeyUp   += new KeyEventHandler(GLControlMainOnKeyUp);

            // Menu Callbacks
            exitToolStripMenuItem.Click          += new EventHandler(OnExit);
            aboutToolStripMenuItem.Click         += new EventHandler(OnAbout);
            readDirectoryMainMenuStripItem.Click += new EventHandler(OnReadModels);
            readMainMenuStripItem.Click          += new EventHandler(OnSetDirectory);

            // Model View Callbacks
            modelListBox.DoubleClick += new EventHandler(OnModelListDoubleClick);
            modelListBox.KeyPress    += new KeyPressEventHandler(OnModelListKeyPress);

            // Buttons
            resetCameraButton.Click     += new EventHandler(OnResetCameraButtonClick);
            backgroundColorButton.Click += new EventHandler(OnBackgroundColorButtonClick);
            fullscreenButton.Click      += new EventHandler(OnFullscreenButtonClick);

            //
            // Animation Controller
            //

            // TODO: Pass the references and callbacks into constructor instead of doing them out here.
            // Kind of ugly code. :(
            animationController = new AnimationController();

            // Set references
            animationController.enableAnimationButton    = enableAnimationButton;
            animationController.currentAnimationComboBox = currentAnimationComboBox;
            animationController.playAnimationButton      = playAnimationButton;
            animationController.glControlMain            = glControlMain;
            animationController.timelineTrackBar         = timelineTrackBar;
            animationController.mainWindowStatusLabel    = mainWindowStatusLabel;

            animationController.renderer = renderer;

            // Set callbacks.
            enableAnimationButton.Click += new EventHandler(animationController.OnEnableAnimationButtonClick);
            playAnimationButton.Click   += new EventHandler(animationController.OnPlayAnimationButtonClick);
            currentAnimationComboBox.SelectedIndexChanged += new EventHandler(animationController.OnCurrentAnimationComboBoxSelectedIndexChanged);
            timelineTrackBar.Scroll += new EventHandler(animationController.OnTimelineTrackBar);

            animationController.DisableAnimation();

            //
            // End Animation Controller
            //

            // Search Box
            modelSearchBox.TextChanged += new EventHandler(OnModelSearchBoxTextChanged);
            modelSearchBox.KeyPress    += new KeyPressEventHandler(OnModelSearchBoxKeyPress);
            modelSearchBox.KeyDown     += new KeyEventHandler(OnModelSearchBoxKeyDown);
        }
Example #17
0
        public MainWindow()
        {
            logger = new Logger(DEFAULT_LOG_FILE); // Not checking result.
            logger.Event("Program Start.");

            isGLLoaded = false;
            timer = new Stopwatch();

            camera = new GLCamera();
            camera.SetViewParameters(new Vector3(0.0f, 0.0f, 2.0f), Vector3.Zero);
            renderer = new GLRenderer();

            // Set up the reader and initialize its root to the value in 'lolviewer.dat' if
            // the file exists.
            {
                reader = new LOLDirectoryReader();

                bool isFileOpen = false;
                FileStream file = null;
                try
                {
                    FileInfo fileInfo = new FileInfo(DEFAULT_DATA_FILE);
                    if (fileInfo.Exists == true)
                    {
                        file = new FileStream(fileInfo.FullName, FileMode.Open);
                        isFileOpen = true;
                    }
                    else
                    {
                        logger.Warning("Failed to locate " + DEFAULT_DATA_FILE + ".");
                    }
                }
                catch
                {
                    logger.Warning("Failed to open " + DEFAULT_DATA_FILE + ".");
                }

                if (isFileOpen == true)
                {
                    BinaryReader fileReader = null;
                    if (file != null)
                    {
                        try
                        {
                            logger.Event("Reading " + DEFAULT_DATA_FILE + ".");

                            fileReader = new BinaryReader(file);
                            reader.Root = fileReader.ReadString();
                            fileReader.Close();
                        }
                        catch
                        {
                            logger.Warning("Failed to read " + DEFAULT_DATA_FILE + ".");
                            file.Close();
                        }
                    }
                }
            }

            InitializeComponent();

            mainWindowProgressBar.Style = ProgressBarStyle.Marquee;
            mainWindowProgressBar.Value = 100;

            lastSearch = String.Empty;
            currentSearchSubset = new List<String>();

            // Main window Callbacks
            this.Shown += new EventHandler(OnMainWindowShown);

            // GLControl Callbacks
            glControlMain.Load += new EventHandler(GLControlMainOnLoad);
            glControlMain.Resize += new EventHandler(GLControlMainOnResize);
            glControlMain.Paint += new PaintEventHandler(GLControlMainOnPaint);
            glControlMain.Disposed += new EventHandler(GLControlMainOnDispose);

            // Set mouse events
            glControlMain.MouseDown += new MouseEventHandler(GLControlOnMouseDown);
            glControlMain.MouseUp += new MouseEventHandler(GLControlOnMouseUp);
            glControlMain.MouseWheel += new MouseEventHandler(GLControlOnMouseWheel);
            glControlMain.MouseMove += new MouseEventHandler(GLControlOnMouseMove);

            // Set keyboard events
            glControlMain.KeyDown += new KeyEventHandler(GLControlMainOnKeyDown);
            glControlMain.KeyUp += new KeyEventHandler(GLControlMainOnKeyUp);

            // Menu Callbacks
            exitToolStripMenuItem.Click += new EventHandler(OnExit);
            aboutToolStripMenuItem.Click += new EventHandler(OnAbout);
            readDirectoryMainMenuStripItem.Click += new EventHandler(OnReadModels);
            readMainMenuStripItem.Click += new EventHandler(OnSetDirectory);

            // Model View Callbacks
            modelListBox.DoubleClick += new EventHandler(OnModelListDoubleClick);
            modelListBox.KeyPress += new KeyPressEventHandler(OnModelListKeyPress);

            // Buttons
            resetCameraButton.Click += new EventHandler(OnResetCameraButtonClick);
            backgroundColorButton.Click += new EventHandler(OnBackgroundColorButtonClick);
            fullscreenButton.Click += new EventHandler(OnFullscreenButtonClick);

            //
            // Animation Controller
            //

            // TODO: Pass the references and callbacks into constructor instead of doing them out here.
            // Kind of ugly code. :(
            animationController = new AnimationController();

            // Set references
            animationController.enableAnimationButton = enableAnimationButton;
            animationController.currentAnimationComboBox = currentAnimationComboBox;
            animationController.playAnimationButton = playAnimationButton;
            animationController.glControlMain = glControlMain;
            animationController.timelineTrackBar = timelineTrackBar;
            animationController.mainWindowStatusLabel = mainWindowStatusLabel;

            animationController.renderer = renderer;

            // Set callbacks.
            enableAnimationButton.Click += new EventHandler(animationController.OnEnableAnimationButtonClick);
            playAnimationButton.Click += new EventHandler(animationController.OnPlayAnimationButtonClick);
            currentAnimationComboBox.SelectedIndexChanged += new EventHandler(animationController.OnCurrentAnimationComboBoxSelectedIndexChanged);
            timelineTrackBar.Scroll += new EventHandler(animationController.OnTimelineTrackBar);

            animationController.DisableAnimation();

            //
            // End Animation Controller
            //

            // Search Box
            modelSearchBox.TextChanged += new EventHandler(OnModelSearchBoxTextChanged);
            modelSearchBox.KeyPress += new KeyPressEventHandler(OnModelSearchBoxKeyPress);
            modelSearchBox.KeyDown += new KeyEventHandler(OnModelSearchBoxKeyDown);
        }
Example #18
0
 private static string GetArgs(GLRenderer rendererToCheck, GLMode modeToCheck)
 {
     return(string.Format("{0} {1}", (object)(int)rendererToCheck, (object)(int)modeToCheck));
 }
Example #19
0
 public TestPhysics(GLRenderer renderer) : base(renderer)
 {
 }
Example #20
0
 public static void AddObject(GLObject o)
 {
     if(glRenderer == null)
     {
         glRenderer = Camera.main.gameObject.AddComponent<GLRenderer>();
     }
     if(glObjects == null)
     {
         glObjects = new List<GLObject>();
     }
     if(!glObjects.Contains(o))
     {
         glObjects.Add(o);
     }
 }
Example #21
0
 public TestPBR(GLRenderer renderer)
     : base(renderer)
 {
 }