void Start() { behaviour = this.GetComponent<G4Behaviour>(); GameLoaded(); TurnOffCounterFeddbacks(); StartCounting(); Stats.gameCodeName = gameCodeName; //if (audioOnOff == true) //{ // AudioListener.volume = 1; //} //if (audioOnOff == false) //{ // AudioListener.volume = 0; //} SetLivesLimit(3); }
void Start () { behaviour = GameObject.Find ("Main Camera").GetComponent<G4Behaviour> (); }