void Start()
    {       
		behaviour = this.GetComponent<G4Behaviour>();

        GameLoaded();        
        TurnOffCounterFeddbacks();
        StartCounting();
        Stats.gameCodeName = gameCodeName;

        //if (audioOnOff == true)
        //{
        //    AudioListener.volume = 1;
        //}
        //if (audioOnOff == false)
        //{
        //    AudioListener.volume = 0;
        //}

        SetLivesLimit(3);
        
    }
	void Start ()
	{
		behaviour = GameObject.Find ("Main Camera").GetComponent<G4Behaviour> ();

	}