Example #1
0
        public static HalfController GetNew(int player, FullPadMode mode = FullPadMode.spellMode)
        {
            bool           win = false;
            HalfController h   = new HalfController(player, ref win, mode);

            return(win ? h : null);
        }
Example #2
0
 private HalfController(int player, ref bool assign, FullPadMode mode = FullPadMode.spellMode)
 {
     halfControllers.Add(this);
     this.fullPadMode = mode;
     this.playerNum   = player;
     assign           = reassign();
 }
 public static HalfController GetNew(int player, FullPadMode mode = FullPadMode.spellMode)
 {
     bool win = false;
     HalfController h = new HalfController(player, ref win, mode);
     return win ? h : null;
 }
 private HalfController(int player, ref bool assign, FullPadMode mode = FullPadMode.spellMode)
 {
     halfControllers.Add(this);
     this.fullPadMode = mode;
     this.playerNum = player;
     assign = reassign();
 }
        public HalfPadState(FullPadMode mode, PlayerIndex controllerIndex)
        {
            GamePadState gamePadState = GamePad.GetState(controllerIndex, GamePadDeadZone.Circular);
            if (mode == FullPadMode.mirrorMode)
            {
                stick1 = new Stick(gamePadState.Buttons.Y,
                                   gamePadState.Buttons.A,
                                   gamePadState.Buttons.X,
                                   gamePadState.Buttons.B);
                if (stick1.isCentered())
                {
                    stick1 = new Stick(gamePadState.ThumbSticks.Left);
                }

                stick2 = new Stick(gamePadState.ThumbSticks.Right);
                if (stick2.isCentered())
                {
                    stick2 = new Stick(gamePadState.DPad.Up,
                                       gamePadState.DPad.Down,
                                       gamePadState.DPad.Left,
                                       gamePadState.DPad.Right);
                }

                Btn1 = gamePadState.Buttons.RightShoulder;
                if (Btn1 == ButtonState.Released) Btn1 = gamePadState.Buttons.LeftShoulder;

                Btn2 = (gamePadState.Triggers.Right < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed; //TODO: test
                if (Btn2 == ButtonState.Released) Btn2 = (gamePadState.Triggers.Left < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed;

                Btn2AsTrigger = Math.Max(gamePadState.Triggers.Right, gamePadState.Triggers.Left);

                Btn3 = gamePadState.Buttons.RightStick;
                if (Btn3 == ButtonState.Released) Btn3 = gamePadState.Buttons.LeftStick;

                BtnStart = gamePadState.Buttons.Start;
                if (BtnStart == ButtonState.Released) BtnStart = gamePadState.Buttons.Back;
            }
            else
            {
                stick1 = new Stick(gamePadState.ThumbSticks.Left);
                stick2 = new Stick(gamePadState.ThumbSticks.Right);
                if (stick2.isCentered())
                {
                    stick2 = new Stick(gamePadState.DPad.Up,
                                       gamePadState.DPad.Down,
                                       gamePadState.DPad.Left,
                                       gamePadState.DPad.Right);
                }

                Btn1 = gamePadState.Buttons.RightShoulder;
                if (Btn1 == ButtonState.Released) Btn1 = gamePadState.Buttons.LeftShoulder;
                if (Btn1 == ButtonState.Released) Btn1 = gamePadState.Buttons.A;

                Btn2 = (gamePadState.Triggers.Right < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed; //TODO: test
                if (Btn2 == ButtonState.Released) Btn2 = (gamePadState.Triggers.Left < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed;
                if (Btn2 == ButtonState.Released) Btn2 = gamePadState.Buttons.B;
                if (Btn2 == ButtonState.Released) Btn2 = gamePadState.Buttons.Y;

                Btn2AsTrigger = Math.Max(gamePadState.Triggers.Right, gamePadState.Triggers.Left);
                if (gamePadState.Buttons.B == ButtonState.Pressed ||
                    gamePadState.Buttons.Y == ButtonState.Pressed) Btn2AsTrigger = 1.0f;

                Btn3 = gamePadState.Buttons.RightStick;
                if (Btn3 == ButtonState.Released) Btn3 = gamePadState.Buttons.LeftStick;
                if (Btn3 == ButtonState.Released) Btn3 = gamePadState.Buttons.X;

                BtnStart = gamePadState.Buttons.Start;
                if (BtnStart == ButtonState.Released) BtnStart = gamePadState.Buttons.Back;

            }
        }
Example #6
0
        public HalfPadState(FullPadMode mode, PlayerIndex controllerIndex)
        {
            GamePadState gamePadState = GamePad.GetState(controllerIndex, GamePadDeadZone.Circular);

            if (mode == FullPadMode.mirrorMode)
            {
                stick1 = new Stick(gamePadState.Buttons.Y,
                                   gamePadState.Buttons.A,
                                   gamePadState.Buttons.X,
                                   gamePadState.Buttons.B);
                if (stick1.isCentered())
                {
                    stick1 = new Stick(gamePadState.ThumbSticks.Left);
                }

                stick2 = new Stick(gamePadState.ThumbSticks.Right);
                if (stick2.isCentered())
                {
                    stick2 = new Stick(gamePadState.DPad.Up,
                                       gamePadState.DPad.Down,
                                       gamePadState.DPad.Left,
                                       gamePadState.DPad.Right);
                }

                Btn1 = gamePadState.Buttons.RightShoulder;
                if (Btn1 == ButtonState.Released)
                {
                    Btn1 = gamePadState.Buttons.LeftShoulder;
                }

                Btn2 = (gamePadState.Triggers.Right < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed;
                //TODO: test
                if (Btn2 == ButtonState.Released)
                {
                    Btn2 = (gamePadState.Triggers.Left < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed;
                }

                Btn2AsTrigger = Math.Max(gamePadState.Triggers.Right, gamePadState.Triggers.Left);

                Btn3 = gamePadState.Buttons.RightStick;
                if (Btn3 == ButtonState.Released)
                {
                    Btn3 = gamePadState.Buttons.LeftStick;
                }

                BtnStart = gamePadState.Buttons.Start;
                if (BtnStart == ButtonState.Released)
                {
                    BtnStart = gamePadState.Buttons.Back;
                }
            }
            else
            {
                stick1 = new Stick(gamePadState.ThumbSticks.Left);
                stick2 = new Stick(gamePadState.ThumbSticks.Right);
                if (stick2.isCentered())
                {
                    stick2 = new Stick(gamePadState.DPad.Up,
                                       gamePadState.DPad.Down,
                                       gamePadState.DPad.Left,
                                       gamePadState.DPad.Right);
                }

                Btn1 = gamePadState.Buttons.RightShoulder;
                if (Btn1 == ButtonState.Released)
                {
                    Btn1 = gamePadState.Buttons.LeftShoulder;
                }
                if (Btn1 == ButtonState.Released)
                {
                    Btn1 = gamePadState.Buttons.A;
                }

                Btn2 = (gamePadState.Triggers.Right < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed;
                //TODO: test
                if (Btn2 == ButtonState.Released)
                {
                    Btn2 = (gamePadState.Triggers.Left < Controller.deadZone) ? ButtonState.Released : ButtonState.Pressed;
                }
                if (Btn2 == ButtonState.Released)
                {
                    Btn2 = gamePadState.Buttons.B;
                }
                if (Btn2 == ButtonState.Released)
                {
                    Btn2 = gamePadState.Buttons.Y;
                }

                Btn2AsTrigger = Math.Max(gamePadState.Triggers.Right, gamePadState.Triggers.Left);
                if (gamePadState.Buttons.B == ButtonState.Pressed ||
                    gamePadState.Buttons.Y == ButtonState.Pressed)
                {
                    Btn2AsTrigger = 1.0f;
                }

                Btn3 = gamePadState.Buttons.RightStick;
                if (Btn3 == ButtonState.Released)
                {
                    Btn3 = gamePadState.Buttons.LeftStick;
                }
                if (Btn3 == ButtonState.Released)
                {
                    Btn3 = gamePadState.Buttons.X;
                }

                BtnStart = gamePadState.Buttons.Start;
                if (BtnStart == ButtonState.Released)
                {
                    BtnStart = gamePadState.Buttons.Back;
                }
            }
        }