private void Start() { origPos = transform.position; offsetTime = Random.Range(0, 100); counter = FindObjectOfType <FruitCounter>(); //counter.fruits.Add(this); counter.maxCount++; counter.CountFruits(0); }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <PlayerMovement>()) { counter.CountFruits(1); /*int au = Random.Range(1, chomps.Count - 1); * //AudioSource.PlayClipAtPoint(chomps[au], transform.position, 100f); * AudioSource.PlayClipAtPoint(chomps[au], FindObjectOfType<AudioListener>().transform.position, 0.9f);*/ AudioSource.PlayClipAtPoint(chomps[0], FindObjectOfType <AudioListener>().transform.position, 0.9f); GameObject.Destroy(gameObject); } }