Example #1
0
    private void Update()
    {
        if (thisForge.GetComponent <Buildings>().isActivated)
        {
            panelChild.gameObject.SetActive(true);
            isForgeActive = true;
        }
        else
        {
            panelChild.gameObject.SetActive(false);
            isForgeActive = false;
        }

        if (isForgeActive)
        {
            GetComponent <RectTransform>().position = Camera.main.WorldToScreenPoint(thisForge.transform.position);
        }
    }