Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space) && item != null)
     {
         forge.PutItemIn(item, itemController);
         item = null;
     }
     if (Input.GetKeyDown(KeyCode.H) && forge.IsItemReady())
     {
         forge.CollectHandout().transform.position = ingotPos.transform.position;
     }
 }