public void AfterTest() { _goal = null; _otherSpecies = null; _species = null; _ownerSpecies = null; _pathfinding = null; _wildlifeService = null; _params = null; }
public void BeforeTest() { _params = new FollowTargetGoalParams { ValidTargetDesirability = 1.0f, LoseFollowRadiusSquared = 2000.0f, FollowRadius = 10.0f }; _wildlifeService = new MockWildlifeService(); var owner = new GameObject(); _pathfinding = owner.AddComponent <MockPathfindingComponent>(); _ownerSpecies = owner.AddComponent <MockSpeciesComponent>(); _species = new GameObject().AddComponent <MockSpeciesComponent>(); _otherSpecies = new GameObject().AddComponent <MockSpeciesComponent>(); _goal = new FollowTargetGoal(owner, _params, _wildlifeService); }