public void Initialize(FloorGimicData.Param fgData, FloorGimicDatabase db) { Debug.Log ("[FloorGimic] Initialized: "+fgData.name ); m_fgData = fgData; m_sprite.SetSprite(m_fgData.graphic); m_spriteAnimator.Play(m_fgData.graphic); }
/* * Create FloorGimic with Graphic */ private FloorGimic _CreateGimic(FloorGimicData.Param p) { GameObject fab = null; foreach(FloorGimicGraphic fg in m_floorGimicGraphics) { if( fg.name == p.graphic ) { fab = fg.fab; } } if(fab == null) { fab = m_generalFgfab; } GameObject go = GameObject.Instantiate(fab) as GameObject; FloorGimic gimic = go.GetComponent<FloorGimic>() as FloorGimic; gimic.Initialize(p, this); return gimic; }