public static string[] DisplayStrings(this FloatPrecision fp) { return(new string[] { "fixed (11 bit)", "half (16 bit)", "float (32 bit)" }); }
public static string ToCode(this FloatPrecision fp) { if (fp == FloatPrecision.Fixed) { return("fixed"); } else if (fp == FloatPrecision.Half) { return("half"); } else { return("float"); } }
public BurstCompileAttribute(FloatPrecision floatPrecision, FloatMode floatMode) { FloatMode = floatMode; FloatPrecision = floatPrecision; }
public static TDescription WithBurst <TDescription>(this TDescription description, FloatMode floatMode = FloatMode.Default, FloatPrecision floatPrecision = FloatPrecision.Standard, bool synchronousCompilation = false) where TDescription : ILambdaJobDescription => description;
public ComputeJobOptimizationAttribute(FloatPrecision floatPrecision, FloatMode floatMode) : base(floatPrecision, floatMode) { }
/// <summary> /// Configure the pass before execution /// </summary> /// <param name="baseDescriptor">Current target descriptor</param> /// <param name="colorAttachmentHandle">Color attachment to render into</param> /// <param name="depthAttachmentHandle">Depth attachment to render into</param> /// <param name="configuration">Specific render configuration</param> public bool Setup( RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorAttachmentHandle, RenderTargetHandle depthAttachmentHandle, RendererConfiguration configuration, SampleCount samples, RenderingData renderingData) { if (!GetViewDepthMinMaxWithRenderQueue(renderingData.cameraData.camera, RenderQueueUtils.oit, out _ViewDepthMinMax)) { return(false); } this._ColorAttachmentHandle = colorAttachmentHandle; this._DepthAttachmentHandle = depthAttachmentHandle; _RendererConfiguration = configuration; if ((int)samples > 1) { baseDescriptor.bindMS = false; baseDescriptor.msaaSamples = (int)samples; } baseDescriptor.depthBufferBits = 0; _Descriptor = baseDescriptor; _MomentsPrecision = renderingData.cameraData.momentsPrecision; if (_MomentsPrecision == FloatPrecision._Single) { baseDescriptor.colorFormat = RenderTextureFormat.ARGBFloat; _DescriptorFloat4 = baseDescriptor; baseDescriptor.colorFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RGFloat) ? RenderTextureFormat.RGFloat : RenderTextureFormat.ARGBFloat; _DescriptorFloat2 = baseDescriptor; baseDescriptor.colorFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat) ? RenderTextureFormat.RFloat : RenderTextureFormat.ARGBFloat; _DescriptorFloat = baseDescriptor; } else { baseDescriptor.colorFormat = RenderTextureFormat.ARGBHalf; _DescriptorFloat4 = baseDescriptor; baseDescriptor.colorFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RGHalf) ? RenderTextureFormat.RGHalf : RenderTextureFormat.ARGBHalf; _DescriptorFloat2 = baseDescriptor; baseDescriptor.colorFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RHalf) ? RenderTextureFormat.RHalf : RenderTextureFormat.ARGBHalf; _DescriptorFloat = baseDescriptor; } _B0Handle.Init("_B0"); _B1Handle.Init("_B1"); _B2Handle.Init("_B2"); _MomentsCount = (MomentsCount)renderingData.cameraData.momentsCount; if (MomentsCount._4 != _MomentsCount) { _GMBinding = new RenderTargetBinding( new RenderTargetIdentifier[] { _B0Handle.Identifier(), _B1Handle.Identifier(), _B2Handle.Identifier(), }, new RenderBufferLoadAction[] { RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, }, new RenderBufferStoreAction[] { RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, }, _DepthAttachmentHandle.Identifier(), RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare); } else { _GMBinding = new RenderTargetBinding( new RenderTargetIdentifier[] { _B0Handle.Identifier(), _B1Handle.Identifier(), }, new RenderBufferLoadAction[] { RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, }, new RenderBufferStoreAction[] { RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, }, _DepthAttachmentHandle.Identifier(), RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare); } _MOITHandle.Init("_MOIT"); _GIALHandle.Init("_GIAL"); _RMBinding = new RenderTargetBinding( new RenderTargetIdentifier[] { _MOITHandle.Identifier(), _GIALHandle.Identifier(), }, new RenderBufferLoadAction[] { RenderBufferLoadAction.DontCare, RenderBufferLoadAction.DontCare, }, new RenderBufferStoreAction[] { RenderBufferStoreAction.Store, RenderBufferStoreAction.Store, }, _DepthAttachmentHandle.Identifier(), RenderBufferLoadAction.Load, RenderBufferStoreAction.DontCare ); return(true); }
public double FixedTest(double n) => FloatPrecision.Round(n);