private UInt32 GetUInt32(byte firstByte) { var floatLayout = new FloatLayout32(); floatLayout.B4 = firstByte; floatLayout.B3 = (byte)f.ReadByte(); floatLayout.B2 = (byte)f.ReadByte(); floatLayout.B1 = (byte)f.ReadByte(); return(floatLayout.UintData32); }
private double GetFloat32() { FloatLayout32 floatLayout = new FloatLayout32(); // reverse byte ordering floatLayout.B4 = (byte)f.ReadByte(); floatLayout.B3 = (byte)f.ReadByte(); floatLayout.B2 = (byte)f.ReadByte(); floatLayout.B1 = (byte)f.ReadByte(); return(floatLayout.FloatData32); }
private UInt32 GetUInt32(byte firstByte) { var floatLayout = new FloatLayout32(); floatLayout.B4 = firstByte; floatLayout.B3 = (byte)_f.ReadByte(); floatLayout.B2 = (byte)_f.ReadByte(); floatLayout.B1 = (byte)_f.ReadByte(); return floatLayout.UintData32; }
private double GetFloat32() { FloatLayout32 floatLayout = new FloatLayout32(); // reverse byte ordering floatLayout.B4 = (byte)_f.ReadByte(); floatLayout.B3 = (byte)_f.ReadByte(); floatLayout.B2 = (byte)_f.ReadByte(); floatLayout.B1 = (byte)_f.ReadByte(); return floatLayout.FloatData32; }