void flipStop() { if (_flipCount > 0) _flipCount--; _flipingStatus = FlipingStatus.FLIPING_INVALID; _isAnimationProceeding = false; }
void loopCheckFlip() { if (!_isAnimationProceeding) { _isAnimationProceeding = true; float degree = 180f; if (!_isFront) { _flipingStatus = FlipingStatus.FLIPING_FRONT; degree = 180f; } else { _flipingStatus = FlipingStatus.FLIPING_BACK; degree = 0; } _rotatedTransform.DORotate(new Vector3(0, degree, 0), 2.5f). SetEase(Ease.OutQuint). SetLoops(0). OnStart(flipStart). OnUpdate(flipUpdate). OnComplete(flipStop); } }
void Awake() { _flipCount = 0; _flipingStatus = FlipingStatus.FLIPING_INVALID; _rotatedTransform = this.transform.FindChild("flippedObject"); }