// Use this for initialization protected override void Start() { base.Start(); TDS_UIManager.Instance.OnSetFireMiniGameState += ((FireMiniGameState _state) => currentMiniGameState = _state); TDS_UIManager.Instance.OnFailFireMiniGame += FailMiniGame; }
public void SetFireMiniGameState(FireMiniGameState _state) { OnSetFireMiniGameState?.Invoke(_state); }
public void SetMiniGameState(FireMiniGameState _state) => currentMiniGameState = _state;