/// <summary> /// Use to map a friends location on the grid. /// </summary> /// <param name="friendID">Friends UUID to find</param> /// <remarks><seealso cref="E:OnFriendFound"/></remarks> public void MapFriend(LLUUID friendID) { FindAgentPacket stalk = new FindAgentPacket(); stalk.AgentBlock.Hunter = Client.Self.AgentID; stalk.AgentBlock.Prey = friendID; Console.WriteLine(stalk.ToString()); Client.Network.SendPacket(stalk); }