void Start() { dia_Play = GetComponent <Dia_Play>(); myState = transform.parent.GetComponent <PlayerState>(); file_parser = new File_parser(); file_parser.FileOpen(fileName); file_parser.Parse(); DialogueStrings = file_parser.GetText(); chatChar = file_parser.GetTextChar(); _textComponent.text = ""; moveSetting(); HideIcons(); StartCoroutine(StartDialogue()); file_parser.FileClose(); }
// Use this for initialization void Start() { textArea = GetComponent <Text>(); stage = Singletone.Instance.stage; Debug.Log(stage); file_parser = new File_parser(); file_parser.FileOpen(FileName[stage]); file_parser.Reading(); DialogueStrings = file_parser.GetText(); StartCoroutine(DisplayTimer()); file_parser.FileClose(); switch (stage) { case 0: textArea.color = new Color(1, 0, 1); break; case 1: textArea.color = new Color(1, 1, 0); break; case 2: textArea.color = new Color(0, 1, 0); break; case 3: textArea.color = new Color(1, 0, 0); break; case 4: textArea.color = new Color(0, 1, 1); break; case 5: textArea.color = new Color(1, 0, 1); break; case 6: textArea.color = new Color(1, 0, 1); break; } }