public static FighterHits GetFighterHit(this FighterStates fighterStates) { return((FighterHits)System.Enum.Parse(typeof(FighterHits), fighterStates.ToString())); }
private void OnGUI() { GUI.Label(new Rect(0, 0, Screen.width, 40), " checkPunch " + currentHit.HitStatus + " " + fighterstate.ToString() + " " + direction + " " + cooldown); GUI.Label(new Rect(0, 40, Screen.width, 40), " " + Mathf.Sign(this.transform.localScale.x)); GUI.Label(new Rect(0, 80, Screen.width, 40), LastKick + " " + datekick.ToString("dd HH:mm:ss") + " hitinfo " + " " + GetHitInfo()); }