public virtual void ReadBody(BinaryReader reader) { // footstepState = (AudioGrp_Footstep) FieldSerializeUtil.Deserialize((byte) 0, reader); // footMatType = (AudioGrp_FootMatType) FieldSerializeUtil.Deserialize((byte) 0, reader); relatedPos = FieldSerializeUtil.Deserialize(relatedPos, reader); relatedRocation = FieldSerializeUtil.Deserialize(relatedRocation, reader); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Offset, writer); FieldSerializeUtil.Serialize(HitPoint, writer); FieldSerializeUtil.Serialize((byte)EnvironmentType, writer); }
public void ReadBody(BinaryReader reader) { Target = FieldSerializeUtil.Deserialize(Target, reader); Offset = FieldSerializeUtil.Deserialize(Offset, reader); HitPoint = FieldSerializeUtil.Deserialize(HitPoint, reader); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Target, writer); FieldSerializeUtil.Serialize(Offset, writer); FieldSerializeUtil.Serialize(HitPoint, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(owner, writer); FieldSerializeUtil.Serialize((byte)fireEffectType, writer); FieldSerializeUtil.Serialize(pitch, writer); FieldSerializeUtil.Serialize(yaw, writer); FieldSerializeUtil.Serialize(weaponId, writer); }
public void ReadBody(BinaryReader reader) { owner = FieldSerializeUtil.Deserialize(owner, reader); fireEffectType = (FireEffectType)FieldSerializeUtil.Deserialize((byte)fireEffectType, reader); pitch = FieldSerializeUtil.Deserialize(pitch, reader); yaw = FieldSerializeUtil.Deserialize(yaw, reader); weaponId = FieldSerializeUtil.Deserialize(weaponId, reader); }
public virtual void WriteBody(MyBinaryWriter writer) { // FieldSerializeUtil.Serialize((byte) footstepState, writer); // FieldSerializeUtil.Serialize((byte) footMatType, writer); // FieldSerializeUtil.Serialize((byte) subType, writer); FieldSerializeUtil.Serialize(relatedPos, writer); FieldSerializeUtil.Serialize(relatedRocation, writer); }
public void ReadBody(BinaryReader reader) { Offset = FieldSerializeUtil.Deserialize(Offset, reader); HitPoint = FieldSerializeUtil.Deserialize(HitPoint, reader); EnvironmentType = (EEnvironmentType)FieldSerializeUtil.Deserialize((byte)0, reader); HitAudioId = FieldSerializeUtil.Deserialize(HitAudioId, reader); needEffectEntity = FieldSerializeUtil.Deserialize((byte)0, reader) == 1; ChunkId = FieldSerializeUtil.Deserialize(ChunkId, reader); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Offset, writer); FieldSerializeUtil.Serialize(HitPoint, writer); FieldSerializeUtil.Serialize((byte)EnvironmentType, writer); FieldSerializeUtil.Serialize(HitAudioId, writer); FieldSerializeUtil.Serialize(needEffectEntity?(byte)1:(byte)0, writer); FieldSerializeUtil.Serialize(ChunkId, writer); }
public void ReadBody(BinaryReader reader) { bodyPart = (EBodyPart)FieldSerializeUtil.Deserialize((byte)bodyPart, reader); // bulletBaseText = FieldSerializeUtil.Deserialize(bulletBaseText, reader); // statisticStr = FieldSerializeUtil.Deserialize(statisticStr, reader); cmdSeq = FieldSerializeUtil.Deserialize(cmdSeq, reader); serverTime = FieldSerializeUtil.Deserialize(serverTime, reader); totalDamage = FieldSerializeUtil.Deserialize(totalDamage, reader); shootKey = FieldSerializeUtil.Deserialize(shootKey, reader); shootTarget = FieldSerializeUtil.Deserialize(shootTarget, reader); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize((byte)bodyPart, writer); // FieldSerializeUtil.Serialize(bulletBaseText, writer); // FieldSerializeUtil.Serialize(statisticStr, writer); FieldSerializeUtil.Serialize(cmdSeq, writer); FieldSerializeUtil.Serialize(serverTime, writer); FieldSerializeUtil.Serialize(totalDamage, writer); FieldSerializeUtil.Serialize(shootKey, writer); FieldSerializeUtil.Serialize(shootTarget, writer); }
public void ReadBody(BinaryReader reader) { Type = FieldSerializeUtil.Deserialize(Type, reader); Id = FieldSerializeUtil.Deserialize(Id, reader); }
public void ReadBody(BinaryReader reader) { Offset = FieldSerializeUtil.Deserialize(Offset, reader); HitPoint = FieldSerializeUtil.Deserialize(HitPoint, reader); EnvironmentType = (EEnvironmentType)FieldSerializeUtil.Deserialize((byte)0, reader); }
public void ReadBody(BinaryReader reader) { Target = FieldSerializeUtil.Deserialize(Target, reader); UniqueId = FieldSerializeUtil.Deserialize(UniqueId, reader); TriggerTime = FieldSerializeUtil.Deserialize(TriggerTime, reader); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Target, writer); FieldSerializeUtil.Serialize(UniqueId, writer); FieldSerializeUtil.Serialize(TriggerTime, writer); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(audioFireMode, writer); FieldSerializeUtil.Serialize(fireWeaponId, writer); FieldSerializeUtil.Serialize(audioFirePos, writer); }
public void ReadBody(BinaryReader reader) { audioFireMode = FieldSerializeUtil.Deserialize(audioFireMode, reader); fireWeaponId = FieldSerializeUtil.Deserialize(fireWeaponId, reader); audioFirePos = FieldSerializeUtil.Deserialize(audioFirePos, reader); }
public override void ReadBody(BinaryReader reader) { base.ReadBody(reader); WeaponId = FieldSerializeUtil.Deserialize(WeaponId, reader); }
public override void WriteBody(MyBinaryWriter writer) { base.WriteBody(writer); FieldSerializeUtil.Serialize((byte)groupOne, writer); FieldSerializeUtil.Serialize((byte)groupTwo, writer); }
public override void ReadBody(BinaryReader reader) { base.ReadBody(reader); groupOne = FieldSerializeUtil.Deserialize((byte)0, reader); groupTwo = FieldSerializeUtil.Deserialize((byte)0, reader); }
public void WriteBody(MyBinaryWriter writer) { FieldSerializeUtil.Serialize(Type, writer); FieldSerializeUtil.Serialize(Id, writer); }
public override void WriteBody(MyBinaryWriter writer) { base.WriteBody(writer); FieldSerializeUtil.Serialize(EventId, writer); }