protected override void Awake() { base.Awake(); _lastFace = FeelType.Normal; _currentFace = FeelType.Normal; }
public void SetFace(FeelType feel) { _lastFace = _currentFace; _currentFace = feel; Face face = AllFaces.Where(f => f.FaceType == feel).FirstOrDefault(); Eyes.sprite = face.Eyes; Mouth.sprite = face.Mouth; }