/// <summary>
        /// Initializes a new instance of the <see cref="FastBlurMaterial"/> class.
        /// </summary>
        public FastBlurMaterial()
            : base(DefaultLayers.Opaque)
        {
            this.SamplerMode = AddressMode.LinearClamp;
            this.TexcoordOffset = Vector2.Zero;

            this.shaderParameters = new FastBlurEffectParameters();
            this.shaderParameters.TexcoordOffset = this.TexcoordOffset;
            this.Parameters = this.shaderParameters;

            this.InitializeTechniques(techniques);
        }
Example #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="FastBlurMaterial"/> class.
        /// </summary>
        public FastBlurMaterial()
            : base(DefaultLayers.Opaque)
        {
            this.SamplerMode    = AddressMode.LinearClamp;
            this.TexcoordOffset = Vector2.Zero;

            this.shaderParameters = new FastBlurEffectParameters();
            this.shaderParameters.TexcoordOffset = this.TexcoordOffset;
            this.Parameters = this.shaderParameters;

            this.InitializeTechniques(techniques);
        }
        /// <summary>
        /// DefaultValues
        /// </summary>
        protected override void DefaultValues()
        {
            base.DefaultValues();
            this.BlurScale = 4.0f;

            this.TexcoordOffset = Vector2.Zero;

            this.shaderParameters = new FastBlurEffectParameters();
            this.shaderParameters.TexcoordOffset = this.TexcoordOffset;
            this.Parameters = this.shaderParameters;

            this.InitializeTechniques(techniques);
        }
        protected override void DefaultValues()
        {
            base.DefaultValues();
            this.BlurScale = 4.0f;

            this.SamplerMode = AddressMode.LinearClamp;
            this.TexcoordOffset = Vector2.Zero;

            this.shaderParameters = new FastBlurEffectParameters();
            this.shaderParameters.TexcoordOffset = this.TexcoordOffset;
            this.Parameters = this.shaderParameters;

            this.InitializeTechniques(techniques);
        }