/// <summary> /// Initializes a new instance of the <see cref="FastBlurMaterial"/> class. /// </summary> public FastBlurMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.TexcoordOffset = Vector2.Zero; this.shaderParameters = new FastBlurEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// DefaultValues /// </summary> protected override void DefaultValues() { base.DefaultValues(); this.BlurScale = 4.0f; this.TexcoordOffset = Vector2.Zero; this.shaderParameters = new FastBlurEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
protected override void DefaultValues() { base.DefaultValues(); this.BlurScale = 4.0f; this.SamplerMode = AddressMode.LinearClamp; this.TexcoordOffset = Vector2.Zero; this.shaderParameters = new FastBlurEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }