private IEnumerator BeginRound() { yield return(new WaitForSeconds(1f)); Game.Instance.messenger.Message("Difficulty " + (currentRound + 1).ToString()); state = FartGameState.Running; _roundTimer = new Timer(GetTimeForRound(currentRound)); maxFood = GetFoodForRound(currentRound); food = maxFood; for (int i = 0; i < GetSpawnNumberForRound(currentRound); i++) { Spawn(); } }
private void EndOfRoundCleanUp() { state = FartGameState.Inbetween; DespawnAll(); }