/// <summary> /// Set the face color from the range /// </summary> protected override void UpdateFaceColor() { var c = FaceColorRange.GetColor(Value); if (c != null) { _colourRangeStart.Color = c.HiColor; _colourRangeEnd.Color = c.LowColor; } }
protected override void UpdateFaceColor() { ColorPoint c = FaceColorRange.GetColor(Value); if (c != null) { this.faceLowColorGradientStop.Color = c.LowColor; this.faceHighColorGradientStop.Color = c.HiColor; } }
/// <summary> /// Set the face color from the range /// </summary> protected override void UpdateFaceColor() { ColorPoint c = FaceColorRange.GetColor(Value); if (c != null) { this._colourRangeStart.Color = c.HiColor; this._colourRangeEnd.Color = c.LowColor; } }