Example #1
0
        private static void OnEffect(IntPtr data, IntPtr ptr)
        {
            int id         = 0;
            int packetType = 0;
            int blockIndex = 0;
            var effect     = new FFB_EFF_CONST();

            //var msg = (FFB_DATA)Marshal.PtrToStructure(data, typeof(FFB_DATA));

            var result = Ffb_h_DeviceID(data, ref id);

            result = Ffb_h_Type(data, ref packetType);
            result = Ffb_h_EBI(data, ref blockIndex);
            result = Ffb_h_Eff_Const(data, ref effect);

            System.Diagnostics.Debug.WriteLine("Device: {0} - Packet type: {1} - Block index: {2}", id, packetType, blockIndex);
            System.Diagnostics.Debug.WriteLine(
                "Effect --> EffectBlockIndex: {0}, EffectType: {1}, Duration: {2}, TrigerRpt: {3}, SamplePrd: {4}, Gain: {5}, TrigerBtn: {6}, Polar: {7}, DirectionOrDirX: {8}, DirectionOrDirX: {9}",
                effect.EffectBlockIndex, effect.EffectType, effect.Duration, effect.TrigerRpt, effect.SamplePrd,
                effect.Gain, effect.TrigerBtn, effect.Polar, effect.DirectionOrDirX, effect.DirectionOrDirX);

            //Will crash when this method returns
        }
Example #2
0
 public UInt32 Ffb_h_Eff_Const(IntPtr Packet, ref FFB_EFF_CONST Effect)
 {
     return(_Ffb_h_Eff_Const(Packet, ref Effect));
 }
Example #3
0
 private static extern UInt32 _Ffb_h_Eff_Const(IntPtr Packet, ref FFB_EFF_CONST Effect);
Example #4
0
 public UInt32 Ffb_h_Eff_Const(IntPtr Packet, ref FFB_EFF_CONST Effect) { return _Ffb_h_Eff_Const(Packet, ref  Effect); }
Example #5
0
 private static extern UInt32 _Ffb_h_Eff_Const(IntPtr Packet, ref FFB_EFF_CONST Effect);
Example #6
0
 private extern static uint Ffb_h_Eff_Const(IntPtr data, ref FFB_EFF_CONST effect);