// Use this for initialization void Start() { // find the sensor in children if (!eye) { eye = gameObject.GetComponentInChildren<Eyes>(); } }
/// <summary> /// Gets the currently active render texture for the given eye. /// </summary> /// <param name="eye">The eye.</param> /// <returns>the eye's scene texture</returns> public RenderTexture GetEyeSceneTexture(Eyes eye) { return(this.eyeTextures[this.currentEyeTextureIdx + ((int)eye)]); }
public bool TryGetFeatureValue(InputFeatureUsage <Eyes> usage, out Eyes value) { return(m_inputDevice.TryGetFeatureValue(usage, out value)); }
public DetectedBlinkEventArgs(Eyes eye, WinkState state, double timeStamp) { Eye = eye; State = state; TimeStamp = timeStamp; }
public static void Main() { // Open a Chrome browser. var driver = new ChromeDriver(); // Initialize the eyes SDK and set your private API key. var eyes = new Eyes(); eyes.ApiKey = "Applitools_ApiKey"; try { // Start the test and set the browser's viewport size to 800x600. eyes.Open(driver, "Hello World!", "My first Selenium C# test!", new Size(800, 600)); // Navigate the browser to the "hello world!" web-site. driver.Url = "https://applitools.com/helloworld"; // Visual checkpoint #1. eyes.CheckWindow("Hello!"); //Click the "Click me!" button. driver.FindElement(By.TagName("button")).Click(); //Visual checkpoint #2. eyes.CheckWindow("click!"); // End visual testing. Validate visual correctness. Applitools.TestResults result = eyes.Close(false); //Link to batch result. Console.WriteLine(String.Format("This is the link for the Batch Result: {0}", result.Url)); ApplitoolsTestResultsHandler.ApplitoolsTestResultsHandler testResultHandler = new ApplitoolsTestResultsHandler.ApplitoolsTestResultsHandler("Applitools_ViewKey", result); //Optional Setting this prefix will determine the structure of the repository for the downloaded testResultHandler.setPathPrefixStructure("TestName/AppName/viewport/hostingOS/hostingApp"); // Download both the Baseline and the Current images to the folder specified in Path. testResultHandler.downloadImages("PathToDownloadImages"); // Download the Current images to the folder specified in Path. testResultHandler.downloadCurrentImages("PathToDownloadImages"); // Download the Baseline images to the folder specified in Path. testResultHandler.downloadBaselineImages("PathToDownloadImages"); // Download Diffs to the folder specified in Path. testResultHandler.downloadDiffs("PathToDownloadImages"); } catch (Exception ex) { Console.WriteLine(ex); } finally { // Close the browser. driver.Quit(); // If the test was aborted before eyes.Close was called, ends the test as aborted. eyes.AbortIfNotClosed(); } }
public void TestFullAgentId_1() { Eyes eyes = new Eyes(); StringAssert.StartsWith("Eyes.LeanFT.DotNet/", eyes.FullAgentId); }
public void TestVisualGridOptions() { // We want VG mode EyesRunner runner = new VisualGridRunner(10); Eyes eyes = new Eyes(runner); TestUtils.SetupLogging(eyes); eyes.visualGridEyes_.EyesConnectorFactory = new Mock.MockEyesConnectorFactory(); Configuration config = eyes.GetConfiguration(); config.AddBrowser(800, 600, BrowserType.CHROME); config.SetVisualGridOptions(new VisualGridOption("option1", "value1"), new VisualGridOption("option2", false)); config.SetBatch(TestDataProvider.BatchInfo); eyes.SetConfiguration(config); MockEyesConnector mockEyesConnector; IWebDriver driver = SeleniumUtils.CreateChromeDriver(); driver.Url = "https://applitools.github.io/demo/TestPages/DynamicResolution/desktop.html"; try { // First check - global + fluent config mockEyesConnector = OpenEyesAndGetConnector_(eyes, config, driver); eyes.Check(Target.Window().VisualGridOptions(new VisualGridOption("option3", "value3"), new VisualGridOption("option4", 5))); eyes.Close(); var expected1 = new Dictionary <string, object>() { { "option1", "value1" }, { "option2", false }, { "option3", "value3" }, { "option4", 5 } }; var actual1 = mockEyesConnector.LastRenderRequests[0].Options; CollectionAssert.AreEquivalent(expected1, actual1); // Second check - only global mockEyesConnector = OpenEyesAndGetConnector_(eyes, config, driver); eyes.CheckWindow(); eyes.Close(); var expected2 = new Dictionary <string, object>() { { "option1", "value1" }, { "option2", false } }; var actual2 = mockEyesConnector.LastRenderRequests[0].Options; CollectionAssert.AreEquivalent(expected2, actual2); // Third check - resetting mockEyesConnector = OpenEyesAndGetConnector_(eyes, config, driver); config = eyes.GetConfiguration(); config.SetVisualGridOptions(null); eyes.SetConfiguration(config); eyes.CheckWindow(); eyes.Close(); var actual3 = mockEyesConnector.LastRenderRequests[0].Options; Assert.IsNull(actual3); runner.GetAllTestResults(); } finally { eyes.AbortIfNotClosed(); driver.Close(); } }
public Eyes(Eyes eyes) : base(eyes) { this.color = eyes.color; }
public MyMetricsPage(IWebDriver driver, Eyes eyes) { _driver = driver; _eyes = eyes; }
public Brain(Actor actor, Eyes eyes = null) { this.actor = actor; this.eyes = eyes; }
public override void RunCommand(TestResult tr, Bone val_bone = default, bool val_bool = false, Eyes val_eyes = default, float val_float = 0, Hand val_hand = default, InputTrackingState val_input_tracking_state = InputTrackingState.None, Quaternion val_quaternion = default, Vector2 val_vector2 = default, Vector3 val_vector3 = default) { h.rot = val_quaternion; }
/// <summary> /// Gets the currently active render texture's native ID for the given eye. /// </summary> /// <param name="eye">The eye.</param> /// <returns>the eye's gaze texture id</returns> public int GetEyeGazeTextureId(Eyes eye) { return(this.eyeTextureIds[this.currentEyeTextureIdx + (((int)eye * 2) + 1)]); }
public Skin(Beard beard, Hair hair, Hat hat, Body body, Tshirt tshirt, Pant pant, Gloves gloves, Eyes eyes) { this.beard = beard; this.hair = hair; this.hat = hat; this.body = body; this.tshirt = tshirt; this.pant = pant; this.gloves = gloves; this.eyes = eyes; }
// Constructeur public Skin() { this.beard = new Beard(); this.hair = new Hair(); this.hat = new Hat(); this.body = new Body(); this.tshirt = new Tshirt(); this.pant = new Pant(); this.gloves = new Gloves(); this.eyes = new Eyes(); }
/// <summary> /// Gets the currently active render texture's native ID for the given eye. /// </summary> /// <param name="eye">The eye.</param> /// <returns>the eye's scene texture id</returns> public int GetEyeSceneTextureId(Eyes eye) { return(this.eyeTextureIds[this.currentEyeTextureIdx + ((int)eye)]); }
public EditExercisePage(IWebDriver driver, Eyes eyes) { _driver = driver; _eyes = eyes; }
public void TestMapRunningTestsToRequiredBrowserWidth() { WebDriverProvider webdriverProvider = new WebDriverProvider(); IServerConnectorFactory serverConnectorFactory = new MockServerConnectorFactory(webdriverProvider); ILogHandler logHandler = TestUtils.InitLogHandler(); VisualGridRunner runner = new VisualGridRunner(30, nameof(TestMapRunningTestsToRequiredBrowserWidth), serverConnectorFactory, logHandler); Eyes wrappingEyes = new Eyes(runner); Configuration configuration = wrappingEyes.GetConfiguration(); configuration.AddBrowser(new DesktopBrowserInfo(1000, 500, BrowserType.CHROME)); configuration.AddBrowser(new DesktopBrowserInfo(1000, 700, BrowserType.CHROME)); configuration.AddBrowser(new DesktopBrowserInfo(700, 500, BrowserType.CHROME)); wrappingEyes.SetConfiguration(configuration); VisualGridEyes eyes = wrappingEyes.visualGridEyes_; //doNothing().when(eyes).setViewportSize(ArgumentMatchers.< EyesSeleniumDriver > any()); //eyes.ServerConnector(new MockServerConnector()); //RemoteWebDriver driver = mock(RemoteWebDriver.class); //when(driver.getSessionId()).thenReturn(mock(SessionId.class)); ChromeDriver driver = SeleniumUtils.CreateChromeDriver(); webdriverProvider.SetDriver(driver); try { driver.Url = "data:text/html,<html><body><h1>Hello, world!</h1></body></html>"; eyes.Open(driver, "app", "test", new Size(800, 800)); Fluent.SeleniumCheckSettings seleniumCheckSettings = Target.Window(); Dictionary <int, List <RunningTest> > map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.IsEmpty(map); seleniumCheckSettings = Target.Window().LayoutBreakpointsEnabled(false); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.IsEmpty(map); seleniumCheckSettings = Target.Window().LayoutBreakpointsEnabled(true); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.AreEquivalent(new int[] { 700, 1000 }, map.Keys); Assert.AreEqual(1, map[700].Count); Assert.AreEqual(2, map[1000].Count); seleniumCheckSettings = Target.Window().LayoutBreakpoints(750, 1200); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.AreEquivalent(new int[] { 749, 750 }, map.Keys); Assert.AreEqual(1, map[749].Count); Assert.AreEqual(2, map[750].Count); seleniumCheckSettings = Target.Window().LayoutBreakpoints(700); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.AreEquivalent(new int[] { 700 }, map.Keys); Assert.AreEqual(3, map[700].Count); wrappingEyes.SetConfiguration(configuration.SetLayoutBreakpointsEnabled(false)); seleniumCheckSettings = Target.Window(); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.IsEmpty(map); wrappingEyes.SetConfiguration(configuration.SetLayoutBreakpointsEnabled(true)); seleniumCheckSettings = Target.Window(); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.AreEquivalent(new int[] { 700, 1000 }, map.Keys); Assert.AreEqual(1, map[700].Count); Assert.AreEqual(2, map[1000].Count); wrappingEyes.SetConfiguration(configuration.SetLayoutBreakpoints(750, 1200)); seleniumCheckSettings = Target.Window(); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.AreEquivalent(new int[] { 749, 750 }, map.Keys); Assert.AreEqual(1, map[749].Count); Assert.AreEqual(2, map[750].Count); wrappingEyes.SetConfiguration(configuration.SetLayoutBreakpoints(750, 1200)); seleniumCheckSettings = Target.Window().LayoutBreakpointsEnabled(true); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.AreEquivalent(new int[] { 700, 1000 }, map.Keys); Assert.AreEqual(1, map[700].Count); Assert.AreEqual(2, map[1000].Count); wrappingEyes.SetConfiguration(configuration.SetLayoutBreakpoints(750, 1200)); seleniumCheckSettings = Target.Window().LayoutBreakpoints(700); map = eyes.MapRunningTestsToRequiredBrowserWidth_(seleniumCheckSettings); CollectionAssert.AreEquivalent(new int[] { 700 }, map.Keys); Assert.AreEqual(3, map[700].Count); } finally { driver.Quit(); runner.StopServiceRunner(); } }
public void IgnoreRegionUsingBy() { Eyes.Open(Driver, AppName, "IgnoreRegionUsingBy", Resolution1080P); //Ignoring an element with By Eyes.Check("IgnoreRegionUsingBy", Target.Window().Ignore(PriceLocator)); }
public static Eyes GetDeviceFeatureValueOrDefault(InputDevice device, InputFeatureUsage <Eyes> feature, Eyes defaultValue = default(Eyes)) { Eyes value; if (device.TryGetFeatureValue(feature, out value)) { return(value); } return(defaultValue); }
public static void Setup(GameObject go, int lod) { string head = "head"; string eyeL = "lefteye"; string eyeR = "righteye"; string body = "body"; string blinkL = "^.*reyeclose.*$"; string blinkR = "^.*leyeclose.*$"; if (go) { Eyes eyes = go.GetComponent <Eyes>(); if (eyes == null) { eyes = go.AddComponent <Eyes>(); } else { DestroyImmediate(eyes); eyes = go.AddComponent <Eyes>(); } QueueProcessor qp = go.GetComponent <QueueProcessor>(); if (qp == null) { qp = go.AddComponent <QueueProcessor>(); } // System Properties eyes.characterRoot = go.transform; eyes.queueProcessor = qp; // Heads - Bone_Rotation eyes.BuildHeadTemplate(Eyes.HeadTemplates.Bone_Rotation_XY); eyes.heads[0].expData.controllerVars[0].bone = FindTransform(eyes.characterRoot, head); eyes.headTargetOffset.y = 0.052f; eyes.FixAllTransformAxes(ref eyes.heads, false); eyes.FixAllTransformAxes(ref eyes.heads, true); // Eyes - Bone_Rotation eyes.BuildEyeTemplate(Eyes.EyeTemplates.Bone_Rotation); eyes.eyes[0].expData.controllerVars[0].bone = FindTransform(eyes.characterRoot, eyeL); eyes.eyes[1].expData.controllerVars[0].bone = FindTransform(eyes.characterRoot, eyeR); eyes.FixAllTransformAxes(ref eyes.eyes, false); eyes.FixAllTransformAxes(ref eyes.eyes, true); // Eyelids - Bone_Rotation eyes.BuildEyelidTemplate(Eyes.EyelidTemplates.BlendShapes); // includes left/right eyelid eyes.SetEyelidShapeSelection(Eyes.EyelidSelection.Upper); float blinkMax = 1f; switch (lod) { case 0: // Crowd body = "^h_dds_.*crowd.*$"; break; case 1: // low body = "^h_dds_.*low.*$"; break; case 2: // mid body = "^h_dds_.*mid.*$"; break; case 3: // high body = "^h_dds_.*high.*$"; break; } // Left eyelid eyes.eyelids[0].referenceIdx = 0; eyes.eyelids[0].expData.controllerVars[0].smr = FindTransform(eyes.characterRoot, body).GetComponent <SkinnedMeshRenderer>(); eyes.eyelids[0].expData.controllerVars[0].blendIndex = FindBlendIdx(eyes.eyelids[0].expData.controllerVars[0].smr, blinkL); eyes.eyelids[0].expData.controllerVars[0].maxShape = blinkMax; // Right eyelid eyes.eyelids[1].referenceIdx = 1; eyes.eyelids[1].expData.controllerVars[0].smr = eyes.eyelids[0].expData.controllerVars[0].smr; eyes.eyelids[1].expData.controllerVars[0].blendIndex = FindBlendIdx(eyes.eyelids[1].expData.controllerVars[0].smr, blinkR); eyes.eyelids[1].expData.controllerVars[0].maxShape = blinkMax; // Initialize the Eyes module eyes.Initialize(); } }
//[TestCase(true, "Test Sequence", "Test Sequence Name Env Var")] //[TestCase(true, "Test Sequence", null)] //[TestCase(true, null, "Test Sequence Name Env Var")] //[TestCase(true, null, null)] public void TestEyesConfiguration(bool useVisualGrid, string sequenceName, string sequenceNameEnvVar) { ILogHandler logHandler = TestUtils.InitLogHandler(); EyesRunner runner = useVisualGrid ? (EyesRunner) new VisualGridRunner(10, logHandler) : new ClassicRunner(logHandler); Eyes eyes = new Eyes(runner); IWebDriver driver = SeleniumUtils.CreateChromeDriver(); driver.Url = "https://applitools.github.io/demo/TestPages/FramesTestPage/"; string originalBatchSequence = Environment.GetEnvironmentVariable("APPLITOOLS_BATCH_SEQUENCE"); if (sequenceNameEnvVar != null) { Environment.SetEnvironmentVariable("APPLITOOLS_BATCH_SEQUENCE", sequenceNameEnvVar); } string effectiveSequenceName = sequenceName ?? sequenceNameEnvVar; BatchInfo batchInfo = new BatchInfo() { Id = TestDataProvider.BatchInfo.Id + "_" + effectiveSequenceName, Name = TestDataProvider.BatchInfo.Name + "_" + effectiveSequenceName }; if (sequenceName != null) { batchInfo.SequenceName = sequenceName; } if (sequenceNameEnvVar != null) { Environment.SetEnvironmentVariable("APPLITOOLS_BATCH_SEQUENCE", originalBatchSequence); } try { Assert.AreEqual(effectiveSequenceName, batchInfo.SequenceName, "SequenceName"); Configuration conf = new Configuration(); string testName = "Test - " + (useVisualGrid ? "Visual Grid" : "Selenium"); conf.SetAppName("app").SetTestName(testName) .SetHostApp("someHostApp").SetHostOS("someHostOs") //.SetBaselineBranchName("baseline branch") //.SetBaselineEnvName("baseline env") .SetEnvironmentName("env name") .SetBatch(batchInfo); eyes.SetConfiguration(conf); eyes.Open(driver); eyes.MatchLevel = MatchLevel.Layout; eyes.Check(Target.Window()); eyes.MatchLevel = MatchLevel.Content; eyes.Check(Target.Window()); } finally { driver.Quit(); } TestResults results = eyes.Close(false); Metadata.SessionResults sessionResults = TestUtils.GetSessionResults(eyes.ApiKey, results); Assert.NotNull(sessionResults, "SessionResults"); Assert.AreEqual("someHostOs", sessionResults.Env.Os, "OS"); Assert.AreEqual("someHostApp", sessionResults.Env.HostingApp, "Hosting App"); Assert.AreEqual(batchInfo.SequenceName, sessionResults.StartInfo.BatchInfo.SequenceName, "Sequence Name"); //Assert.AreEqual("baseline branch", sessionResults.BaselineBranchName); //Assert.AreEqual("baseline env", sessionResults.BaselineEnvId); Assert.NotNull(sessionResults.ActualAppOutput, "Actual App Output"); Assert.AreEqual(2, sessionResults.ActualAppOutput.Length, "Actual App Output"); Assert.AreEqual(MatchLevel.Layout2, sessionResults.ActualAppOutput[0].ImageMatchSettings.MatchLevel, "Actual App Output (Layout)"); Assert.AreEqual(MatchLevel.Content, sessionResults.ActualAppOutput[1].ImageMatchSettings.MatchLevel, "Actual App Output (Content)"); TestResultsSummary resultsSummary = runner.GetAllTestResults(false); eyes.Abort(); }
public void Open1080PBaseline() { //Start test in Applitools to compare to the baseline created by the parameters below. Eyes.Open(Driver, AppName, TestCaseName, Resolution1080P); }
/// <summary> /// Configures the camera. /// </summary> /// <param name="eye">The eye.</param> /// <returns>the camera relate to the eye</returns> private Camera ConfigureCamera(Eyes eye) { if (eye == Eyes.Center) { Camera centerEye = this.CenterEyeTransform.GetComponent <Camera>(); // Clearing nothing to make sure the output image is not affected by this camera this.CenterEyeCamera.clearFlags = CameraClearFlags.Nothing; return(centerEye); } Transform anchor = eye == Eyes.Left ? this.LeftEyeTransform : this.RightEyeTransform; Camera cam = anchor.GetComponent <Camera>(); #if UNITY_ANDROID && !UNITY_EDITOR MiHMD.EyeParameter eyeDesc = VrManager.Instance.Hmd.GetEyeParameter(eye); cam.fieldOfView = eyeDesc.Fov.y; cam.aspect = eyeDesc.Resolution.x / eyeDesc.Resolution.y; cam.rect = new Rect(0f, 0f, 1.0f, 1.0f); cam.targetTexture = VrManager.Instance.Hmd.GetEyeSceneTexture(eye); cam.hdr = VrManager.Instance.IsHdrEnabled; // Enforce camera render order cam.depth = (eye == Eyes.Left) ? (int)PluginEvents.LeftEyeEndFrame : (int)PluginEvents.RightEyeEndFrame; // AA is documented to have no effect in deferred, but it causes black screens. if (cam.actualRenderingPath == RenderingPath.DeferredLighting) { QualitySettings.antiAliasing = 0; } #elif UNITY_EDITOR || UNITY_STANDALONE_WIN cam.fieldOfView = 97.5f; if (eye == Eyes.Left) { cam.rect = new Rect(0.0f, 0.0f, 0.5f, 1.0f); } else { cam.rect = new Rect(0.5f, 0.0f, 0.5f, 1.0f); } cam.targetTexture = MiEmulation.Instance.StereoRT; cam.hdr = VrManager.Instance.IsHdrEnabled; cam.depth = 0; if (cam.actualRenderingPath == RenderingPath.DeferredLighting || cam.actualRenderingPath == RenderingPath.DeferredShading) { QualitySettings.antiAliasing = 0; } cam.enabled = true; #endif // Gaze cursor render to a different texture. #if UNITY_ANDROID && !UNITY_EDITOR Camera[] gazeGameras = new Camera[] { this.LeftEyeGazeCursorCamera, this.RightEyeGazeCursorCamera }; Camera gazeCamera = gazeGameras[(int)eye]; cam.cullingMask &= ~reticleLayerMask; if (gazeCamera) { gazeCamera.clearFlags = CameraClearFlags.SolidColor; gazeCamera.backgroundColor = Color.clear; gazeCamera.cullingMask = reticleLayerMask; gazeCamera.orthographic = cam.orthographic; gazeCamera.orthographicSize = cam.orthographicSize; gazeCamera.aspect = cam.aspect; gazeCamera.fieldOfView = cam.fieldOfView; gazeCamera.nearClipPlane = cam.nearClipPlane; gazeCamera.farClipPlane = cam.farClipPlane; gazeCamera.rect = cam.rect; // make sure gazeCamera render before scene camera. gazeCamera.depth = cam.depth - 1; gazeCamera.renderingPath = cam.renderingPath; gazeCamera.hdr = cam.hdr; gazeCamera.targetTexture = VrManager.Instance.Hmd.GetEyeGazeTexture(eye); } #endif return(cam); }
public void TearDown(Eyes eyes) { eyes.Abort(); }
private void Run() { // Create a new webdriver IWebDriver webDriver = new ChromeDriver(); // Navigate to the url we want to test webDriver.Url = "https:/demo.applitools.com"; // ⭐️ Note to see visual bugs, run the test using the above URL for the 1st run. //but then change the above URL to https://demo.applitools.com/index_v2.html (for the 2nd run) // Create a runner with concurrency of 10 VisualGridRunner runner = new VisualGridRunner(10); // Create Eyes object with the runner, meaning it'll be a Visual Grid eyes. Eyes eyes = new Eyes(runner); //Set the Applitools API KEY here or as an environment variable "APPLITOOLS_API_KEY" eyes.ApiKey = "APPLITOOLS_API_KEY"; // Create configuration object Configuration conf = new Configuration(); // Set test name conf.TestName = "C# VisualGrid demo"; // Set app name conf.AppName = "Demo app"; // Add browsers with different viewports conf.AddBrowser(800, 600, Configuration.BrowserType.CHROME); conf.AddBrowser(700, 500, Configuration.BrowserType.CHROME); conf.AddBrowser(1200, 800, Configuration.BrowserType.FIREFOX); conf.AddBrowser(1600, 1200, Configuration.BrowserType.FIREFOX); // Add iPhone 4 device emulation in Portraig mode EmulationInfo iphone4 = new EmulationInfo(EmulationInfo.DeviceNameEnum.iPhone_4, Applitools.VisualGrid.ScreenOrientation.Portrait); conf.AddDeviceEmulation(iphone4); // Set the configuration object to eyes eyes.Configuration = conf; // Call Open on eyes to initialize a test session eyes.Open(webDriver); // check the login page eyes.Check(Target.Window().Fully().WithName("Login page")); webDriver.FindElement(By.Id("log-in")).Click(); // Check the app page eyes.Check(Target.Window().Fully().WithName("App page")); // Close the browser webDriver.Quit(); //Wait and collect all test results TestResultSummary allTestResults = runner.GetAllTestResults(); System.Console.WriteLine(allTestResults); }
public void TestConfig_ForceFullPageScreenshot_Selenium() { Eyes eyes = new Eyes(); DoTestConfig_ForceFullPageScreenshot_(eyes); }
public override void ReadEyeParameters(Eyes eye, float near, float far, ref Vector3 cameraPosition, ref Matrix cameraRotation, bool ignoreHeadRotation, bool ignoreHeadPosition, out Matrix view, out Matrix projection) { throw new System.NotImplementedException(); }
public void TestConfig_MatchLevel_Selenium() { Eyes eyes = new Eyes(); DoTestConfig_MatchLevel_(eyes); }
/// <summary> /// Gets the resolution and field of view for the given eye. /// </summary> /// <param name="eye">The eye.</param> /// <returns>the eye parameter</returns> public EyeParameter GetEyeParameter(Eyes eye) { return(this.eyeParameters[(int)eye]); }
internal static void InitEyes(bool useVisualGrid, out IWebDriver driver, out EyesRunner runner, out Eyes eyes, [CallerMemberName] string testName = null) { driver = CreateChromeDriver(); if (useVisualGrid) { testName += "_VG"; VisualGridRunner visualGridRunner = new VisualGridRunner(10); //visualGridRunner.DebugResourceWriter = new FileDebugResourceWriter(logPath); runner = visualGridRunner; } else { runner = new ClassicRunner(); } string logPath = TestUtils.InitLogPath(testName); eyes = new Eyes(runner); eyes.SetLogHandler(TestUtils.InitLogHandler(testName, logPath)); eyes.Batch = TestDataProvider.BatchInfo; }
/// <summary> /// Gets the currently shared depth buffer for the given eye. /// </summary> /// <param name="eye">The eye.</param> /// <returns>the eye's depth texture</returns> public RenderBuffer GetEyeSceneTextureDepthBuffer(Eyes eye) { return(this.eyeTextures[((int)eye)].depthBuffer); }
public bool TryGetFeatureValue(InputFeatureUsage <Eyes> usage, out Eyes value) { value = new Eyes(); return(false); }
public override void RunCommand(TestResult tr, Bone val_bone = default, bool val_bool = false, Eyes val_eyes = default, float val_float = 0, Hand val_hand = default, InputTrackingState val_input_tracking_state = InputTrackingState.None, Quaternion val_quaternion = default, Vector2 val_vector2 = default, Vector3 val_vector3 = default) { if (tr == TestResult.TRUE && !pressed) { Debug.Log("VR Input 1 detected"); gm.RH_Grip = true; pressed = true; } else { gm.RH_Grip = false; } if (tr == TestResult.FALSE) { pressed = false; } }
public TestObjects(IWebDriver webDriver, VisualGridRunner runner, Eyes eyes) { WebDriver = webDriver; Runner = runner; Eyes = eyes; }
private void CreateBodyParts() { Ears = new Ears(this); Face = new Face(this); Eyes = new Eyes(this); Leg = new Leg(this); }
// Method public void Randomize() { List<Eyes> eyes = new List<Eyes>(); foreach (Eyes e in Clothing.Eyes) eyes.Add(e); this.eyes = eyes[Random.Range(0, eyes.Count - 1)]; List<Gloves> gloves = new List<Gloves>(); foreach (Gloves g in Clothing.Gloves) gloves.Add(g); this.gloves = gloves[Random.Range(0, gloves.Count - 1)]; List<Pant> pant = new List<Pant>(); foreach (Pant p in Clothing.Pants) pant.Add(p); this.pant = pant[Random.Range(0, pant.Count - 1)]; List<Tshirt> tshirt = new List<Tshirt>(); foreach (Tshirt t in Clothing.Tshirts) tshirt.Add(t); this.tshirt = tshirt[Random.Range(0, tshirt.Count - 1)]; List<Body> body = new List<Body>(); foreach (Body b in Clothing.Bodies) body.Add(b); this.body = body[Random.Range(0, body.Count - 1)]; List<Hair> hair = new List<Hair>(); foreach (Hair h in Clothing.Hairs) hair.Add(h); this.hair = hair[Random.Range(0, hair.Count - 1)]; if (this.hair.GetTypeHair == Hair.TypeHair.Crete) this.hat = Hat.NoneHat; else { List<Hat> hat = new List<Hat>(); foreach (Hat h in Clothing.Hats) hat.Add(h); this.hat = hat[Random.Range(0, hat.Count - 1)]; } List<Beard> beard = new List<Beard>(); foreach (Beard b in Clothing.Beards) beard.Add(b); this.beard = beard[Random.Range(0, beard.Count - 1)]; }