void Start() { animator = GetComponent<Animator> (); movementController = this.GetComponent<ExteriorMainMovement>(); firingController = this.GetComponent<ExteriorMainFiring>(); changeState(state.approach); }
void Awake() { movementController = this.GetComponent<ExteriorMainMovement>(); target = GameObject.FindGameObjectWithTag("Player"); emitter = acidEmitter.GetComponent<ParticleEmitter> (); animator = GetComponent<Animator> (); }